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post #11 of 75
My 980 got 9.6 so no those are not right results.
Who in the world would trust AMD posting nvidia results in the first place?
post #12 of 75
Quote:
Originally Posted by Assirra View Post

My 980 got 9.6 so no those are not right results.
Who in the world would trust AMD posting nvidia results in the first place?

Maybe your 980 is oced?
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post #13 of 75
that seems weird for the 970 to be that much lower than the 980?
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post #14 of 75
Quote:
Originally Posted by sugarhell View Post

Maybe your 980 is oced?

his card cant be that overclocked unless my cpu really helps that much
a mild stable 1450 oc on my 980 does 10+
post #15 of 75
xxxxc
post #16 of 75
My main rig with it's miss-matched 290X 4GB and 390 8GB, CPU is OCed (4.5Ghz 6 core turbo) and in the run before this where I DIDN'T have the CPU/GPUz stuff open showed 0 CPU bound frames vs the 2 here so not sure what the deal is there though for most of the test CPUz was reporting 2-3 Ghz with only occasional spikes to 3.5 where as a quick run of Cinebench holds @ 4.5 for the test duration (I double checked to make sure the board didn't reset to stock when it last shutdown).

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post #17 of 75
there is a lot of dips in your fps....


not really putting too much into this test but I think amd has got some work to do to be vr ready biggrin.gifbiggrin.gif I am joking
can you try with just 1 card at 1100-1150?

have no monitoring running during the run
Edited by cowie - 2/25/16 at 5:32am
post #18 of 75
Quote:
Originally Posted by cowie View Post

there is a lot of dips in your fps....


not really putting too much into this test but I think amd has got some work to do to be vr ready biggrin.gifbiggrin.gif I am joking
can you try with just 1 card at 1100-1150?

have no monitoring running during the run

The dips are from "dynamic fidelity" adjustments aka how often it reduced image quality to keep frame rates higher not fps dips, it's never dropped below 100 fps for me in any of my testing (at least in reference to the steam overlay)

Here's a run of the 290x alone at the same clocks, i would slap the OC on it but I don't have something like afterburner installed atm and this thing needs voltage to be stable even @ 1100



Several quality dips it would seem but the frame rate hovered between 100-110 fps for most of the test with occasional spikes higher, where with crossfire enabled it was closer to 130-140 (again based on watching the steam overlay)

I don't know, the test may not even directly relate to most of the games that actually use VR, not that it really bothers me either way as I currently don't have any plans to buy a headset until the early adopter phase is mostly over..

EDIT:
Out of curiosity I ran the test on my laptop and got rather odd results, wasn't expecting VR ready but the result didn't totally match what it displayed on screen. The fps average was ~90 with a few dips to 88 and one to 86. Here was the result, I assumed that it would be in the red, just...near the yellow. Considering this is pretty much the same score it gave the laptop running on the i7 4810MQ's GPU (something that averages closer to 14fps with dips to single digits and also manages to make it CPU bound based on the initial run before forcing it to use the 880m)

880M

HD4600

Edited by cchalogamer - 2/25/16 at 7:21am
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post #19 of 75
How is 2xnano getting 11 if cf isnt working?.
post #20 of 75
Quote:
Originally Posted by dagget3450 View Post

How is 2xnano getting 11 if cf isnt working?.
It's using liquid VR which uses one GPU to render each eye
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