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[OC3D]Quantum Break tested - DX12 only game - Page 20

post #191 of 253
[

Quote:
So are the AMD customers spoiled for choice. Who has a brisk Intel processor should access the Steam version. Who has a slow CPU, should access to the Windows Store version. There is a major drawback that the Steam version dispensed with DirectX 12 or buyers get a version not automatically the other. Nvidia users who have already purchased the UWP version, it is true, however, particularly hard, since the Steam version would have been much better choice.

http://www.computerbase.de/2016-09/quantum-break-steam-benchmark/

What a mess ! Another game launch ruined by Microsoft.Seeing them backpedaling and going back to DX11 just show all the trust they have on their own new API.
post #192 of 253
Frame times between DX12 and DX11.
Warning: Spoiler! (Click to show)




https://www.computerbase.de/2016-09/quantum-break-steam-benchmark/
post #193 of 253
Why stop at the Dx11 game launcher? Don't forget to backpedal to W7 & lower settings. More FPS for you.rolleyes.gif
[FX-8370 & Rx 480, but you get the point]
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post #194 of 253
Some poster defend DX12 for the sake of AMD. Even from the start and bad implementation of DX11 still had difference compare to DX9. For example, Metro and Crysis 2 but from DX11 to DX12 the only difference is that you lose performance.
post #195 of 253
Volumetric Lighting causes an issue with the frame rate when set to Ultra. When set to High I stay locked at 60fps and max settings in 1440p on a GTX 1080(SLI doesn't work) however when I turn Volumetric Lighting to Ultra I get strange dips to the 30's and stuttering. Everything else works wonderfully.
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post #196 of 253
Quote:
Originally Posted by Glottis View Post

I hope it's OK to bump this thread because this is relevant?

Quantum Break: Better on DirectX 11! GTX 970/1060 vs RX 480 Gameplay Frame-Rate Tests



I just can't stop but feel like Win Store, DX12 and Win10 (to some extent) are utterly failed products.
The visuals between DX11 and 12 also look much different in that video. Look at the lighting gradient in DX12, it's nonexistent! I'd like to know what's going on there, because DX12 is a significant visual downgrade on NV cards.

Is AMD showing the same visual downgrade too? Usually people who make videos like this don't change encoding methods between the two videos, so I doubt it's just that. Someone should find out if AMD suffers the same visual downgrade. The lower complexity of rendering should equate to a performance increase, not a decrease.

The whole benchmark can be thrown out, with such a large discrepancy between visuals. Who knows what these numbers even mean.
Edited by Mookster - 9/30/16 at 7:13pm
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post #197 of 253
Quote:
Originally Posted by johnblake View Post

Some poster defend DX12 for the sake of AMD. Even from the start and bad implementation of DX11 still had difference compare to DX9. For example, Metro and Crysis 2 but from DX11 to DX12 the only difference is that you lose performance.
You'd win performance with Dx10.1, it received the same dismissal as Dx12, but was the basis for Dx11. Which goes to show preferences measure way above performance.
Quote:
Direct3D 11 is a strict superset of Direct3D 10.1

Edited by mtcn77 - 9/30/16 at 7:17pm
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post #198 of 253
I have everything maxed at 1080p with the exceptions of: global illumination at medium instead of high, and I left upscaling on. I haven't noticed a single dip under 60fps on my HTPC. I had to play it on it, because on a desktop with a big monitor, sitting so close the game looks pretty muddy with upscaling on. But playing on a TV with upscaling on it's nearly as bad since I'm further away from the screen, and it actually looks pretty damn good. Sure, performance could definitely be a LOT better, but if you can live with leaving upscaling on and turning global illumination down one setting, the performance is buttery smooth in my experience.
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post #199 of 253
Quote:
Originally Posted by Final8ty View Post

Frame times between DX12 and DX11.
Warning: Spoiler! (Click to show)




https://www.computerbase.de/2016-09/quantum-break-steam-benchmark/

Looks to me that the graphs for the steam version are zoomed in on the y-axis
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post #200 of 253
Quote:
Originally Posted by Lex Luger View Post

Yes, nvidia wins this round I guess, but the game graphics don't warrant those low FPS numbers. Remedy really has become a very poor game developer. They really havent released anything revolutionary, or even good since Max Payne 1 in 2001. May Payne 2 was mediocre. Alan Wake was just flat out boring game with terrible gameplay.

I remember the Alan Wake hype in 2006-2007 was at a fever pitch. It was supposed to be the best looking game ever. Then crysis came out and its looked like crap in comparison. Then the 5 year delay between xbox 360 and pc release.

Remedy can go away forever as far as Im concerned.
Crysis will make even recent games look crap.
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