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[DT] PS4 More Efficient Than PCs At Running Virtual Reality - Page 7

post #61 of 99
Of course. Consoles>PC optimization wise ALWAYS. FACT! 1 closed system for all and they will always optimize most for consoles to squeeze out all performance they can get. PC elitist being robbed that don't know any better. A 970 and i5/i7 just destroys the PS4. Not even in the same league or fair comparison. Yet PC gets the way higher price and shaft optimization wise.
post #62 of 99
Quote:
Originally Posted by GorillaSceptre View Post

Computer Generated Imagery, i thinks it's a perfectly acceptable term for describing some of those, i don't trust anything publishers show until the game comes out.

smile.gif Nope, look them up again with your eyes wide open this time. if anything , here's rigs gameplay trailer, and how many times I need to repeat London heist is played by a person on site? youtube and google have been around forever, feel free to help yourself next time.

CGI? very funny, you need to watch a real CGI movie ASAP.
Quote:
Originally Posted by GorillaSceptre View Post

We aren't talking about potato PC's though are we? rolleyes.gifIt doesn't matter if "most" struggle to run games at 1080p/30 on PC(where you pulled those numbers from i have no idea.) You're missing the point.. Rift/Vive require a 970 or above, what's so difficult to understand?

kookoo.gif you are the one who used none VR related PS4 titles to pre-determine PSVR's performance remember? that's why regular PC gaming performance come in for comparison(steam hardware survey always come in handy) Once again, please remember all PSVR games will use 60/120, 90/90 120/120 Frame rate/Refresh rate as bare minimum standard while still looking great, with or without the help of extra processing unit and other third party technology, Now which part you still don't understand?

Quote:
Originally Posted by GorillaSceptre View Post


Never struggle? lachen.gif I wont even bother with that..


This is what called struggle by any definition lachen.gif GTX980 is far from potato.



Frame rate swing as much as 20 from one area to next is the problem most PC gamers need to worry about. Be 30 or 60fps, the product with minimum torn frame + stable frame time = smooth experience.

Quote:
Originally Posted by GorillaSceptre View Post

It doesn't matter if re-projection looks smooth, what matters is how it feels, latency is what makes people nauseous, not how smooth it looks..


That's the funny part smile.gif you presumed PSVR would cause more eye strain without any clue when it actually did a better job in 2 most VR fatigue causes 1. weight of the headset 2. refresh rate and latnecy, so far PSVR pulled a better job in both department.

http://www.wareable.com/project-morpheus/oculus-rift-versus-project-morpheus
"In order to reduce eye strain both screens need to operate at high refresh rates: the OculusRift tops out at 90Hz, but it's now PlayStation VR that wins out in this battle, as the 2015 prototype runs at 120Hz – higher than both the Oculus Rift and HTC Vive."

Quote:
Originally Posted by GorillaSceptre View Post

Only indie games eh? So Oculus exclusives like Edge of Nowhere, Lucky's Tale, ADRift, and The Climb + others i can't remember off the top of my head are all indies now? rolleyes.gif

Other than edge of nowhere and The climb which isn't even a full game(similar to the walk on PSVR) everything else is multiplat, I wonder what's that "+ or something else" you can think of being PC VR exclusive to pushing the device on gaming side?



Quote:
Originally Posted by GorillaSceptre View Post

No argument from me on the install base size difference, but it's highly debatable how many of those console owners have the disposable income to drop on a probably $500 peripheral.
Bigger than PC VR gamers install base, that's a no brainier.

Quote:
Originally Posted by GorillaSceptre View Post

Before saying things like "PSVR has the most developer support", why don't you post some facts to back that up?
I'm not talking hypothetical's here.. This is what i mean by Facebook investing; http://www.pcgamesn.com/oculus-vr-is-funding-around-two-dozen-games-exclusive-to-the-oculus-rift How many exclusives are anounced for PSVR currently? That article is also from the middle of 2015, they probably have far more by now.

So you refuse to search for truth, it must never existed? even at launch stage, PSVR will have dozens exclusive titles combined with hundred existing games that are VR ready, plus another 100 exclusives in development from third party and first party alike, many of them already had depute trailers and public announcement

http://www.ibtimes.co.uk/ces-2016-playstation-vr-has-over-100-games-works-says-ceo-kaz-hirai-1536804


Again, please educate yourself some basics on how the industry works. Facebook don't even have a dedicated gaming division like Microsoft(bigger than facebook in term of net assets and scale) and here you are think Facebook can magically pop up many veteran studios making games for the device. when one of their product failed to meet expectation, guess what? the team/brand/product will be sold off to another investor. At best, facebook able to contract small sudios to make games, and yet none of "your dozen occlus rift games" made formal announcement.

Not saying PC VR will fail, the outlook is actully looking great due to none Gaming related applications, but claiming PC VR device will have more exclusives and support than PSVR in gaming side is completely madness.


Quote:
Originally Posted by GorillaSceptre View Post

Again.. Until we actually see real games on the market ,i will hold judgment on the "most stunning". It's only logical to think PC VR titles will look far better..


That's why PSVR tend to be the more appealing VR device(for gaming) of the three for now. So far it's the only VR device actually have more and better games for all genres. compare to PC VR's "stay tuned and we will bring you awesomeness later, but now you can spent $2000 to play some 2013-2015 titles to see what's up"

Quote:
Originally Posted by GorillaSceptre View Post

Look at the power difference of a 970 and a PS4.. Why are you even trying to argue this, lol. Until we get confirmation of titles and when they are coming out, what's the point of going "this vs that"?

Such logic is like a heavy weight bodybuilder telling a vet MMA fighter that he can easily win the fight because of his bigger biceps even without any knowledge in BJJ, Boxing and muaythai.

Proven results and existing accomplishments are always more convincing than "bla! look at ma powa, imaging how much I can do" especially when both platform's development environment are vastly different
Edited by CryphicKing - 2/29/16 at 7:44pm
    
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post #63 of 99
60% more powerful implies
VR = PC *1.6 = 1.6PC

PC being 60% less efficient implies:
VR = PC/(1-.6) = 2.5PC

There's a big difference.
Edited by xlink - 2/29/16 at 1:37pm
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post #64 of 99
Quote:
Originally Posted by Fifth Horseman View Post

I mean i guess if that's the experience they think people want. I've been used to a gaming experience superior to the ps4/xbox1 for so long it is very difficult to go back. Only a very good story will get me to regress. But the difference with VR is it is supposed to be about immersion not necessarily story. If your virtual world does not look in the slightest realistic you have failed. It is not a reality then.

Agree. An upcoming VR game like Battlezone doesn't have great graphics, but it looks like something that would be a lot of fun in VR.
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post #65 of 99
Quote:
Originally Posted by xlink View Post

60% more powerful implies
VR = PC *1.6 = 1.6PC

PC being 60% less efficient implies:
VR = PC/(1-.6) = 2.5PC

There's a big difference.

I don't know why they used "more powerful" and efficiency interchangeably, it doesn't make any sense.

Quote:
Originally Posted by Creator View Post

Agree. An upcoming VR game like Battlezone doesn't have great graphics, but it looks like something that would be a lot of fun in VR.

That looks like a great game!
post #66 of 99
Of course it is, the PS4 is a dedicated gaming rig on a dedicated gaming operating system. This means it is infinitely more powerful due to much less overhead. Of course the PS4 is better. But for hardcore gamers, you need a PS4 AND a PC because the PC is upgradeable and can play the latest and most innovative games. For exclusives and pretty darn good games with little effort to run, the PS4 is your rig.

I think a balance is needed in every home: console + PC. I have this same combo and I wouldn't have it any other way.
post #67 of 99
Quote:
Originally Posted by TopicClocker View Post

I don't know why they used "more powerful" and efficiency interchangeably, it doesn't make any sense.

Marketing talk. All that layman hears is "blah blah blah more powerful blah blah blah" and yeah the event was for specialists but some parts of it seemed to be aimed more at the press present than at the specialists present. Which is obviously working because we have this thread here discussing it smile.gif

All said and done I'm pretty confident that an 7870 equivalent gfx card is actually capable of driving a reasonably good VR experience which is tailored for it. Might not be as good graphical fidelity as on the PC but on the other hand one might not need real-life-like-GFX in VR to have good immersion.

I guess once it comes out people will do a detailed comparison ofc. There is even a cross platform game present on both (EVE Valkyrie) which can be used for this.
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post #68 of 99
Lets not forget the PSVR operates at 120hz interpolated, btw. Not true 120hz.
post #69 of 99
When I can play DCS World, Eve Online, Steel Beasts PE, Combat Mission:Black Sea, Star Citizen or Total War on PS-whatever, give me a call.

Until then? Don't care. This is marketing BS at it's finest.

For a PC Gamer, IMHO; if you're playing "Assassins Creed 20" on your PC, you're doing it wrong. That's not a PC game.

Am I an Elitist? Yes....yes I am. tongue.gif
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post #70 of 99
System with no variation in specs is supirior to like-system with hundereds of different part makers and drivers.

Yeah, I see what they did there. PS4 -will- be better than any PC running the same spec hardware, this isn't news to anyone. If only the Dev's could put more effort into porting PC games I'm sure the 5-6+ years PC hardware has on the PS4 would be more apparent instead of just brute-forcing everything because we're still paying the same prices now as PS4 games for "Easier porting through x86". rolleyes.gif
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