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[VB] HTC sold 15,000 $800 Vive virtual reality headsets in 10 minutes - Page 4

post #31 of 54
I have a feeling it will really take off once people are able to demo the consumer versions in stores - I know I'm holding off on such myself, but that's also due to the fact I wear glasses, and don't know if I'd get the motion sickness or not (I don't for most things, but one never knows, and we're talking $1k-1.2k CAD to get one). Don't really care about moving around in a room as my interest is more for simulation purposes, but.....

15k units in the first ten minutes, that's insane!
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post #32 of 54
Yeah, I don't see how anybody can just throw $800 at something that they have never even been able to sample before? I certainly would need time to demo VR before committing anywhere near that kind of money towards it....
post #33 of 54
Quote:
Originally Posted by Majin SSJ Eric View Post

Yeah, I don't see how anybody can just throw $800 at something that they have never even been able to sample before? I certainly would need time to demo VR before committing anywhere near that kind of money towards it....

Exactly what part of your computer did you "sample first"? You have several components in just one of your sigrigs that each cost more than an entire VR kit and have significantly less functions.
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post #34 of 54
Quote:
Originally Posted by umeng2002 View Post

I think simple head tracking for camera movement in a FPS game using a keyboard and mouse for normal controls is the killer app for VR.

That's still the single most annoying thing about FPSs and most games, quickly turning the camera left or right to see what going on around you.

Well, here is an example for that. Regretfully it doesn't work in many titles, mainly on simulators where it is at its best regardless.

Personally I find playing "normal" fps titles hard these days as you do get used to the idea of turning your head around. biggrin.gif

https://en.wikipedia.org/wiki/TrackIR

https://www.naturalpoint.com/trackir/
post #35 of 54
Around 50,000 in the first day sounds reasonable and matches my expectation.

I have speculated that Oculus did over 150,000 in the first day (lots of guesses there), but the Vive being more expensive and not being first to market would explain most of the difference.

Wish Oculus would release the sales data now.

edit: just done some googling and there is reasonable speculation around that Oculus have had 500,000 orders.
Edited by Wihglah - 3/2/16 at 3:42am
post #36 of 54
Quote:
Originally Posted by Zero4549 View Post

Exactly what part of your computer did you "sample first"? You have several components in just one of your sigrigs that each cost more than an entire VR kit and have significantly less functions.

Buying components for a computer is not comparable to buying a device like the Rift or Vive, motion sickness is not a concern when choosing a CPU. Maybe it would be comparable if you were asking someone who has never used a computer before to plop down $800 on a graphics card.

Quote:
Originally Posted by Wihglah View Post

Around 50,000 in the first day sounds reasonable and matches my expectation.

I have speculated that Oculus did over 150,000 in the first day (lots of guesses there), but the Vive being more expensive and not being first to market would explain most of the difference.

Wish Oculus would release the sales data now.

edit: just done some googling and there is reasonable speculation around that Oculus have had 500,000 orders.


Is it really more expensive though, wasn't the Oculus $650 without the hand controllers? I imagine those will cost a decent amount since it has to include another sensor as well. I would be surprised if the Vive sold as well as the Oculus, name recognition in the PC enthusiasts realm is very strong with Oculus. Maybe down the line when these things become more mainstream HTC's name will mean more to that audience.
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post #37 of 54
Quote:
Originally Posted by Zero4549 View Post

Exactly what part of your computer did you "sample first"? You have several components in just one of your sigrigs that each cost more than an entire VR kit and have significantly less functions.

To be fair, my sig rig was hardly the first computer I ever built. Its not like I just got into computers and decided to build a full water cooled top of the line system or anything. My first video card was a $180 GTX 560Ti...
post #38 of 54
Quote:
Originally Posted by bigjdubb View Post

Is it really more expensive though, wasn't the Oculus $650 without the hand controllers? I imagine those will cost a decent amount since it has to include another sensor as well. I would be surprised if the Vive sold as well as the Oculus, name recognition in the PC enthusiasts realm is very strong with Oculus. Maybe down the line when these things become more mainstream HTC's name will mean more to that audience.

Assuming you a) want the hand controllers and b) don't realise HTC is not far from bankrupt since they sold 8 phones last year..
Edited by Wihglah - 3/2/16 at 9:10am
post #39 of 54
Quote:
Originally Posted by Wihglah View Post

Assuming you a) want the hand controllers and b) don't realise HTC is not far from bankrupt since they sold 8 phones last year..

Most people want the controllers right, other than people wanting a VR headset strictly for driving or flying sims. Most would want it to be as immersive at possible, that is why both have a controller. As far as B is concerned, I have no idea what that means in this context. People outside of the PC enthusiast circle would most definitely recognize the HTC brand before Oculus, how well they are doing financially has no bearing on that. Inside the circle of PC enthusiasts the Oculus brand is well known, we have been paying attention to them for quite a few years now. I think this will reflect in overall sales for the first gen products, Oculus will outsell the Vive unless the Steam/Facebook factor is stronger than I think it is.
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post #40 of 54
Quote:
Originally Posted by bigjdubb View Post

Most people want the controllers right, other than people wanting a VR headset strictly for driving or flying sims. Most would want it to be as immersive at possible, that is why both have a controller. As far as B is concerned, I have no idea what that means in this context. People outside of the PC enthusiast circle would most definitely recognize the HTC brand before Oculus, how well they are doing financially has no bearing on that. Inside the circle of PC enthusiasts the Oculus brand is well known, we have been paying attention to them for quite a few years now. I think this will reflect in overall sales for the first gen products, Oculus will outsell the Vive unless the Steam/Facebook factor is stronger than I think it is.

tbh I couldn't care less about the hand controllers

and...


http://www.extremetech.com/computing/211972-htc-declared-effectively-worthless-lgs-profit-margins-fall-to-a-penny-a-phone
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