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[Official] Overwatch Information and Discussion Thread - Page 19

post #181 of 2308
Overwatch director teases nerfs, competitive play changes to come

Warning: Spoiler! (Click to show)
Two of Overwatch's more popular characters are changing soon, director Jeff Kaplan told Eurogamer. In an interview, he outlined what the team is planning for McCree and D.Va, along with the game's returning competitive mode and other features.

McCree is well known for his meme-generating ultimate attack and all-around skill, but Blizzard Entertainment thinks the character might be too powerful. Another designer took to Battle.net at the end of May to address concerns that McCree is overpowered, suggesting that a nerf was in the works.

Kaplan corroborated this post. "We want McCree to be a counter to people like Tracer, Genji and Reaper," he said. "What we're not crazy about, right now, is the way in which McCree can absolutely shred tanks." The plan is to lower the damage on McCree's fan the hammer attack, making him less effective against tank characters.

""McCree is causing a lot of concern in the community""

D.Va, on the other hand, has faced the opposite complaint: that she's not strong enough. Kaplan said that the character suffers from both low damage and survival, but Blizzard doesn't plan to upgrade both. Instead, he explained that buffs will come to one of the two attributes, but the team hasn't yet decided which one.

D.Va's changes are expected to come later than McCree's, which Kaplan cited as a far higher priority.

"I think the D.Va buffs will take a little bit longer for us to get to, but the McCree balance changes should come sooner," he explained. "D.Va's not in a horrible place, we just feel like she could be in a slightly better place, whereas McCree is causing a lot of concern in the community and we want to make sure they know we're responsive."

It's unclear when these characters will see their respective gameplay alterations, but Kaplan did confirm that a bigger change is still on its way for later this month. Overwatch's Competitive Play mode will return by the end of June, he said, and with it comes a longer season, a more skill-based system without a safety net and a dynamic queue for matchmaking.

Overwatch currently boasts more than seven million players, according to Blizzard — although thousands of those have been permanently banned, thanks to their cheating efforts. Watch below for our thoughts on the game in its current state.
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post #182 of 2308
Yeah i noticed D.Va has such low damage. Fun to play but not every effective.
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post #183 of 2308
Quote:
Originally Posted by ZealotKi11er View Post

Yeah i noticed D.Va has such low damage. Fun to play but not every effective.

She's plenty effective if you play her right, I can usually outkill everyone on my team especially outside the mech, her pistol is ridiculous. Raising her dmg on the mech would just OP her since she's the only character that has 2 lives of which one always regenerates (calling in new mech). I'm damn near impossible to kill when I get really into it.
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post #184 of 2308
Quote:
Originally Posted by SpykeZ View Post

She's plenty effective if you play her right, I can usually outkill everyone on my team especially outside the mech, her pistol is ridiculous. Raising her dmg on the mech would just OP her since she's the only character that has 2 lives of which one always regenerates (calling in new mech). I'm damn near impossible to kill when I get really into it.

D.Va is my favorite character right now. I do agree, you really have to get in someones face to take them out, though. There is a big damage drop off at a distance.

I'm not sure about buffing her. Recently I played a match with her where I had 51% of our teams kills, while getting gold in objective time. It is also entirely possible I was playing with a bunch of scrubs.
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post #185 of 2308
Hit box issue is a non issue to me. Proper team comp still wins.

I was surprised out how fun this game was, compared to the "pro" alternatives.

Bastion is my absolute favorite champ when playing defense or escort mission. Dropping into turret mode while sitting on top of the escort craft with a tank in front and a healer behind is pretty much GG.
post #186 of 2308
Quote:
Originally Posted by mp1380 View Post

D.Va is my favorite character right now. I do agree, you really have to get in someones face to take them out, though. There is a big damage drop off at a distance.

I'm not sure about buffing her. Recently I played a match with her where I had 51% of our teams kills, while getting gold in objective time. It is also entirely possible I was playing with a bunch of scrubs.
biggrin.gif

Well, her guns are basically short range shotguns. Give her long range rifle like rounds and she'll be damn near impossible to stop. Her little booster works perfectly with getting into people's faces cause the mech life is pretty outstanding and getting close enough so where the rounds don't have enough distance to spread creates a wollop of a punch close range.

As for earlier discussion about this game being competitive, it'll never happen unless three things happen, period. 1) Hitbox issue is fixed. 2) Server tickrate is fixed and 3) They actually allow cross regional play. I have friends that are in Europe I can't even play with because Blizzard doesn't allow it. What are they going to do, American's vs American? etc?
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post #187 of 2308
Quote:
Originally Posted by ZealotKi11er View Post

I do not think games get build for e-sports. Certainly Overwatch did not. Nothing e-sport about Overwatch.

For starters, Starcraft 2 was build to be an E-Sport. But i agree on your stance about the fact that Overwatch in it's current state is not viable as an E-Sport at all. thumb.gif
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post #188 of 2308
Quote:
Originally Posted by SpykeZ View Post

Well, her guns are basically short range shotguns. Give her long range rifle like rounds and she'll be damn near impossible to stop. Her little booster works perfectly with getting into people's faces cause the mech life is pretty outstanding and getting close enough so where the rounds don't have enough distance to spread creates a wollop of a punch close range.

As for earlier discussion about this game being competitive, it'll never happen unless three things happen, period. 1) Hitbox issue is fixed. 2) Server tickrate is fixed and 3) They actually allow cross regional play. I have friends that are in Europe I can't even play with because Blizzard doesn't allow it. What are they going to do, American's vs American? etc?

The hitbox size and tick rates don't impair competitive play in the slightest. Don't compare overwatch to counter strike, it's not a twitch shooter... Good aim won't make up for poor gameplay decisions.

Competition is all about beating the other team, and both hitboxes and tickrates have no bearing on that. The hitbox size and tickrate only change what the proper Strat for a situation is, not the competiveness. A good team will beat a worse team.
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post #189 of 2308
Quote:
Originally Posted by Crazy9000 View Post

The hitbox size and tick rates don't impair competitive play in the slightest. Don't compare overwatch to counter strike, it's not a twitch shooter... Good aim won't make up for poor gameplay decisions.

Competition is all about beating the other team, and both hitboxes and tickrates have no bearing on that. The hitbox size and tickrate only change what the proper Strat for a situation is, not the competiveness. A good team will beat a worse team.

I have quite a bit of time in this game and I have to agree with you.

Sure having a higher tickrate and smaller hitboxes wouldn't hurt and I'm sure we'll be outnumbered on this subject.

But as the game stands I'm extremely happy with it and I hope Blizzard takes good care of this new IP.
post #190 of 2308
Quote:
Originally Posted by SpykeZ View Post

Well, her guns are basically short range shotguns. Give her long range rifle like rounds and she'll be damn near impossible to stop. Her little booster works perfectly with getting into people's faces cause the mech life is pretty outstanding and getting close enough so where the rounds don't have enough distance to spread creates a wollop of a punch close range.

As for earlier discussion about this game being competitive, it'll never happen unless three things happen, period. 1) Hitbox issue is fixed. 2) Server tickrate is fixed and 3) They actually allow cross regional play. I have friends that are in Europe I can't even play with because Blizzard doesn't allow it. What are they going to do, American's vs American? etc?

Even if those factors dont come to life, competitive play will still be introduced. A welcomed addtion as with a gamer-base of 7 million, everyone plays at a different level. https://twitter.com/PlayOverwatch/status/738044550371893248?ref_src=twsrc%5Etfw
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