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[DT] PS4 More Efficient Than PCs At Running Virtual Reality - Page 3

post #21 of 99
Quote:
Originally Posted by frickfrock999 View Post

Using it on PC would sort of kill the whole point of it though since it's most efficient when paired with Sony hardware.

I've got a PS4 as well. I just think the benefit is in being able to use it on both systems.
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post #22 of 99
Not hard when you're faking the FPS.
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post #23 of 99
Quote:
Originally Posted by Defoler View Post

Are they even comparing it not just resolution wise, but settings wise? Same exact textures? Same exact AF or AA?
Since PS4 usually runs at lower textures and less settings in order to keep things smooth, then comparison is not a GTX 970.

If that were the case then you could use that to explain the "60%" increase in performance, kek

I'm hoping they neglected to mention 'identical settings', however unlikely that may be rolleyes.gif
But I guess we'll just have to see wink.gif

EDIT: nvm, the claim is that it's 60% more powerful*, should have read the full first page of this thread biggrin.gif
Edited by Mortifera - 2/28/16 at 3:21pm
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post #24 of 99
Quote:
Originally Posted by Mortifera View Post

If that were the case then you could use that to explain the "60%" increase in performance, kek

I'm hoping they neglected to mention 'identical settings', however unlikely that may be rolleyes.gif
But I guess we'll just have to see wink.gif

EDIT: nvm, the claim is that it's 60% more powerful*, should have read the full first page of this thread biggrin.gif

Source (Reddit)
Quote:
PSVR is extremely close to being on par with Vive and the Rift w/ a gtx970 based on the tests I've done. The team from Epic (Nick & Tom) have also stated the same in at least one of their VR Twitch streams. If your app runs at 90Hz on a PC with a gtx970 then you should be very close to 60 on the ps4. And with the 120Hz reprojection applied it's glassy smooth.

I have no idea about the graphical settings the PlayStation 4 would be running though, hopefully I'll be able to find the Twitch stream to understand it a bit more.

The GTX 970 and R9 290X are around 3X more powerful than the PlayStation 4's GPU.
Presuming the game is rendering at it's native display resolution of 2160x1200 with the Oculus Rift or the HTC Vive, its going to be rendering the game at a higher resolution than the PlayStation 4 and also a higher frame-rate because of the lack of re-projection which the PlayStation 4 and PS VR can do.
Edited by TopicClocker - 2/28/16 at 3:37pm
post #25 of 99
good for playstation players thumb.gif

I have a PS4, but I am not really interested in VR. I am more curious about the development of it rather than actually playing on a VR headset. I am still betting on VR to fail in the first 3-5 years due to clunky headsets, heavily limited quality content and price (atleast for Vive/Oculus. PSVR might be actually cheap).

The funny thing is that I actually believe PSVR will sell the best and offer the best gaming content out of the VR headsets. It will probably be technically the worst by far, but console manufactures have learned that a good price is the best way to lure people and Sony will probably do just that.
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post #26 of 99
The reprojection tech is a big toss up for me.
As far as general VR use is concerned it's going to make a big difference, 120hz head tracking sounds great, it is a big step up from 90hz and I think for the competition to limit their systems to 90hz is a really dumb move. It should have been 120hz (or 144, or 240) with a recommended minimum of 90, not just "90hz is the fastest this will run". Basically I'm not interested in the first generation of Oculus or Vive because of that (and you can bet consumer version two will have a lot more resolution).

But, with PSVR object movement in game is still 60hz, reprojection is only giving you smooth movement for your own head, it's still rendering the game at 60hz so it's hard to say how it will feel when the whole world is moving around you instead of you moving around the world.
With Sony it's kind of the same issue in reverse, they should have given us an option for native 120hz in less demanding games and let developers choose whether or not to implement frame reprojection. Though I guess as long as the panel can receive 120hz there isn't necessarily anything stopping the game from running at that framerate. We can hope.

In medium slow paced games PSVR sounds great and I love that they're using a 120hz panel, but I'm betting something like Mirror's Edge would not translate to PSVR very well at all.
That said, as a first generation VR package I think it's hard to say that PSVR won't be the most compelling option.


As a side rant: I was running 2560x1440 at 120hz since 2012 using graphics hardware almost half as powerful as the PS4. No, you don't run the latest games with graphics maxed out, but I really wonder why people constantly imply that the latest game engines and top of the line graphics are the only way to use VR?
Games from five or six (or seven or eight) years ago are still some of the most compelling experiences you can have, the idea that you need a top of the line computer to run "games" in high resolution and 120hz is really absolute and utter hogwash.
All I want to do is play Portal in VR, that's some of the best fun I can imagine having with VR and you can probably do that with an Intel IGPU right now.
Edited by ILoveHighDPI - 2/28/16 at 4:41pm
post #27 of 99
Does this include the hardware in the box that you have to plug into the PS4?
 
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post #28 of 99

Marketing bs. They know their product is at the end of the rope once Oculus and SteamVR full release taking over the world for PC gaming. PC gaming has so many games and mods. Can utilize VR for other aspect not just gaming, art, experiences, dating, visual tour and for handicaps.

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post #29 of 99
You want VR on PC. PS4 is too closed system. It will have good experiences but that's it. VR is more than some consoles exclusives. Even Gear VR is limiting in Samsung phones.
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post #30 of 99
Maybe they are telling the truth, but I would find it hard to believe that they can run at those rates given that the current system still struggles to run things at 1080p 60fps. If it is true you have to wonder what kind experience you will get. What will they sacrifice? draw distance? textures? standard graphics effects we have had for years? Plenty of remake games have come out with "HD" textures and updates, but in the end while they do look good enough to play they are very lacking compared to their current counter parts.(Resident evil 4 HD), (tales of zestiria), (lightning returns) to name a few.
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