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This made me wanna buy a PS4! Mother of God. - Page 16

post #151 of 179
Quote:
Originally Posted by the9quad View Post

Fixed it for ya.

So basically equal to UC4?
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post #152 of 179
Quote:
Originally Posted by Smanci View Post

So basically equal to UC4?

Yeah I forgot about all those other fps/tps games with good writing,acting, and stories like old what's his face and that other game.....remind me of them please I forget their names....id wager a bet you'd have a hard time with uc4 on crushing btw if you think it has no gameplay.
post #153 of 179
Quote:
Originally Posted by the9quad View Post

Fixed it for ya.

So if it's not the same mindless repetitive shooting that has been overused for the past decade, it's not "real gameplay?" Where every segment is basically the same thing not only as the others, but as the predecessors and numerous other titles? Where the purpose is just to serve as filler content until the next cutscene, rather than to be intuitive and aid in storytelling like in The Vanishing of Ethan Carter? Or are you also going to mention the "puzzles" that are dumb enough for any 10 year old to solve and thus add nothing to the game?

If the writing isn't the same generic, unoriginal story and melodrama as every other movie that comes out, it's not good writing? Writing that uses next to no literary techniques and has nothing deeper than what's blatantly shown on the surface, writing that is just cliche after cliche is good writing? Some of you (most console gamers in essence) really just believe cinematic cutscenes = good writing. You must have never read a book your whole life, it has gotten to the point where most gamers should cease commenting on story/writing altogether.
Edited by boredgunner - 5/24/16 at 5:02pm
 
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post #154 of 179
Quote:
Originally Posted by sepiashimmer View Post

What in your opinion is the best looking game right now?

UC4 looks great, but I'd never want to buy PS4 for that.

 

I play at 4K60 and the last Tomb Raider looked the best that I've ever seen. The opening scene blew me away.

post #155 of 179
Quote:
Originally Posted by the9quad View Post

Id wager a bet you'd have a hard time with uc4 on crushing btw if you think it has no gameplay.

Of course it has gameplay. It's good-looking but just so repetitive, unoriginal and flat-out boring that I don't know why it'd get any kind of special mention.
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post #156 of 179
Quote:
Originally Posted by boredgunner View Post

So if it's not the same mindless repetitive shooting that has been overused for the past decade, it's not "real gameplay?" Where every segment is basically the same thing not only as the others, but as the predecessors and numerous other titles? Where the purpose is just to serve as filler content until the next cutscene, rather than to be intuitive and aid in storytelling like in The Vanishing of Ethan Carter? Or are you also going to mention the "puzzles" that are dumb enough for any 10 year old to solve and thus add nothing to the game?

If the writing isn't the same generic, unoriginal story and melodrama as every other movie that comes out, it's not good writing? Writing that uses next to no literary techniques and has nothing deeper than what's blatantly shown on the surface, writing that is just cliche after cliche is good writing? Some of you (most console gamers in essence) really just believe cinematic cutscenes = good writing. You must have never read a book your whole life, it has gotten to the point where most gamers should cease commenting on story/writing altogether.

Like I said, I am waiting for that list of TPS/FPS games that you think have good writing. Good writing is relative, and writing a book or a movie is not the same as writing a game. It's also not the same as writing a story for a static game with zero gameplay, à la Ethan Carter. I am sure you intellectuals (some of you faux intellectuals, in essence) might find it hard to comprehend, but there is a difference.

UC4 struck the right tone for the genre it was representing. Even the books and the films in the genre are not exactly brain stretching stories, yet even some of them have won the highest awards in their respective fields.
Edited by the9quad - 5/25/16 at 1:11pm
post #157 of 179
Quote:
Originally Posted by the9quad View Post

Like I said, I am waiting for that list of TPS/FPS games that you think have good writing. Good writing is relative, and writing a book or a movie is not the same as writing a game. It's also not the same as writing a story for a static game with zero gameplay, à la Ethan Carter. I am sure you intellectuals (some of you faux intellectuals, in essence) might find it hard to comprehend, but there is a difference.

UC4 struck the right tone for the genre it was representing. Even the books and the films in the genre are not exactly brain stretching stories, yet even some of them have won the highest awards in their respective fields.

See Deus Ex and Deus Ex: Human Revolution. Even then they are only part shooter though. Fallout: New Vegas Dead Money and Lonesome Road are two other hybrids that come to mind.

But I don't see how your argument does Uncharted any justice. Just because perhaps every full fledged shooter has crappy to mediocre writing doesn't mean Uncharted's is good.

Others will mention BioShock and BioShock Infinite, but I can't speak for them. The best written pure shooters I've come across are probably Metro 2033, Metro: Last Light, and S.T.A.L.K.E.R. Shadow of Chernobyl but none of these are anywhere close to industry leading. At least these have some message they are trying to get across though, at least gameplay is somewhat involved in the storytelling process, and they aren't quite as ridiculous or cliche as Uncharted. They have antagonists whose motivations aren't just, "I want the treasure!" and you don't play as a common civilian gunning his way through thousands of people (although the Metro games, especially 2033, come dangerously close to this unlike the novels).

Uncharted is not written like a game, it IS written like a movie which is one of its main issues. It is not adapted well to the medium at all. The gameplay is just designed to be time-wasting filler content. The storytelling is all static—told through cinematic cutscenes designed to simply emulate a generic film, unaffected by gameplay.
 
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post #158 of 179
Quote:
Originally Posted by boredgunner View Post

See Deus Ex and Deus Ex: Human Revolution. Even then they are only part shooter though. Fallout: New Vegas Dead Money and Lonesome Road are two other hybrids that come to mind.

But I don't see how your argument does Uncharted any justice. Just because perhaps every full fledged shooter has crappy to mediocre writing doesn't mean Uncharted's is good.

Others will mention BioShock and BioShock Infinite, but I can't speak for them. The best written pure shooters I've come across are probably Metro 2033, Metro: Last Light, and S.T.A.L.K.E.R. Shadow of Chernobyl but none of these are anywhere close to industry leading. At least these have some message they are trying to get across though, at least gameplay is somewhat involved in the storytelling process, and they aren't quite as ridiculous or cliche as Uncharted. They have antagonists whose motivations aren't just, "I want the treasure!" and you don't play as a common civilian gunning his way through thousands of people (although the Metro games, especially 2033, come dangerously close to this unlike the novels).

Uncharted is not written like a game, it IS written like a movie which is one of its main issues. It is not adapted well to the medium at all. The gameplay is just designed to be time-wasting filler content. The storytelling is all static—told through cinematic cutscenes designed to simply emulate a generic film, unaffected by gameplay.

All those are worse then uncharted in my book, half baked 2nd year community college philosophy doesn't make a good story. Can't remember caring about anyone in those games at all. All of those don't tell a story through gameplay either.
post #159 of 179
Quote:
Originally Posted by the9quad View Post

All those are worse then uncharted in my book, half baked 2nd year community college philosophy doesn't make a good story. Can't remember caring about anyone in those games at all.

Oh I know. I see no reasoning, examples, or explanations in your post though, unlike mine. Whether or not one likes Uncharted, that doesn't change the fact that it is written and designed to replicate common blockbuster movies, nor does you liking it add any depth to where there is none. People love these Marvel movies more than any other too.

- EDIT: Didn't see your edit. All of those do involve gameplay in the storytelling process. I'll exclude the RPGs and RPG-shooter hybrids I mentioned though, because those are so obvious that I shouldn't have to explain it.

Take the Metro games; simply making the story somewhat interactive to the player's choices is an example of this. Multiple endings determined by whether or not you did certain things or how you accomplished certain tasks. Nothing groundbreaking but it's something that distinguishes it as a movie. Or even the fact that NPC dialogue that can easily be missed contains foreshadowing, highlights thematic elements, and can provide different perspective. They also have loads of environmental storytelling, especially Metro: Last Light, such as the sequence in the abandoned apartments when you're with the little Dark One. Totally optional by the way, out of the way exploring, but exploring that place highlights the main theme of the story and it's designed to really add to the atmosphere.

You might not like it or care for it, but the effort is actually there. You simply prefer make-believe movies, that's your preference.
Edited by boredgunner - 5/25/16 at 2:29pm
 
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post #160 of 179
Games are a much younger medium than literature or cinema (which itself is STILL not on the same level as literature). Of course they can not really compare. Even the best we have in gaming is not up to par yet. It is normal and natural, but does not mean we should stop trying. That is part of the beauty in art.

Still, there is a real point to what Boredgunner is saying!

With games we often have this seperation of gameplay from the plot of the game. Which makes sense, but is also a real con to our medium. Of course, some games manage to attach the moment-to-moment exposition of a game's design TO its thematic focus and gameplay. This is what STALKER for example does. What Dark Souls manages, what (surprisingly) DOOM also does.

Other games borrow heavily from scene-based designs. This also works actually.

The problem is really to get a coherent whole. One where the gameplay, the atmosphere, the exposition, the scene, the themes (this is the hard stuff), the very essence of the game work as a whole to make it into a story or experience-based work of art. Games are getting better with it, and whilst I do believe Uncharted does hammer some of those down, I am afraid its gameplay and themes are often not in sync with the total experience.

Part of that IMHO is due to the heavy borrowing from cinema, which in my honest opinion is NOT that good of an idea for games. But hey, such is life.
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WD 1TB Green Windows 7 64-bit Samsung Syncmaster 940mw 
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i5 3470 Gigabyte GA-875M-D2V GTX 760 Gigabyte Windforce  8GB DDR3 1600 Mhz 
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WD 1TB Black Windows 10 Pro 64 bit Acer Predator GN246HL 
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