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[WCCFTech] Nvidia GameWorks HBAO+ Behind Visual Corruption In Gears Of War Ultimate Edition - Page 2

post #11 of 43
Thread Starter 
Quote:
Originally Posted by thymedtd View Post

Sorry to say but all the high-res (1440p and higher) benchmarks I've seen from Gears show it running poorly on all hardware not just AMD. Just look at this thread its showing 280x beating a Titan, then a R7 370 beating a GTX 690 (which is basically a 680 since theres no xfire or SLI support). Then you have a 7950 staying right with a 680 which would make sense. but then you have a 7870 beating a fury x and a 770. Honestly I cant see how either manufacturer is coming out on top with these results.

You are wrong, that's the original Titan with 6GB, not the Titan X which has 12GB.
post #12 of 43
Quote:
Originally Posted by MoorishBrutha View Post

You are wrong, that's the original Titan with 6GB, not the Titan X which has 12GB.
He doesn't mention the Titan X.
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post #13 of 43
Thread Starter 
Quote:
Originally Posted by Juub View Post

He doesn't mention the Titan X.

Then I don't understand what would be the shocking part about that given that this game includes Async Compute. The 390X was beating the 980Ti (Maxwell) in benchmarks of Ashes of the Singularity and the 980ti is Maxwell's architecture while the Titan is Kepler's
post #14 of 43
Quote:
Originally Posted by Assirra View Post

Just saying, HBAO+ was out way before Gameworks
All we got here is wffc making once again a article jumping to conclusions without any research and people once again falling for it.

WCCFTech is the most garbage site you can ever come across.
They always make articles that pit AMD and Nvidia together, their "articles" is mostly about some indian guy writing 1000s of words based on the smallest info and making it to a story where he tries to show everyone how brilliant he is.
They constantly copies other site that post information first, repackage the leak, and have their followers post link to wccftech and they get credited as the original leaker. They have almost zero original content and they live of other sites.

They have been wrong so many times its not even funny.

Examples:
Dual GM200 release soon. VERY SOON.
Thats was half a year ago and its pretty obvious based on zero leaks and that Nvidia will launch Pascal in 1 month that its horsepoop

Fury X2 launches before Xmas
Still not out

"Exclusive" Fury X2 specifications.
Among that 16 TeraFLOP compute performance.

OH wait, AMD just revealed it has 12 TeraFLOPs.
There goes their "exclusive" info they earlier presented. There goes their Fury X2 specs since it is obvious that it isnt two Fury X on one board based on the reduced computation performance.
Edited by iLeakStuff - 3/6/16 at 7:47am
post #15 of 43
Quote:
Originally Posted by MoorishBrutha View Post

Then I don't understand what would be the shocking part about that given that this game includes Async Compute. The 390X was beating the 980Ti (Maxwell) in benchmarks of Ashes of the Singularity and the 980ti is Maxwell's architecture while the Titan is Kepler's

There's been no indication at all that it uses async compute. It's just a terrible port and the benchmarks are irrelevant and all over the place. The 380X is competing with the GTX 660, for example.
post #16 of 43
Quote:
Originally Posted by Forceman View Post

There's been no indication at all that it uses async compute. It's just a terrible port and the benchmarks are irrelevant and all over the place. The 380X is competing with the GTX 660, for example.

Incorrect
Quote:
Digital Foundry: Ultimate Edition is coming to DX12 and Windows 10 - can you talk us through how the engine takes advantage of the new API?


Cam McRae: We are still hard at work optimising the game. DirectX 12 allows us much better control over the CPU load with heavily reduced driver overhead. Some of the overhead has been moved to the game where we can have control over it. Our main effort is in parallelising the rendering system to take advantage of multiple CPU cores. Command list creation and D3D resource creation are the big focus here. We're also pulling in optimisations from UE4 where possible, such as pipeline state object caching. On the GPU side, we've converted SSAO to make use of async compute and are exploring the same for other features, like MSAA

http://www.eurogamer.net/articles/digitalfoundry-2015-the-making-of-gears-of-war-ultimate-edition
post #17 of 43
Thread Starter 
Quote:
Originally Posted by Forceman View Post

There's been no indication at all that it uses async compute. It's just a terrible port and the benchmarks are irrelevant and all over the place. The 380X is competing with the GTX 660, for example.

Sure about that.....
post #18 of 43
Well I'm willing to be wrong, but it doesn't use SSAO, just HBAO+. And the frame rate is locked. Which kind of calls into question the validity of that article. Maybe they changed their mind between September and now.
Edited by Forceman - 3/6/16 at 8:12am
post #19 of 43
Quote:
Originally Posted by MoorishBrutha View Post

Sure about that.....
It also states the frame rate will be unlocked.
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post #20 of 43
Quote:
Originally Posted by MoorishBrutha View Post

Sure about that.....
Whats even funnier is that Nvidia latest driver enables Async compute on Nvidia cards, and is possibly a mixture of that and Gameworks that is the reason why Nvidia cards does better in this Gears of War DX12 game tongue.gif

People think AMD cards does DX12 better due to Nvidia lagging in Oxide`s latest game Ashes (excluding GoW and Fable lol), but doesnt know that Async is actually disabled on the game for Nvidia cards. Which means when/if it does get enabled we are maybe looking at a different story.

Might be a trainwreck waiting to happen here when people realize that Async maybe wasnt the joker for AMD after all.
We will see and it definately will be interesting and funny to see it all unfolds
Edited by iLeakStuff - 3/6/16 at 8:17am
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