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[Anand] Ashes of the Singularity Revisited: A Beta Look at DirectX 12 & Asynchronous Shading - Page 10

post #91 of 1175
Quote:
Originally Posted by BeerPowered View Post

Its all about the money $$$$$. Not about whats best for gaming. Right now AMD is broke and indebted, they owe $2 Billion. Nvidia took most of the Market with their 80% slice of it. Nvidia has $$$$$.

You think Devs will do whats best for gaming? While catering to the smaller market? lachen.gif

Nvidia will keep pulling the same slick tricks they always have and give Devs $$$ reasons to keep them on top. AMD can buy a couple games but Nvidia can buy the whole table.

Yes, NVIDIA have more money. Yes, AMD are in debt. NVIDIA may very well be participating in shady business practices (licensing agreements that cut out the competition). What you say is either true or more than likely true.

Here's the thing though, Warning: Spoiler! (Click to show)


So that's AMD RTGs next gen Polaris GPU. The first shot is a block diagram and lets look into what it shows,

New Command Processor
New Geometry Processor
New Compute Units
New L2 Cache
New Memory Controller
New Multimedia Cores
New Display Engine
New Instruction pre-fetching

Now we're talking about how NVIDIA can buy game developer's. Fine, and do what?

- Boost tessellation? Polaris comes with Geometry Processors, not units, so it is a Primitive Discard Accelerator. In others words, we're looking at a large tessellation performance increase.

- Compel developer's to stay on DX11? Polaris has a new Command Processor with either more queue slots or a larger queue as well as a larger Command Buffer for increased single threaded performance. Polaris is also boosting its shader efficiency by re-designing their CUs. So we might see a different number of SIMDs per CU or a new large cache.

- New Multimedia cores is for livestreaming (shadow play) etc.

- New Display Engine is for HDR (better colors).

- New L2 Cache is for lowering latencies as well as allowing a higher GPU utilization without running into bottlenecks.

- New memory controller with new color compression is for compressing pixel data so that it reduces the amount of memory bandwidth during transfers. More efficient use out of available memory bandwidth as well.

- New Instruction pre-fetching allows to fetch instructions from memory and onto cache before the instructions are needed. This significantly reduces latency.

So Polaris fixes GCNs short comings. DX12 is a bonus. Asynchronous Compute is an additional bonus.

So what is NVIDIAs money going to buy?
Edited by Mahigan - 2/24/16 at 9:34pm
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post #92 of 1175
Quote:
Originally Posted by BeerPowered View Post

Its all about the money $$$$$. Not about whats best for gaming. Right now AMD is broke and indebted, they owe $2 Billion. Nvidia took most of the Market with their 80% slice of it. Nvidia has $$$$$.

You think Devs will do whats best for gaming? While catering to the smaller market? lachen.gif

Nvidia will keep pulling the same slick tricks they always have and give Devs $$$ reasons to keep them on top. AMD can buy a couple games but Nvidia can buy the whole table.

Not really, Nvidia may control 80% of the PC market but AMD controls almost 100% of the console market.

Devs have to optimise their games for console and then port it to PC.
Edited by escksu - 2/24/16 at 9:10pm
post #93 of 1175
Quote:
Originally Posted by Fyrwulf View Post

Devs aren't going to have a choice. Their choice is Dx12 or Vulkan. It doesn't matter what nVidia wants, because they missed the vote.
Yep, right up until the FTC crushes them. American companies must follow American laws and nVidia doing that is a massive violation of anti-trust law.

Intel gets away with it and so does Nvidia. FTC crush them? Anti Trust? Not gonna happen. Just because Async Compute is included in the API doesn't mean Devs have to use it. Console market? DX12 is a Microsoft API. I doubt PS4 games will get it.

Gameworks has been used by Nvidia to purposefully hinder AMD. Nvidia payed for its implementation. DX12 era won't be so different.
Edited by BeerPowered - 2/24/16 at 9:16pm
post #94 of 1175
Oh and confirmed Asynchronous compute support under:

Hitman
Gears of War Ultimate Edition
Deus Ex: Mankind Divided
Fable Legends
Battlefield 5
Star Citizen


Confirmed DX12 titles with no info on Asynchronous Compute:

Quantum Break
Need For Speed
The Elder Scrolls Online (patch)
Just Cause 3 (patch)

That's not bad.
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post #95 of 1175
This thread is, as predicted when seeing the title, absolutely hilarious/pathetic.

Oh OCN.... how the mighty have fallen.

Carry on guys, carry on...
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post #96 of 1175
Quote:
Originally Posted by BeerPowered View Post

Intel gets away with it and so does Nvidia. FTC crush them? Anti Trust? Not gonna happen.

FTC fined Intel to the tune of a $1.5 billion payment to AMD. The only reason they got off so light was back then relative market shares were far closer than they are today. Intel doesn't do that anymore because there were pointed threats that a repeat offense would result in a breakup and because they don't have to. I could speculate as to the reason nVidia has gotten away with it so far, but that would violate site rules.
post #97 of 1175
Quote:
Originally Posted by Mahigan View Post

So what is NVIDIAs money going to buy?

Pascal?
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post #98 of 1175
Quote:
Originally Posted by BeerPowered View Post

Gameworks has been used by Nvidia to purposefully hinder AMD. Nvidia payed for its implementation.

Do you have any proof of this?
AMD cards are performing worse in DX11 than nvidia cards even on AMD sponsored games. So how is that statement of yours really makes any sense?

Also on that same note, I bet AMD are going to pay a lot to developers to put as much async as they can even when not needed, forcefully trying to hinder nvidia cards in DX12. I wonder if you are going to cry foul then and defend nvidia rolleyes.gif

Two face hypocritical people and their made up conspiracy issues...
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post #99 of 1175
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Originally Posted by Defoler View Post

Pascal?

He was talking about NVIDIA paying off developer's in order for them to not use Async shading and instead use Game works. I simply replied that with Polaris, there's little nVIDIA could do (most likely) to hamper performance if they wanted too (not saying they are).

Polaris vs Pascal is another matter which will be a battle of hardware not so much software.
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post #100 of 1175
TL,DR whole thread :
*yaaaaaaaaaaaaaaawwwwnnnn*, so it's just another tech to give AMD an edge ? If the current situation/events keep happening i may as well buy the new AMD cards and use my 780 ti as a physX dedicated one.
 
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