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Quote:
Originally Posted by Slink3Slyde View Post

Honestly I wasnt aware of Glorantha before you mentioned it, we just played D&D at school, I guess if the internet had been around then we might have been more aware. I used to love the old Steve Jackson and Ian Livingstone Fighting Fantasy books too and the lore books and beastiaries they released, I was pretty obsessed as a young kid with all the fluff.

I think Catan is my favourite, but I also enjoy Puerto Rico and Twilight Struggle has a Steam version I put on the list a few pages back which Ive played with a mate from home a bit, thanks for the heads up on the Catan flash version Im looking into that as well. The only Lovecraftian themed one I've tried is the Arkham Horror, it was fun but such a marathon! I think I spent at least 3 hours lost in time and space, I guess theres a lot of different ones though. Usually dont have an entire 24 hours set aside for boards gaming these days with other things going on in everyones life, which is kind of a shame but there it is. I keep reading the board game reviews on ARStechnica, there's just not enough hours in a day.

Umm where was I? On topic sorry biggrin.gif Just finishing up a first play through of Xcom 2.

Hell of a difficulty spike on the last mission, ouch. I definitely recommend it.

Xcom2, Hmmm I don't remember if I tried that yet. I'll google it. I loved the first one and played the first re-release a few years back and it was a great revamp. I used to have a dosbox setup just so I could play x-com and a few other games like MOM.

fun fact, I met Steve in the late 80's when he was releasing Gurps and he was telling everyone that would listen how this was the first universal system for any game and I asked him what about Chaosium and he tried to ignore me lol. Chaosiums system was universal at least 8 years before Gurps.

Lol check this out from the gurps wiki.
Quote:
Prior RPG history

Prior to GURPS, roleplaying games (RPGs) of the 1970s and early 1980s were developed especially for certain gaming environments, and they were largely incompatible with one another. For example, TSR published its Dungeons & Dragons game specifically for a fantasy environment. Another game from the same company, Star Frontiers, was developed for science fiction–based role-playing. TSR produced other games for other environments, such as Gamma World (post-apocalyptic adventures), Top Secret (spies and secret agents), Gangbusters (Roaring Twenties adventures), and Boot Hill (American Old West). Each of these games was set with its own self-contained rules system, and the rules for playing each game differed greatly from one game to the next. Attempts were made in Advanced Dungeons and Dragons to allow cross-genre games using Gamma World and Boot Hill rules; however, characters could only be used in a new genre by converting their statistics. Though it was preceded by Basic Role-Playing (Chaosium, 1980) and the Hero System (Hero Games, a system that expanded to multiple genres starting in 1982),[3] GURPS was the most commercially successful[citation needed] generic role-playing game system to allow players to role-play in any environment they please while still using the same set of core rules. This flexibility of environment is greatly aided by the use of technology levels (or "tech-levels") that allow a campaign to be set from the Stone Age (TL-0) to the Digital Age (TL-8) or beyond

https://en.wikipedia.org/wiki/GURPS


Just watched the X-com 2 trailer, looks good. I'll have to give it a try.





AFA Ian Livingstone, I never met him but I used to have all the White dwarf mags and really love all Warhammer stuff and space hulk bloodbowl. Bloodbowl II really is fun, Bloodbowl 1 had a terrible interface and was a chore to play. If you get a chance play it I think you will really like it. smile.gif
Edited by Hueristic - 4/5/17 at 6:23pm
post #442 of 491
Quote:
Originally Posted by Hueristic View Post

Warning: Spoiler! (Click to show)
Xcom2, Hmmm I don't remember if I tried that yet. I'll google it. I loved the first one and played the first re-release a few years back and it was a great revamp. I used to have a dosbox setup just so I could play x-com and a few other games like MOM.

fun fact, I met Steve in the late 80's when he was releasing Gurps and he was telling everyone that would listen how this was the first universal system for any game and I asked him what about Chaosium and he tried to ignore me lol. Chaosiums system was universal at least 8 years before Gurps.

Lol check this out from the gurps wiki.
https://en.wikipedia.org/wiki/GURPS


Just watched the X-com 2 trailer, looks good. I'll have to give it a try.





AFA Ian Livingstone, I never met him but I used to have all the White dwarf mags and really love all Warhammer stuff and space hulk bloodbowl. Bloodbowl II really is fun, Bloodbowl 1 had a terrible interface and was a chore to play. If you get a chance play it I think you will really like it. smile.gif


Really cool you got to meet those guys, they're pretty legendary. Hey, there were smart phones before the Iphone right? tongue.gif

I thought you were talking about the Blood Bowl board game before, I may check out Blood Bowl 2 on Steam sometime just watching some vids and it looks like my kind of thing. Thanks. smile.gif

XCOM 2 is not too far removed from the original re-vamp. The tactical combat is quite similar , they've renamed and refined the classes, changed up the skills a bit but I find it quite similar. I'm sure there's more subtle differences I havent noticed yet but its definitely an evolution rather then revolution. The campaign map is done a bit differently as well, although again there's a similar approach to the facility building and layout and its still a bit clunky IMO. Definitely good fun anyway.
post #443 of 491
Thread Starter 
Soo my recommendation for today is Epistory: Typing Chronicles

This game is a first for me as I had never before played a game where typing was involved, as the main mechanic of the game.

No idea how to describe the game really but I will do my best, you are a young girl who rides a fox and try to explore the interestingly and beautifully crafted world and as you explore new areas a very interesting story unfolds. The game has a very unique design and art style as well as a gameplay, and I MUST really emphasize on the word "Unique"... There are several foes in the game where you fight against them weather one by one or in waves by typing the word on top of them. It might sound boring to you or not challenging but trust me I've been handed my rear over to me so many times in the game as things can get extremely intense as you progress. At first the words are simple words like "hello" "pebble" etc but as you progress you encounter some words that not only I had not heard before but a pain in the arse to write them es the waves of enemies are coming down on you. Therefor your powers and the way you use them become extremely important.

There are 4 different types of power in the game, Ice, Fire, Wind, Spark... Though you need to earn them by finding where they are as they are a neccesity for you to progress more in the game. So don't worry you will find them. Ice can slow down the enemies and make them freeze a few seconds. Fire can burn them and burn the next word on the enemy, spark can execute nearby enemies... And guess what in order to change your powers you need to "type" them as well. So it is extremely easy to make a mistake in the heat of the moment.

No idea where I will place the game but wikipedia and steam says it is an action-adventure game so I am going to place it there. Not going to start a new section named "Typing".

Anyway here is the official trailer of the game. Will give you some idea..


F.Y.I, the game is part of Origin Access. You can just get it for 25 bucks (per year) along with many other games . I highly recommend it. If it was not for Origin Access, I would have not played the game though it was KINDA in my radar



P.s. put Xcom 2 under Turn Based Strategy and I am also going to +1 that game..
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post #444 of 491
Quote:
Originally Posted by Slink3Slyde View Post

Really cool you got to meet those guys, they're pretty legendary. Hey, there were smart phones before the Iphone right? tongue.gif

I don't use personal tracking devices so I wouldn't know. tongue.gif
Quote:
I thought you were talking about the Blood Bowl board game before, I may check out Blood Bowl 2 on Steam sometime just watching some vids and it looks like my kind of thing. Thanks. smile.gif

I was talking about the board game but then switched to the computer port.
Quote:
XCOM 2 is not too far removed from the original re-vamp. The tactical combat is quite similar , they've renamed and refined the classes, changed up the skills a bit but I find it quite similar. I'm sure there's more subtle differences I havent noticed yet but its definitely an evolution rather then revolution. The campaign map is done a bit differently as well, although again there's a similar approach to the facility building and layout and its still a bit clunky IMO. Definitely good fun anyway.
Quote:
Originally Posted by iARDAs View Post


P.s. put Xcom 2 under Turn Based Strategy and I am also going to +1 that game..

What is the difference between the tactical and strategy modes? It's going to be next on my list after I finish this Civ game.
Edited by Hueristic - 4/8/17 at 9:48am
post #445 of 491
Quote:
Originally Posted by boredgunner View Post

Total War is turn-based strategy technically, and real-time tactics. But I agree, there are many splendid Total War games and don't let the DLC scare you away. They are loaded with content right out of the gates (Warhammer less so).
I've played TW Attila, was a bit disappointed by the game mechanics, horse mounted archers quite weak and slow, low ammo, forcing one to play other units as well and not be able to use the Hun tactics and mounted archers domination. Truth be told one of the basic starter horse archers were probably the best with their stats since they moved the fastest.
Indeed playing each faction is almost as a new game/story. Only tried the Huns though. Start of the campaign can be challenging. But later the family and politics provide more than just fighting. Takes a while to build up a sizeable army. There is also some limit to how many units can be in a fight which limits the battlefield and later equalizes it when both sides have max units in battle.
post #446 of 491
Quote:
Originally Posted by JackCY View Post

I've played TW Attila, was a bit disappointed by the game mechanics, horse mounted archers quite weak and slow, low ammo, forcing one to play other units as well and not be able to use the Hun tactics and mounted archers domination. Truth be told one of the basic starter horse archers were probably the best with their stats since they moved the fastest.
Indeed playing each faction is almost as a new game/story. Only tried the Huns though. Start of the campaign can be challenging. But later the family and politics provide more than just fighting. Takes a while to build up a sizeable army. There is also some limit to how many units can be in a fight which limits the battlefield and later equalizes it when both sides have max units in battle.

Mounted archers are much more useful in Warhammer generally speaking. Mods also exist for each game that adjust balance thankfully, you may wish to try such mods if you ever play Attila again.
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post #447 of 491
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Originally Posted by Hueristic View Post



What is the difference between the tactical and strategy modes? It's going to be next on my list after I finish this Civ game.

The campaign is based on a strategic world map where you can choose some missions based on which resources you need and build facilities to give you bonuses the same way you do in the first one. The tactical map is the turn based part where your squad fights the aliens.

If that's what you meant?
post #448 of 491
Quote:
Originally Posted by Slink3Slyde View Post

The campaign is based on a strategic world map where you can choose some missions based on which resources you need and build facilities to give you bonuses the same way you do in the first one. The tactical map is the turn based part where your squad fights the aliens.

If that's what you meant?

This. Also, for XCOM 2 (for which the strategy element is NOT turn-based), I'd say about 75% of the game is turn-based tactics (the missions, combat) while the other 25% is the strategy component. It is also an absolutely phenomenal game, one of the least flawed games I've ever played which is probably the best honest compliment one can give to a game.
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post #449 of 491
Quote:
Originally Posted by boredgunner View Post

This. Also, for XCOM 2 (for which the strategy element is NOT turn-based), I'd say about 75% of the game is turn-based tactics (the missions, combat) while the other 25% is the strategy component. It is also an absolutely phenomenal game, one of the least flawed games I've ever played which is probably the best honest compliment one can give to a game.
"Amen."

Most games these days are so rushed and riddled with bugs it can hurt the gameplay. Older were too sure but it was OK, "there are 3 bugs to watch out for when playing" and that was it, these days it's more of a 1 new bug found each day of playing with some titles.

Will check XCOM later, never played them or Civ. No mods for TW used, played all stock I know there are some but I didn't want to mess with it right away.
Edited by JackCY - 4/11/17 at 10:37am
post #450 of 491
Quote:
Originally Posted by Slink3Slyde View Post

The campaign is based on a strategic world map where you can choose some missions based on which resources you need and build facilities to give you bonuses the same way you do in the first one. The tactical map is the turn based part where your squad fights the aliens.

If that's what you meant?

I thought the new one had a choice of either or.

Whats the multiplayer like? Someone else play the Aliens? That would rock!

It's probably just choose a map for tactical combat?

Quote:
Originally Posted by boredgunner View Post

This. Also, for XCOM 2 (for which the strategy element is NOT turn-based), I'd say about 75% of the game is turn-based tactics (the missions, combat) while the other 25% is the strategy component. It is also an absolutely phenomenal game, one of the least flawed games I've ever played which is probably the best honest compliment one can give to a game.

I have gotten all of them when they first came out and will be picking this up soon. The X-com remake was a little Meh for me but At least I don't need to run it in dosbox. Lol

Quote:
Originally Posted by JackCY View Post

"Amen."

Most games these days are so rushed and riddled with bugs it can hurt the gameplay. Older were too sure but it was OK, "there are 3 bugs to watch out for when playing" and that was it, these days it's more of a 1 new bug found each day of playing with some titles.

Will check XCOM later, never played them or Civ. No mods for TW used, played all stock I know there are some but I didn't want to mess with it right away.

w0w. you don't know what your missing with turn based strategy games they are fantastic if done right.
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