Originally Posted by Paradigm84
If the same characters get played all the time, it will make the game stale. Dive comp was getting extremely boring, and that's coming from a guy who mains D'Va. They're trying to move people away from the mentality of "you must pick these healers and these dps and these tanks or you're throwing". You see it all the time
at lower ranks. People complaining about Junkrat or Torbjorn because they aren't not 'meta' enough.
You watch Grandmasters play and they pick some weird comps and still make it work. Seen quite a few games where they have used a Sombra as a healer, just because she can hack health packs and be so useful with her ult. But no, at lower ranks, you try that and people will throw, because if they don't have a pocket Mercy, the game is apparently an insta-loss.
Pros even get away with weird comps. I've won several 5 DPS + Lucio games in Diamond level too... even a 6dps.
Originally Posted by TheWizardMan
You can't fix this problem unless you make every character a low skill floor character. You can't watch a a GM game and go, "well at GM they did this, so we can do that to." It doesn't work that way.
It absolutely does work this way, and I think this is one of the biggest misconceptions in Overwatch. You don't need to play that character at a GM level to use it like the GM did. You just need to play it at a similar level relative to your rank. If I played a decent widow for Gold, I could absolutely use widow in the same places the GM does, and be overall similarly effective.
Just because Kephrii can run widow and win doesn't mean bronze through masters players can. He has a >20% crit percentage, of course he can win with widow. Same goes for Ana vs Mercy, up until about diamond (thought I've seen very competent Ana players in gold and plat), Mercy is just the better pick as a healer because she more consistent if you can't hit your shots.
Before the buffs, Junkrat was a high skill floor character, despite a lot of low elo players picking him because they felt effective spamming. He required meticulous management of cooldowns and was very hard to be consistent with. Now they've lowere his skill floor by give him either an extra getaway free card with the extra mine or an extra chance to frag out without aiming too much.
So to directly respond to your post, while I agree that more characters need to be picked to keep the meta fresh, the only way that will happen is if they introduce more characters or they make every character easy to play.
Last time I checked, Ana has a negative win % even in Grandmaster
. Ana can still work in Silver or whatever though, the player just needs to put enough time on her to understand her abilities fully.
To keep the meta fresh all they need to do is keep making changes- the player base will figure out the optimal strats for the current patch, and it'll tend to be different. I think reworking characters is needed- you can't just leave characters that are essentially unpickable alone. The Junkrat rework was excellent, he is pickable vs other DPS options now, but in no way is he a "must pick".