Originally Posted by the9quad
All those are worse then uncharted in my book, half baked 2nd year community college philosophy doesn't make a good story. Can't remember caring about anyone in those games at all.
Oh I know. I see no reasoning, examples, or explanations in your post though, unlike mine. Whether or not one likes Uncharted, that doesn't change the fact that it is written and designed to replicate common blockbuster movies, nor does you liking it add any depth to where there is none. People love these Marvel movies more than any other too.
- EDIT: Didn't see your edit. All of those do involve gameplay in the storytelling process. I'll exclude the RPGs and RPG-shooter hybrids I mentioned though, because those are so obvious that I shouldn't have to explain it.
Take the Metro games; simply making the story somewhat interactive to the player's choices is an example of this. Multiple endings determined by whether or not you did certain things or how you accomplished certain tasks. Nothing groundbreaking but it's something that distinguishes it as a movie. Or even the fact that NPC dialogue that can easily be missed contains foreshadowing, highlights thematic elements, and can provide different perspective. They also have loads of environmental storytelling, especially Metro: Last Light, such as the sequence in the abandoned apartments when you're with the little Dark One. Totally optional by the way, out of the way exploring, but exploring that place highlights the main theme of the story and it's designed to really add to the atmosphere.
You might not like it or care for it, but the effort is actually there. You simply prefer make-believe movies, that's your preference.Edited by boredgunner - 5/25/16 at 2:29pm