Originally Posted by zealord
I highly recommend everyone to check those 2 games out. They are miles ahead of modern horror
I'd wager you never played any horror game from Frictional Games. They are a very different style of horror, but I feel not many people would call Resident Evil HD remake much less Zero "miles ahead" of SOMA, Penumbra, Amnesia: The Dark Descent, which all offer so much more whether or not you like them.
Resident Evil Zero's atmosphere is forgettable and the HD remake of the original is just the much better game. Both succeed at survival horror exclusively; trapping you in a weird place (weird and pretty cool in HD remake, less weird and less cool in Zero) and releasing powerful monsters upon the player, giving the player only enough resources to get through the game without feeling powerful. This is indeed something most
modern horror games fail at, like Dead Space and the newer Resident Evil games.
Penumbra: Black Plague, Amnesia: The Dark Descent, and SOMA are far more intense from a survival horror perspective. The player will feel even more helpless and more burdened. The environment itself is somewhat against you; darkness for one is actually a factor, as both Penumbra and Amnesia have limited light sources.
Monster encounters appear far more threatening especially due to the lack of combat, and SOMA takes this to another level by making almost every single enemy encounter have a completely unique monster with its own distinct behavior. Plus it's simpler to shoot things in Resident Evil than it is to advance through the gameplay of these games.
But then Penumbra and SOMA have a lot more going for them than just monster survival. As far as atmosphere goes, all three of them are far more interactive than any Resident Evil game, a staple of PC gaming. You can interact with almost everything in the environment, which comes into play during monster encounters (setting up distractions for example). All three of them use this interaction to add to its storytelling, SOMA doing this the most although the aforementioned Anna: Extended Edition
is perhaps the best example of this in the horror genre. I'll also mention Doorways
, especially the first chapter, does a very good job at this as well.
But Penumbra and SOMA in particular have so many more layers thanks to their story, something Resident Evil doesn't really focus on. Whether it's Penumbra's existentialism and its Lovecraftian final antagonist or its excellent character development, its unforgettable antagonist named Clarence in Black Plague and his dialogues (even though the game technically has a silent protagonist, I say dialogue because you
will talk back to him), the frantic pace of the story that just never lets up, Penumbra's story and writing quality just add so much additional dread as it keeps getting darker the more you play, and this dread lurks over you even after completion.
Then there is SOMA's story which remains thoughtfully philosophical at every turn, asking big questions and not just throwing answers at you. Although what's most impressive is its ability to ask these questions through its gameplay. Integrating storytelling with gameplay is something PC games always did best (did it start with Myst?), and it's something console games still can't do. I won't spoil either of these stories though, I'd happily discuss more (about horror games in general or specific horror games) via PM.
Government created zombie viruses and related creatures in a mansion and train are video game and movie stuff, but these games are a lot more. So is Silent Hill 2 which you mentioned as your favorite horror game, although Silent Hill 2 has a lot of horrible dialogue and arguably wastes too much time with many of its gameplay segments.Edited by boredgunner - 3/25/16 at 6:23pm