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[VB] HTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes - Page 3

post #21 of 54
I'd have thought this would be more media oriented than for games at the current time. Guess not.
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post #22 of 54
Quote:
Originally Posted by TopicClocker View Post

Good lord, do you know what kind of hardware you would need to drive 4K at 120Hz? That's like 3.2x the pixels of the Oculus Rift and the HTC Vive at 120Hz...

Unless something such as reprojection or multi resolution shading is implemented, that number of pixels at that frame-rate would eat a Titan X SLI setup alive in modern games. I can't see next generation GPUs such as Pascal or Polaris fairing much better either under the same conditions either unless they're well over 2x more powerful.

However with things such as multi resolution shading and reprojection it can become significantly more feasible.

The hardware demands of games built specifically for VR is likely to be quite a bit different than non VR Games but 4K at 120Hz would still be crazy to power.

EDIT: Corrected a mistake.

It really depends on the content. A single 7870 can push 2x 4k screens at 120 Hz if it's mine-craft wink.gif So if the content is designed to give one 120 Hz 4k on a 970 or its equivalent then it is perfectly achievable. It sure would not look worse than something at 2160x1200 resolution, at worst it would look the same (with physically smaller pixels and less screen door effect as a result). Now problem with "4k at 120 Hz" comment is actually currently bandwidth and the fact that current generation headsets use only a single cable. DP 1.2a maxes out at approximately 90 Hz with 8 bit color per channel at 4k resolution after taking into account the overhead in the protocol. What would be sensible thing to do would be using two connectors ofc (one per eye) and having the physical displays support variety of resolutions / refresh rates. Meaning that one could do in such a scenario, for example, 1440p (upscaled to the native resolution of the display) at 200 Hz per eye or native UHD at 90 Hz per eye. Then there is the DP 1.3 standard which increases the bandwidth further but even then two cables has twice the bandwidth of one smile.gif
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post #23 of 54
Quote:
Originally Posted by B!0HaZard View Post

Quote:
Originally Posted by Stealth Pyros View Post

If developers and publishers would get off their asses (errr... on their asses) and put out some fresh content, the tech has potential. If not, it'll just be Virtual Boy with better graphics.

Yeah, but as long as the total number of Vive owners is in the tens of thousands, the market isn't there to develop full-fledged AAA games for the platform.
...

Valve is making hundreds of millions of dollars a year regardless of what they develop, that place is effectively a digital version of Willy Wonka's Chocolate Factory. For all we know they just sit around all day and laugh as the money counter goes up.
post #24 of 54
I'm mostly interested in this.
   
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post #25 of 54
Thread Starter 
Quote:
Originally Posted by Carniflex View Post

It really depends on the content. A single 7870 can push 2x 4k screens at 120 Hz if it's mine-craft wink.gif So if the content is designed to give one 120 Hz 4k on a 970 or its equivalent then it is perfectly achievable. It sure would not look worse than something at 2160x1200 resolution, at worst it would look the same (with physically smaller pixels and less screen door effect as a result). Now problem with "4k at 120 Hz" comment is actually currently bandwidth and the fact that current generation headsets use only a single cable. DP 1.2a maxes out at approximately 90 Hz with 8 bit color per channel at 4k resolution after taking into account the overhead in the protocol. What would be sensible thing to do would be using two connectors ofc (one per eye) and having the physical displays support variety of resolutions / refresh rates. Meaning that one could do in such a scenario, for example, 1440p (upscaled to the native resolution of the display) at 200 Hz per eye or native UHD at 90 Hz per eye. Then there is the DP 1.3 standard which increases the bandwidth further but even then two cables has twice the bandwidth of one smile.gif

Yeah that's very true. It's very dependent on the content, that's why I mentioned that the hardware demands of games built for VR are likely to be quite a bit different than non VR Games.

I can see alot of optimization taking place to get the vision of the developers working well in VR, if it's a first person game you probably wouldn't need to render something very far off into the distance, thus saving computational resources, or even things the player wouldn't be able to see from where they are positioned, things like multi resolution shading would also help a great deal as-well in terms of performance.

VR can work really with with the PlayStation 4, or even a single 7870 or a more powerful GPU, it's just highly dependent on the games and the content created for VR.

I myself would like to play VR games and non VR games with a VR headset on my PC, games like Guild Wars 2, Fallout 4 and Grand Theft Auto V. It'll probably be really taxing to run those games at 75-90 fps, especially Guild Wars 2 and Fallout 4, but nevertheless it would be fun to play them.

Alongside that, watching movies and anime in VR with SVP to run them at a higher frame-rate. drool.gif
Quote:
Originally Posted by xioros View Post

I'm mostly interested in this.

That would be crazy, 2560x1440 per eye sounds insane!
But I can't help but think about the computational power required to push that many pixels at 90-120 fps. lachen.gif
post #26 of 54
Quote:
Originally Posted by TopicClocker View Post

Quote:
Originally Posted by Carniflex View Post

It really depends on the content. A single 7870 can push 2x 4k screens at 120 Hz if it's mine-craft wink.gif So if the content is designed to give one 120 Hz 4k on a 970 or its equivalent then it is perfectly achievable. It sure would not look worse than something at 2160x1200 resolution, at worst it would look the same (with physically smaller pixels and less screen door effect as a result). Now problem with "4k at 120 Hz" comment is actually currently bandwidth and the fact that current generation headsets use only a single cable. DP 1.2a maxes out at approximately 90 Hz with 8 bit color per channel at 4k resolution after taking into account the overhead in the protocol. What would be sensible thing to do would be using two connectors ofc (one per eye) and having the physical displays support variety of resolutions / refresh rates. Meaning that one could do in such a scenario, for example, 1440p (upscaled to the native resolution of the display) at 200 Hz per eye or native UHD at 90 Hz per eye. Then there is the DP 1.3 standard which increases the bandwidth further but even then two cables has twice the bandwidth of one smile.gif

Yeah that's very true. It's very dependent on the content, that's why I mentioned that the hardware demands of games built for VR are likely to be quite a bit different than non VR Games.

I can see alot of optimization taking place to get the vision of the developers working well in VR, if it's a first person game you probably wouldn't need to render something very far off into the distance, thus saving computational resources, or even things the player wouldn't be able to see from where they are positioned, things like multi resolution shading would also help a great deal as-well in terms of performance.

VR can work really with with the PlayStation 4, or even a single 7870 or a more powerful GPU, it's just highly dependent on the games and the content created for VR.

I myself would like to play VR games and non VR games with a VR headset on my PC, games like Guild Wars 2, Fallout 4 and Grand Theft Auto V. It'll probably be really taxing to run those games at 75-90 fps, especially Guild Wars 2 and Fallout 4, but nevertheless it would be fun to play them.

Alongside that, watching movies and anime in VR with SVP to run them at a higher frame-rate. drool.gif
Quote:
Originally Posted by xioros View Post

I'm mostly interested in this.

That would be crazy, 2560x1440 per eye sounds insane!
But I can't help but think about the computational power required to push that many pixels at 90-120 fps. lachen.gif

Agreed. The VR-headset will cost an arm and a leg, and the hardware your firstborn rolleyes.gif

Either way, if, the headset gets on the market within a year, pair it with dual or triple flagship pascal/polaris and you should be set!
   
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post #27 of 54
https://www.reddit.com/r/Vive/comments/48cbp2/estimating_sold_vives_and_place_in_line_by/

A reddit thread I noticed. Basically my speculation is that HTC has about 30 000 to 50 000 preorders over the first day.
And ofc a bonus graph I did for arriving at that gut feeling estimate:

Exponential decay functions starting from 100 per second, 50 per second and 30 per second sold during the first moments of pre-orders with decay rates that give 15 000 sold at 600 seconds (10 min).
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post #28 of 54
Sucks that people like me cant see traditional 3D naturally. A headset like this would have me sick in 1 minute... frown.gif
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Win7 52" Sony Bravia 1080p Logitech K400 wireless kb/mouse Corsair TX650, 2011+ model 
CaseAudio
Modded Antec 902 On-board 
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Jack out the box
(17 items)
 
Back-up Beauty
(17 items)
 
 
CPUMotherboardGraphicsRAM
AMD 8350 Gigabyte 990FX UD3 R5 Sapphire RX 480 reference Corsair Dominator Platinums 16GB 
Hard DriveHard DriveOptical DriveCooling
256GB Samsung 840 Pro 1TB WD Black LG dvd+r Custom water loop 
OSMonitorKeyboardPower
Windoze 7 Samsung SyncMaster 2333HD USB generic SeaSonic X750 GOLD 85+ 
CaseMouseMouse PadAudio
MicroCool Banchetto 101 tech station Razer Diamondback epic galaxy deep space render E-MU 
Other
This rig is awesome :) 
CPUMotherboardGraphicsRAM
AMD Opteron 185 ASUS A8N32_SLI Deluxe eVGA GTX 950 2GB 16GB DDR1 Samsung UCCC 
Hard DriveHard DriveOptical DriveCooling
2x 640 GB Western digital Caviar Black 120GB Crucial M4 SSD Generic DVD+R, SATA Corsair tower cooler, generic. Not very good, b... 
OSMonitorKeyboardPower
Win7 52" Sony Bravia 1080p Logitech K400 wireless kb/mouse Corsair TX650, 2011+ model 
CaseAudio
Modded Antec 902 On-board 
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post #29 of 54
man I need to get into the VR porn industry .... any ideas? biggrin.gif
post #30 of 54
Quote:
Originally Posted by DarkBlade6 View Post

man I need to get into the VR porn industry .... any ideas? biggrin.gif
Buy some domain names.
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