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[IGN] 21 Minutes Of New "No Man's Sky" Gameplay - Page 7

post #61 of 67
The hype machine is truly in overdrive for this one. Can't say I'm not excited, though.

We'll see in June, won't we. I strongly predict the PC version is gonna be a bit janky to start with.
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post #62 of 67
after watching 21 minutes of the vid i still dont know the point of this game
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post #63 of 67
Quote:
Originally Posted by MACH1NE View Post

after watching 21 minutes of the vid i still dont know the point of this game

Collect resources, build hyperdrive, collect more resources to travel between systems and upgrade hyperdrive, get to the center of the Galaxy.

That's the only definite "goal" that has been layed out thus far.

Besides that (Exploration) it looks like the other career options (I assume there is a Galactic Currency) being talked about are: Trading (taking resources from station to station), Harvesting (taking resources from planet to station), Combat (blow stuff up and harvest parts), and probably Crafting (buying/harvesting/salvaging things, assembing them into higher value things, and then selling them).

The player experience will probably revolve around your ship and gun no matter what you're doing.
post #64 of 67
The entire game is a sandbox which permits you to have a self-paced, self-driven journey.

Part of the game will be finding the rules that are embedded in the worlds but beyond that, you make your own journey.
post #65 of 67
Quote:
Originally Posted by DanielCoffey View Post

The entire game is a sandbox which permits you to have a self-paced, self-driven journey.

Part of the game will be finding the rules that are embedded in the worlds but beyond that, you make your own journey.

As a city builder and open-world RPGer I love sandbox games but this whole thing smacks of "We've dumped assets into the world and CBA to make a picture out of the pieces. You go do it!"

The fact that no one has much of an idea about multiplayer is one of the reasons why I don't think it'll take off, personally the option for -not- being able to Co-op with my partner is one of the reasons I'm not getting it. When will they learn that open-world / Universe games are -made- for multiple people; Whilst I prefer small groups of friends to MMO's ( Say, borderlands, Left 4 dead. dead island ) Games like No mans sky, fallout, elder scrolls, just cause will do much better, IMHO, with co-op than single player.

Why goof about when you can't share it, it's like playing monopoly or twister solo. Sure it's doable but better with friends.
post #66 of 67
Quote:
Originally Posted by Superplush View Post

personally the option for -not- being able to Co-op with my partner is one of the reasons I'm not getting it.

Say you get that option, but then your friend is offline so you decide to explore alone for a bit. You travel off to a different planet - not even a system, but just a planet.

Now your friend comes back online. Would you wanna play back again from the planet your friend left off?

Multiplayer in this game doesn't make sense for me unless it's completely separated off from the single-player mode and that's what they are doing. They have plans for your traditional multiplayer later, but at launch it's focused on single-player.
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post #67 of 67
Quote:
Originally Posted by KenLautner View Post

Say you get that option, but then your friend is offline so you decide to explore alone for a bit. You travel off to a different planet - not even a system, but just a planet.

Now your friend comes back online. Would you wanna play back again from the planet your friend left off?

Multiplayer in this game doesn't make sense for me unless it's completely separated off from the single-player mode and that's what they are doing. They have plans for your traditional multiplayer later, but at launch it's focused on single-player.

Whilst I agree, isn't this the same argument made for any co-op ? I don't know how you play your games personally but my co-op games are always played with my partner.

Dead island
Borderlands
Borderlands 2
Hunted
Natzi zombie Army.
Aliens: Colonial marines.

I don't play the games solo, just with my partner. Kinda spoils the fun of the game when you play ahead and know what's to come. That being said, if I did want to play solo then I could just make another character just like MMO games which is what I think they're doing. Except they seem to be calling it more of a single-player experiance, I think that is where it's confusing people. No Mans Sky is an MMO game, with other players, with a shared universe but you play it alone, I think it's just blurring some genre lines and people are either confused as to what it is or like us, people want different things from the game. I dislike open-world sandbox games and not being able to play with either friends or my partner, they always seem boring and drag out. Even Elder scrolls or Fallout, Just cause series, Grand theft auto .. they; for me, need to be co-op or bigger but I do acknowlage that people like to play them solo so I wouldn't say MMO-style, just co-op. Starbound is another good example, drop-in, drop-out multiplayer in a procedually generated universe that's big enough to never meet others if you wanted them on your server.
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