Originally Posted by MonarchX
That would be LOL if they specified PC specs below those we consider equal to PS4, like GTX 750 Ti with some i3 CPU, which are the specs that are similar to those of PS4. In this case, its not LOL, because the specs they talked about are way above those of PS4-equivalent specs (GTX 750 Ti + i3) !!! GTX 970 for same performance as PS4? That's some crazy PS4 optimization OR super-crippled PC VR drivers from NVidia...
Then, I wonder if VR is one of the reasons Pascal is going to be that much faster than Maxwell. It will not be a regular jump, but a very steep one. Performance improvements will be insanely huge, especially if you consider DirectX 12!
The PlayStation 4 and PlayStation VR use Re-projection, this is Sony's ace up their sleeve in the VR Game.
The developers can have a frame-rate target of 60 fps instead of 120 fps, this is then reprojected to 120 fps.
This greatly reduces the hardware demand as they would need to push twice the frame-rate if they didn't have Re-projection.
Because of this, the hardware demands for VR on the PlayStation 4 are significantly lower than that of a PC.
PC VR headsets such as the Oculus Rift and HTC Vive have a refresh rate of 90Hz, you would want to run VR games close to the refresh rate of the display, or possibly 75Hz.
Alongside that the PC VR headsets such as the Oculus Rift and the HTC Vive have higher resolution displays than the PlayStation VR, however the PlayStation VR has a higher refresh rate of 120HZ, compared to the 90Hz displays of the Oculus Rift and the HTC Vive.
So with PC VR, not only do you have to run games at a higher resolution, but you also have to run them at a higher frame-rate than the PlayStation 4, making the hardware demands significantly higher.
Until re-projection is used on PC VR, or an alternative to save computational power, this will always be the case.TLDR:
Sony are cheating to get 120 fps, while on PC you need the horse power to get there. I'm joking, but re-projection is one hell of an advantage!
I really hope it is possible to use the PlayStation VR on PC, whether it is official support from Sony, which I highly doubt, or unofficial support by the use of software modifications.
I can imagine it being quite a task to get it working properly though. The software for it would probably have to be built from scratch to support it's features such as head tracking.Edited by TopicClocker - 2/28/16 at 2:24pm