Originally Posted by Slink3Slyde
All I remember now about NWN2 is something about the King of Shadows and being a harborman(?). If I think of Torment, I can immediately reel off The Nameless One, Anna, Dakkon and the Githzerai and Githyanki, The Lady of Pain, Mort, The Sensates guild, Ravel and the maze, being a 'deader', Louis the Armoire, the Many-as-one etc even though I havent played it in a long time. It had ideas and characters that fascinated me. NWN2 not so much, I think that story and original ideas (at least original to me) and characters are more important to me, gameplay can be secondary and I know that puts me in a huge minority.
I enjoyed Icewind Dale for what it was, but I prefer the slower general pace and more story based style of the other games so I think Mask of the Betrayer may be more for me. My problem is that I have less and less time to game, for boring life reasons its just not practical for me to have those 4 + hour sessions anymore most of the year and thats what I find necessary to get completely sucked into an RPG and its world. Ive done 90+ hours in Divinity and I'm somewhere near the end, I also have maybe 40-50 hours in Wasteland 2 over many months. I've really enjoyed both games in different ways, although the story of Divinity didnt interest me at all, the combat was fun enough that I can pick it up and play for a couple hours and not think about it too much. At some point without being able to binge on these games I sometimes lose touch with them and have to come back later when I have more time.
Enough about my life anyway, I appreciate the suggestions and info and I do think we have a similar taste in RPG's in general so I may well give them a try when I have some time, I've also been intending on going through BG2 again and now I'm thinking Torment before Tides of Numenera, comes out if I can. Too many games not enough time.
I know what you mean. These RPGs demand persistent attention, and if you get into them then the hours will just disappear.
Planescape: Torment's story, plot, and characters are definitely more memorable than the original campaign of Neverwinter Nights 2 like you say. This is mostly due to its writing quality, although Neverwinter Nights 2 never tried to reach Planescape's level of greatness. It was meant to be corny and fun, quite the opposite of Planescape: Torment.
Like you mention, one of the things that distinguishes Planescape: Torment from perhaps every other RPG is that every single person you can have a conversation with is an actual distinct character with notable traits and behavior. There are no mere quest-giving bots, just characters, characters everywhere, and they are original. In what other game would you remember someone like Louis the Armoire, that damned stalker who injured my hand, or Ingress and her chattering teeth, or Reekwind whose odor I can still smell to this day, and dozens of others? A once in a lifetime game sadly.
Neverwinter Nights 2: Mask of the Betrayer is the only released game that even tried to follow Planescape: Torment's example, and it does fairly well in comparison, having strengths of its own. These two games are on a completely different level than every other. That makes Torment: Tides of Numenera the second game to try and follow its example. I have no access to the early access build (I preordered it from inXile's website, in a bundle with Wasteland 2 for like $65 or so), although those who do say it is on the right path.
By the way, these might interest you:
All are completely faithful remakes, using all of the movies, voice acting, and music from the originals, and following the script exactly. Although Baldur's Gate: Reloaded also has some new (additional) soundtrack themes, and it even adds back all of the missing races, sub-races, spells, and feats from BG (not that there are many since NWN 2 already has almost everything by default).Edited by boredgunner - 4/2/16 at 9:21am