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[Official] Battlefield: 1 Information and Discussion Thread - Page 565

post #5641 of 5655
Quote:
Originally Posted by coreykill99 View Post

does this revive cover BF 1942 as well? I played that all the way up until the end. good times on moongamers servers.

Revive is closing down.

BF2Hub is only BF2, I don't know of other efforts unfortunately.
Quote:
Originally Posted by blunt eastwood View Post

Are there people still playing?

Yep, in peak hours there are always European/US servers. It's generally quiet during early hours EMEA/middle of the night US.
post #5642 of 5655
Quote:
Originally Posted by coreykill99 View Post

does this revive cover BF 1942 as well? I played that all the way up until the end. good times on moongamers servers.
I spent a ton of time on that server, I miss 42. Best gaming time of my life, the intense clan matches with egos on the line.. only times my palms would get moms spaghetti.

May of overlooked it as I skimmed but I wonder if my guy will still be Michael J Fox after I get revived a quarter of the time. Anyway, good patch:

The Battlefield 1 November update’s biggest new addition is the Operation Campaigns mode, which stitches together multiple Operations for a big campaign. The first Campaign is called Eastern Storm, and will be available later this month.

The Operations UI will change to reflect the currently active Campaign. Each campaign will task you with completing specific Operations, and there’s a certain score you must reach before you finish the a campaign. They’ll be time-sensitive, though, but finishing every Operation on time earns you a Battlepack.

The other big feature is the addition of HDR support for PC, which is compatible with Dolby Vision HDR standard. Finally, as promised, the Nivelle Nights map has been unlocked for all players.

battlefield_1_new_operation_campaigns_ui_
See all patch notes below:

Rent-a-Server program

RSP administrators can now restart the current running level on their server, which will fully reload the level and reset destruction.
RSP administrators can now select another level to load when choosing to restart the match.
RSP administrators can now add up to 32 maps in a rotation.
Player progression

Players are now able to track all five active Medals at the same time.
New weapon skins coming to a Battlepacks
UI and HUD

Fixed an issue that caused in-game player icons to become transparent.
Fixed an issue where some players found themselves stuck on the globe screen.
Possible fix for an issue where players occasionally experienced a red tint when taking damage, regardless of health status.
Removed the HUD of a multiplayer feature, Specializations, from appearing in single player and hardcore experiences.
Fixed an issue where the supply drop icon would render multiple times on the Table Top view, in Spectator mode.
Improved the Gamepad Control Schemes options screen, to display when there are more than two actions mapped to a single button.
Fixed an issue where weapons and gadgets would sometimes show older icons when button mappings/key bindings were changed.
Fixed key binding issue when using the 305/52 O Coastal Gun.
Removed duplicate AT Grenade icon from Elite Class Weapons & Gadgets.
Addressed an issue with a missing ammo counter while on a horse.
Fixed an alignment issue in the netgraph UI.
Weapons, vehicles and gadgets

If resupplied, the Scout class now has the ability to place a second tripwire of each type (i.e. gas, incendiary, bomb HE), without cancelling the first.
Fixed an issue where throwing certain gadgets onto vehicles could result in uncharacteristically large impact sounds.
Added the Mosin Nagant M91 as the standard issue rifle for the Russian and Bolshevik factions in custom games.
Fixed an issue where auto-reload would sometimes add an extra bullet in the chamber on some weapons.
Adjusted the brightness of smoke and muzzle flashes on semi-auto rifles.
Fixed an issue that was prohibiting grenades from being replenished with an ammo pouch/crate.
Fixed an issue where some players could activate the speed boost in air planes without unlocking the ability first.
Maps and modes

Fixed issue with supply drops landing on Galicia bridge negatively affecting players.
Adjusted the Red Tide Operation layout in Volga River, providing more options of approach for attackers.
Improved Conquest layout, spawns, and capture zones on Brusilov Keep for better balance.
Removed Elite pickups from Team Deathmatch in Argonne Forest.
Fixed an issue where players experienced the inability to unmount the FK.96 Field Gun in Argonne Forest.
Fixed an issue that caused Mother’s voice to cutoff while transitioning to 2nd map in the Red Tide Operation.
Improved an issue where the globe would sometimes display when transitioning between maps in an Operation.
General

When deploying on a squadmate and the squadmate dies while the camera is transitioning, the deploy will now be cancelled and player will return to deploy screen.
When deploying directly into gas the gasmask will now automatically activate.
When deploying directly into the air the parachute will now automatically activate.
Fixed an intermittent issue where players could become invisible.
Reduced the camera shake when taking damage.
Addressed an issue that caused servers to reset when playing Operations, resulting in players returning to the frontend with a “Server is under maintenance” message.
Fixed an issue that prohibited players from spawning with various weapons and vehicles in pre-round.
Fixed an issue where a Squad Leader promotion count down occurred during the end of round screens.
Fixed an issue that reset Vsync refresh rates to the desktop refresh rate.
Edited by jagz - 11/9/17 at 10:43am
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post #5643 of 5655
I love how Martini-Henry Infantary makes me want to play the game as a close quarter sniper.
post #5644 of 5655
Is this an issue on PC as well?

Had it several times on the PS4 last few days.
post #5645 of 5655
Probably happens a quarter of the time i'm revived, iarda. BTW your shots were as close as they could be without hitting, haha.
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post #5646 of 5655
Quote:
Originally Posted by jagz View Post

Probably happens a quarter of the time i'm revived, iarda. BTW your shots were as close as they could be without hitting, haha.

It's like I was shooting the apple on the guy's head right?

Console gaming bruh biggrin.gif
post #5647 of 5655
Quote:
Originally Posted by iARDAs View Post

Is this an issue on PC as well?

Had it several times on the PS4 last few days.

yeah...that is one reason I quit...everyon keeps saying "east coast servers suck, thats why" and everyone else is ok playing. I always get this crapy gameplay experience and it drives me nuts...enough to uninstall the game...I do have FiOS 150/150 right now...maybe it IS my router causing issues? I cap the up/down limit to 90mbps and it goes away. I guess a single core 800mhz proc on the ac-66u just isnt enough anymore


It does rattle when I shake it..not sure what happened. Probablyt dropped..or broken in the move. Too late to claim it. WiFi drops in and out randomly. Its at the point where the wife told me OK YOU CAN BUY A NEW ROUTER thumb.gifbiggrin.gifthumb.gifbiggrin.gifthumb.gif
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post #5648 of 5655
I just put the following line in my user.cfg in BF1 folder and crashes got "magically" fixed:
Code:
RenderDevice.TripleBufferingEnable 0
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post #5649 of 5655
Quote:
Originally Posted by Rakanoth View Post

I just put the following line in my user.cfg in BF1 folder and crashes got "magically" fixed:
Code:
RenderDevice.TripleBufferingEnable 0

I'll give that a shot. Thanks
post #5650 of 5655
Quote:
Originally Posted by Rakanoth View Post

I just put the following line in my user.cfg in BF1 folder and crashes got "magically" fixed:
Code:
RenderDevice.TripleBufferingEnable 0

had it, didnt work. along with other user.cfg settings I found. WHich one was causing my game to completely stuck and black screen and silhouettes of players only...REAL epic. went back to my basics and it was ok...still stuttered and runs like garbage...uninstalled game...once more. Probably for good.
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