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[PCPer] PC Gaming Shakeup: Ashes of the Singularity, DX12 and the Microsoft Store - Page 11

post #101 of 362
Thread Starter 

The funny thing about the overlay saga is that I recently had a Acer Predator G9 in for testing. 

 

Launching the laptop's configurator, Predator Sense, started up the Xbox Game bar. 

 

I've had other applications do this as well, especially on my desktop machine, which prompted me to remove anything related to the Gaming app through CCleaner. 

post #102 of 362
Quote:
Originally Posted by CataclysmZA View Post

No, that's correct. Microsoft could release an Xbox Two in the future, and so long as they maintain some of the hooks that the game makes to the OS, they can run any Xbox One game on upgraded x86 hardware.

Effectively, they're saying that just like you can still play Unreal Tournament 2004 on Windows 10 with Skylake and a GTX 970, so will future Xboxes be able to play Xbox One games with little to no compatibility issues.
so an XBOX needs to be backwards compatible with an PC????

Edit: By the way, while we're on this subject... Gears of War: Ultimate Edition On PC Is A Disaster For AMD Radeon Gamers

ah, sorry. i had a reading comprehension fail. it happens with age, so i'm gonna claim. biggrin.gif

E:
5K . .just saying.
Edited by looniam - 3/1/16 at 12:42pm
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post #103 of 362
Thread Starter 

Quoting again due to new information about this question. 

 

Quote:

Originally Posted by Mand12 View Post

So...how does variable refresh fit into this?

 

It's for a different game on UWP, but the information is useful in light of what's happening with Ashes and Tomb Raider. Gears of War can't run G-Sync.

 

Quote:
G-Sync™ Enabled Monitors 
G-Sync™ is not supported by Gears of War: Ultimate Edition for Windows 10. Running the Game with G-Sync™ enabled will cause significant performance issues. If you are using a G-Sync™ enabled monitor, you should disable it from the NVIDIA Control Panel. Alternatively, you can set Lock Framerate to OFF in the Video settings. The issue is being investigated together with our partners at NVIDIA and a driver update will be available in the future to address this. Please visit NVIDIA support pages for the latest on NVIDIA drivers and software. 

 

SOURCE

 

So we have a game that works better on Geforce cards, probably also has the same FlipEx workaround as Ashes, but can't run G-Sync for whatever reason.

post #104 of 362
Let Nvidia, AMD Microsoft duke it out , in the end MS will win anyway, anyone not on the bus will miss out. Steam is there too, right? This Vulkan stuff I am not too confident about, just as I am not confident about Nvidia taking its eye off the ball on the consumer GPU segment, in order to develop whatever other channels, cars, tegra, whatever, whatever….

Focus drives success, if MS is focused on this, it will be successful, if not, then, well, any write off will be a rounding error. And, MS can only be successful if it can deliver a better experience than the alternatives for pc gamers, right…. lol

Anyway, this is just my opinion, and I know some are pretty passionate about the end of their world scenarios… so carry on
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post #105 of 362
Could we see Crossfire and SLI be replaced entirely by explicit multi-GPU? I understand that adding support for multiple GPUs, even the traditional way, is very difficult. Is explicit any more difficult?
post #106 of 362
Thread Starter 
Quote:
Originally Posted by Pyrotagonist View Post

Could we see Crossfire and SLI be replaced entirely by explicit multi-GPU? I understand that adding support for multiple GPUs, even the traditional way, is very difficult. Is explicit any more difficult?

 

Much more difficult. You have to support it in your game and you have to design it in such a way that it works with two totally different GPUs working in tandem. We previously had this working in hardware with LucidLogix Hydra and the results were fairly similar to what we have today in DX12. 

 

Lucid's Hydra Unleashed: Part 1

 

If Lucid had continued as planned, Hydra would have ended up being another chip embedded on high-end boards to compliment the PLX chips that enable 16x SLI. They were working on several things that NVIDIA later picked up, like frame pacing, and split-frame rendering was also possible without the GPUs knowing that they were both working on the same task.

post #107 of 362
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post #108 of 362
Quote:
Originally Posted by BradleyW View Post

The situation JUST GOT WORSE!!!

http://www.pcper.com/news/General-Tech/Microsoft-plans-merge-PC-and-Xbox-gaming

Hm that does not sound too good indeed. Considering how often MS has been putting a foot in its mouth of late I personally am not holding my breath over the "vsync fix" being somehow related to what was found in to source linked in the OP. What was found is probably that "fix" in action and MS probably sees the fact that some companies are circumventing it by abusing flags intended for video playback as a "problem" than needs "fixing".
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post #109 of 362
Quote:
Originally Posted by BradleyW View Post

The situation JUST GOT WORSE!!!

http://www.pcper.com/news/General-Tech/Microsoft-plans-merge-PC-and-Xbox-gaming

Well we knew that. Microsoft has been talking about cross platform gaming for some time now smile.gif
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post #110 of 362
Quote:
Originally Posted by Carniflex View Post

Hm that does not sound too good indeed. Considering how often MS has been putting a foot in its mouth of late I personally am not holding my breath over the "vsync fix" being somehow related to what was found in to source linked in the OP. What was found is probably that "fix" in action and MS probably sees the fact that some companies are circumventing it by abusing flags intended for video playback as a "problem" than needs "fixing".

The fix only relates to the Windows store. So long as DXGI flip is used when programming a game, which it tends to always be used, and the DX drivers support the feature (from IHVs) then we're good.

A lot of alpha games (Doom Alpha for example) didn't yet have the PC optimizations added (ie DXGI flip) so they had Vsync locked. People panicked but Bethesda said not to worry. The code in the Alpha was the console code without PC optimizations.

All will be well smile.gif
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