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[Anand] Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading - Page 55

post #541 of 1175
Quote:
Originally Posted by Cyber Locc View Post

Up to this point all we have had was this garbage release and Ashes , and Ashes seems fine so I understand the logic here.


Edit: Oh never mind I see your avatar and understand your logic hahaha. No worries more are coming, tables are turning.

Its okay though, NV will still have the best performance per watt so there is that.
Ya pretty much,

Blah Blah Blah, AMD Sucks, Blah Blah Blah, Nvidia is working okayish, proving AMD sucks, Blah Blah blah.

Seriously to me thats the TLDR version, like said before they are ignoring that 980s are having the same exact issue (with AI on) and just bashing the AMD cards.

To give you an idea, the only time in the entire (long) article is here

"It’s not just AMD’s Radeon Fury that’s affected,either. The R9 Nano, which typically outperforms a Radeon 390x and Nvidia GTX 980, is similarly brought to its knees. Microsoft touted 4K textures with this PC remaster, so let’s witness the Nano running the Gears of War: Ultimate Edition benchmark at 4K resolution with High quality settings:" Source

Every other part references AMD.........


Also in other news check this one guys, you thought forbes was bad, this dude blames this entire thing solely on AMD..... http://www.extremetech.com/gaming/223858-the-new-gears-of-war-ultimate-edition-is-a-dx12-disaster

Have to make a quote from there as well, "The developers recommend disabling ambient occlusion altogether on AMD cards, and state that G-Sync causes “significant performance issues.” According to Nvidia, G-Sync works perfectly well in-game, but cutscenes may not render properly with G-Sync enabled. An upcoming driver from Team Green will solve this issue."

HAHA, he also says in the comments when he is told that 980tis are having the same issue, that he doesn't think so are you kidding me right now this is a joke.

DX12 done bad isn't AMD's fault if it doesn't work on any hardware.
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post #542 of 1175
It runs on my friends TitanX, it stutters often enough but it runs. Looks like everyone needs to buy a TitanX to play a game that looks like its straight off the XBox 360 tongue.gif
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post #543 of 1175
Quote:
Originally Posted by SpeedyVT View Post

DX12 done bad isn't AMD's fault if it doesn't work on any hardware.

I know that, apparently extreme tech does not lol.
Quote:
Originally Posted by Mahigan View Post

It runs on my friends TitanX, it stutters often enough but it runs. Looks like everyone needs to buy a TitanX to play a game that looks like its straight off the XBox 360 tongue.gif

From what I have read it runs on all cards, its just a stuttery mess is all. Also 290x play it just fine (stuttery though) its just GCN1.2 that seems to be having severe issues.
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post #544 of 1175
Apparently Rise of the Tomb Raider is getting it's DX12 update soon or at least soon enough if Microsoft is showing it off.
Thankfully it's Nixxes handling the work so you should be able to count on a solid release,and as a plus we will get to see the differences between DX11 and DX12 on a game that is really representative of modern AAA games.


http://www.dsogaming.com/news/rise-of-the-tomb-raider-was-running-in-directx-12-at-microsoft-xbox-showcase-patch-incoming/
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post #545 of 1175
I can understand why AMD Radeon is doing better than NVidia GTX series, but why the hell is GTX slower in DirectX 12 than in DirectX 11 in some benchmarks? It makes no sense. It should get some benefit, even at 1080p with low, medium, and high quality settings. This tells me that AoS is still in early Beta stage or very AMD-oriented. Does it even utilize DirectX 12 features other than Asynchronous Shaders?
post #546 of 1175
Quote:
Originally Posted by BlitzWulf View Post

Apparently Rise of the Tomb Raider is getting it's DX12 update soon or at least soon enough if Microsoft is showing it off.
Thankfully it's Nixxes handling the work so you should be able to count on a solid release,and as a plus we will get to see the differences between DX11 and DX12 on a game that is really representative of modern AAA games.


http://www.dsogaming.com/news/rise-of-the-tomb-raider-was-running-in-directx-12-at-microsoft-xbox-showcase-patch-incoming/

It could very much run slower on both AMD and NVidia cards, or at least on NVidia cards. Is it known whether RoTR uses Asynchronous Shaders?
post #547 of 1175
Quote:
Originally Posted by MonarchX View Post

I can understand why AMD Radeon is doing better than NVidia GTX series, but why the hell is GTX slower in DirectX 12 than in DirectX 11 in some benchmarks? It makes no sense. It should get some benefit, even at 1080p with low, medium, and high quality settings. This tells me that AoS is still in early Beta stage or very AMD-oriented. Does it even utilize DirectX 12 features other than Asynchronous Shaders?
nVidia cards are pretty much fully utilized in DX11, while AMD's cards run at maybe 50%-75% percent of their true capacity. Under DX12, nVidia uses more CPU than under DX11, which can cause the drop in performance under DX11. nVidia users are better off running under DX11 as of now.
post #548 of 1175
Quote:
Originally Posted by MonarchX View Post

I can understand why AMD Radeon is doing better than NVidia GTX series, but why the hell is GTX slower in DirectX 12 than in DirectX 11 in some benchmarks? It makes no sense. It should get some benefit, even at 1080p with low, medium, and high quality settings. This tells me that AoS is still in early Beta stage or very AMD-oriented. Does it even utilize DirectX 12 features other than Asynchronous Shaders?

The biggest benefit AotS gets from DX12 is the draw call increase. I'm not sure about asynchronous shaders, but I thought they said they didn't use much of it at all when they first showed the benchmark last year. Maybe things have changed since.

I wouldn't draw big conclusions about performance based on a couple early attempts at DX12. It'll take some time before the devs and AMD/Nvidia get the support working ok. Unfortunately in developing new stuff, things just don't work magically from the get go.
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post #549 of 1175
Quote:
Originally Posted by NightAntilli View Post

nVidia cards are pretty much fully utilized in DX11, while AMD's cards run at maybe 50%-75% percent of their true capacity. Under DX12, nVidia uses more CPU than under DX11, which can cause the drop in performance under DX11. nVidia users are better off running under DX11 as of now.

Why would NVidia cards use more CPU under DirectX 12? It has to be either poor game optimization or poor driver optimization...
post #550 of 1175
Quote:
Originally Posted by MonarchX View Post

Why would NVidia cards use more CPU under DirectX 12? It has to be either poor game optimization or poor driver optimization...

software emulation of async compute = the cpu does what the async compute hardware on a fully featured Dx12 GPU would do.

Though this might not be that much to do in many games, we'll see how specifically this plays out in the future.
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