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post #2071 of 2285
Quote:
Originally Posted by Paradigm84 View Post

Warning: Spoiler! (Click to show)
I don't imagine picking off-meta characters would be easy, and I don't think that it will translate perfectly from GM to lower ranks. What it doesn show however is that if you're working with your team, you can make off-meta heroes work.

Also from what I've seen with watching streams of pro games or GM players, it's just not just mechanical skill that gets you to higher ranks, it's having more of an understanding of how the character you are playing should fit into the team comp, and as a result, how you should play and the consequences of what you do in game.

For example, I'm Platinum at the moment, and you see a lot of people chasing kills rather than thinking of the impact it has. For example yesterday, playing Li Jiang control centre, we managed to get 3 kills, and 4/5 of my team ran after the other players trying to get kills. They ended up pushing so far forward that when the rest of the enemy team spawned, they got destroyed, leaving me and the other guy on the point in a 2v6, which shockingly, we lost.

Regarding Junkrat, I feel like you could already have a pretty substantial impact, especially on escort points, even if you were Silver or Gold. Just spam the crap out of the Rein shield, then at half time say I'VE GOT GOLD DAMAGE, YOU SUCK

Regarding Widow, even playing in Silver and Gold I've seen some Widow players playing far above their level, consistently shutting down and zoning out the enemy team. I can't hit anything as Widow worth a damn though. tongue.gif

From what I've seen of pro games, playing Ana in a similar fashion to Mercy seems to work well, i.e. playing in the pocket of your team, using them as meat shields. Or if you're in Silver, sit 100 yards away and scream PROTECT ME I'M GETTING FOCUSSED IDIOTS
You're kind of arguing around my point. The point isn't whether you can be effective or whether it can work, the point is whether you would be more effective as a different hero.

It doesn't help that the SR system actually rewards off meta picks.
post #2072 of 2285
Nothing annoys me more than the 'I've got golds!' argument against switching heroes. It's the most useless thing in the world to be doing the best on a losing team. Most of the time the people making those statements don't realize that they ARE the reason why we are losing because they aren't being team players, just going for kills.

Also, when I play on console Widow and Ana are nearly nonexistent. In fact, Widowmaker is the biggest difference between platforms and she's a game changer. That said, I'll pick her every now and then because I'm OK with her. Last weekend I played her for a whole push on King's Row and nobody knew what to do about it. We won handily, though, because my team adapted to the selection and we worked together. Usually I'll just use her at the beginning on offense just to get a quick kill. Yesterday I killed the enemy Orisa at the beginning of the match and it was their only tank. I quickly switched heroes and we took them down easily. They just never expected anyone to play Widow, but playing on PC has opened my eyes to her potential.
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post #2073 of 2285
Quote:
Originally Posted by TheWizardMan View Post

You're kind of arguing around my point. The point isn't whether you can be effective or whether it can work, the point is whether you would be more effective as a different hero.

It doesn't help that the SR system actually rewards off meta picks.

You might be more effective playing a Soldier than a Torb, or a D'va than a Roadhog, but that doesn't mean the game is an instant loss if someone picks an off-meta hero, that was the point I was trying to make.
post #2074 of 2285
Quote:
Originally Posted by Paradigm84 View Post

You might be more effective playing a Soldier than a Torb, or a D'va than a Roadhog, but that doesn't mean the game is an instant loss if someone picks an off-meta hero, that was the point I was trying to make.

Right, but you need to accept your going to tilt your team playing like this. It's like bastion one tricks. Bastion work, IF EVERYONE ON YOUR TEAM PLAYS AROUND YOU. If you're okay with that, more power to you.
post #2075 of 2285
Quote:
Originally Posted by TheWizardMan View Post

Right, but you need to accept your going to tilt your team playing like this. It's like bastion one tricks. Bastion work, IF EVERYONE ON YOUR TEAM PLAYS AROUND YOU. If you're okay with that, more power to you.

I'm not saying I pick off-meta heroes as a hobby so I can tilt everyone I play with, but I think people need to chill with expecting every game they join to have 6 out of the 8 or so characters they deem acceptable. Also, 90% of Platinum players are on permanent tilt anyway.

I'd only pick an off-meta character if I think I can make it work, e.g. sometimes I play Mei as an off-tank if we're on an escort map and our two tanks are D'va/ Zarya/ Roadhog. Having a Mei wall as a shield is better than no shields, and fear of being frozen is suprisingly effective at keeping people away from the payload. If the character I pick isn't working, then I'll switch.

Any time someone instapicks Bastion, I just go as a third dps. I don't trust people at Platinum to be effective with a Bastion unless we literally have an Orisa, Rein and a pocket Mercy for him.
post #2076 of 2285
Quote:
Originally Posted by TheWizardMan View Post

You're kind of arguing around my point. The point isn't whether you can be effective or whether it can work, the point is whether you would be more effective as a different hero.

It doesn't help that the SR system actually rewards off meta picks.


This is a huge misconception, that I believe stems from people not having real time on the off meta picks. My Torb on attack Hollywood is way better than my Soldier 76, despite having plenty of time on each to be similarly proficient. I would say this is actually the most frustrating thing about being good at an off meta hero- I know I can be a better asset for the team then picking any other hero, but they don't want to even consider it, thinking at best they could win "despite" my pick, or that they have to build the whole team around it in order to even have a chance.
Quote:
Originally Posted by kremtok View Post

Nothing annoys me more than the 'I've got golds!' argument against switching heroes. It's the most useless thing in the world to be doing the best on a losing team. Most of the time the people making those statements don't realize that they ARE the reason why we are losing because they aren't being team players, just going for kills.

The worst part is, having gold medals doesn't even mean you are doing the best on the losing team lol. Often the largest problem is very poor tanking, because nobody wants to tank, so you have a DPS player filling. The tanks not doing their job leads to the DPS not being able to do anything, leads to Lucio cussing out the DPS because he has gold elims, then switching to DPS himself to "carry", making the problem even worse.
Quote:
Originally Posted by Paradigm84 View Post

You might be more effective playing a Soldier than a Torb, or a D'va than a Roadhog, but that doesn't mean the game is an instant loss if someone picks an off-meta hero, that was the point I was trying to make.

The big thing is that the individual player really might not be more effective playing soldier than Torb. Compounding that is if I've found an effective strategy for Torb, he might be more effective even if I'm a good soldier for the level. My low ranking friend is genuinely better at Hanzo then he is at any other DPS, and the SR system is putting him where he belongs anyways... but that just leads him to have to mute all chats when he plays, and hurts the team because they are going in with the mindset that he would be better as soldier.
Quote:
Originally Posted by TheWizardMan View Post

Right, but you need to accept your going to tilt your team playing like this. It's like bastion one tricks. Bastion work, IF EVERYONE ON YOUR TEAM PLAYS AROUND YOU. If you're okay with that, more power to you.

As someone who one tricked Torb for many hours, this is not true. If you've one tricked enough time, you can likely make your pick work without anyone on your team playing around you, as half the time the team is boarderline throwing much less playing around you.
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post #2077 of 2285
Quote:
Originally Posted by kremtok View Post

Nothing annoys me more than the 'I've got golds!' argument against switching heroes. It's the most useless thing in the world to be doing the best on a losing team. Most of the time the people making those statements don't realize that they ARE the reason why we are losing because they aren't being team players, just going for kills.

Also, when I play on console Widow and Ana are nearly nonexistent. In fact, Widowmaker is the biggest difference between platforms and she's a game changer. That said, I'll pick her every now and then because I'm OK with her. Last weekend I played her for a whole push on King's Row and nobody knew what to do about it. We won handily, though, because my team adapted to the selection and we worked together. Usually I'll just use her at the beginning on offense just to get a quick kill. Yesterday I killed the enemy Orisa at the beginning of the match and it was their only tank. I quickly switched heroes and we took them down easily. They just never expected anyone to play Widow, but playing on PC has opened my eyes to her potential.

Widow is very effective on open maps. I usually start with it on Temple of Anubis and kings row maps.

On temple of anubis is perfect for defend point A while in kings row is very good for attack on point A and defend on point A and C. I usually also use widow on other maps in specific points like Router 66 on point C, Gibraltar on point A and D for attack and defense and sometimes on Eichenwalde from point A to B. I comes from BF4 so in my case was ver easy to adapt to this widow
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post #2078 of 2285
oh I hate when people say they have gold in X, I see medals as personal achievement, not team achievement.
Edited by andyroo89 - 9/18/17 at 11:00pm
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post #2079 of 2285
I play a lot of Zenyatta and find myself having to ask DPS to take care of the Pharah's that constantly focus me. Even had one match where an enemy Winston asked our team's DPS to protect our healers better since he was killing us every other minute. Usually what happens is that I have to carry both the middle portion of the healing and damage.
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post #2080 of 2285
Patch with the mercy and D'va reworks is out, as well as new junkertown map.

https://us.battle.net/forums/en/overwatch/topic/20759166300
notes (Click to show)
Quote:
HERO UPDATES

GENERAL UPDATES


Mystery Heroes
Players will no longer see the Assemble Your Team screen at the beginning of a game
Players who purposefully kill themselves will no longer respawn as a new hero. However, their Ultimate ability will reset and anything that’s been placed (i.e. Torbjörn’s turret) will despawn
Players will no longer be respawned as the same hero
These changes also apply to any custom games where the “Respawn as Random Hero” option has been enabled.


User Interface Updates

The skull icons that indicate where teammates were killed throughout the map have been replaced with hero portrait icons
Third person camera view will now frame the action automatically when spectating or waiting to respawn

D.Va
Micro Missiles (New Ability)
D.Va fires a barrage of small rockets that detonate on impact, dealing damage in a limited radius around each explosion. These can be fired while D.Va is using any other ability or firing her Fusion Cannons
Defense Matrix
Defense Matrix's resource meter will now deplete twice as quickly
Energy regeneration per second has been increased to 12.5% (formerly 10%)
Boosters
Fusion Cannons can now be fired while flying


Developer Comments: D.Va’s Defense Matrix uptime has proven to be too strong, but simply reducing it without making other changes would make her too weak (and far less interesting to play). Instead, we’re adding a new ability and giving her the ability to fire while flying. These changes give D.Va new options while maintaining Defense Matrix’s ability to shut down big enemy attacks.

Mercy
Resurrect (Formerly Mercy's Ultimate ability)
Ability now targets a single player, instead of every player within a radius
Radius reduced to 5 meters
Ability cooldown is 30 seconds
Mercy is no longer granted invulnerability while Resurrect is active

Valkyrie (New Ultimate Ability)
Valkyrie unleashes the full power of Mercy’s Valkyrie suit, enhancing her weapons and abilities for 20 seconds
Caduceus Staff: Mercy's healing and damage boosts beams now affect all allies near the targeted teammate, and the staff's effective range has been extended
Caduceus Blaster: Now has infinite ammo and increased projectile speed
Guardian Angel: Increased range and movement speed
Resurrect: Cooldown in instantly reset when Valkyrie is activated and reduced to 10s after the initial cast
Hover: Mercy gains the ability to fly freely, at increased movement speed
Regeneration (Passive): No longer interrupted when Mercy takes damage


Developer Comments: While resurrecting downed allies is a core part of Mercy’s gameplay, the way her Ultimate functioned was causing a number of problems. It was frustrating to play against, and it incentivized Mercy players to hide away from important battles, instead of taking part in them. This version turns Resurrect into a single target ability. It’s still an important part of Mercy’s kit, but plays much better for both Mercy players and her enemies. Valkyrie, her new Ultimate, gives her the opportunity for big game-making plays and opens a number of new options for her.

Reinhardt
Barrier Field
Holding primary fire while your shield is active now allows you to rotate the camera

Developer Comments: This change gives Reinhardt more situational awareness while using his shield, allowing him to keep an eye on the battlefield while still protecting his team.
A new “Movement Relative to Camera During Barrier Free Look” option can be found under Settings > Controls. Simply select “Reinhardt” from the dropdown menu. This allows players to change the way Reinhardt moves when Barrier Shield is active and players are controlling the third-person camera movement

BUG FIXES

General

Fixed a bug that caused Custom Reticles to appear transparent and ignore opacity settings when their thickness was set to 1
Fixed a bug that caused Control matches to be played in a best-of-five format when creating a custom game using the Competitive preset
Fixed a bug that prevented players from requesting a highlight while viewing a killcam after being killed
Fixed a bug that prevented voice lines from playing after players received five votes on a commendation card at the end of a match
Fixed an issue that prevented players from automatically joining Match Chat, even when the option was enabled
Fixed a bug that prevented players from receiving the Perfect Round indicator after an Elimination game if they received a temporary health boost from an ability (e.g. Lúcio’s Sound Barrier)
Fixed a bug that caused the “Aim Ease In” setting to affect controller input too aggressively when the thumbstick was deflected diagonally


Deathmatch
Fixed an issue that prevented the entire Team Deathmatch description from being displayed in the info section
Fixed a bug that occasionally caused the incorrect announcer VO to play in highlights captured during Deathmatch games
Fixed a bug that allowed Junkrat to destroy his own Steel Traps with Concussion Mines


Heroes
Fixed a bug that occasionally caused the heroes’ “sigh” voice line to play when respawning
Fixed a bug that interrupted the animation on Ana’s eye during the Beach Ball emote with her Captain Amari skin equipped
Fixed a bug that prevented Doomfist from being knocked back when his Rocket Punch ability was being used
Fixed a bug that allowed Doomfist’s Rocket Punch to hit players through the taxi on King’s Row
Fixed a bug that caused a pair of pink fuzzy dice to mysteriously float onto the screen when viewing D.Va’s weapon in the Hero Gallery if her Cruiser skin was equipped
Fixed an issue that caused the golden tint of Junkrat’s weapon to appear dull when his Firework skin was equipped
Fixed a bug that gave Junkrat’s RIP-Tire a speed boost when players wall jumped on ledges
Fixed a bug that occasionally caused Mei’s Ice Wall to launch players into the air
Fixed a bug that caused Mei’s Ultimate to appear friendly (it failed to change from blue to red) after being reflected by Genji
Fixed a bug that prevented Roadhog’s Chain Hook icon from being displayed in the kill feed when it caused an environmental kill
Fixed a bug that caused Symmetra’s Photon Barrier to indicate a 10-second cooldown when the red “cannot use” icon was active
Using D.Va's melee attack no longer cancels Micro Missile barrage
D.Va's Micro Missiles are now interrupted by stuns, knockbacks, and other crowd-control effects
Mercy’s Resurrect is no longer blocked by Steel Trap or Graviton Surge
Mercy is no longer able to use Valkyrie to escape Graviton Surge and Steel Traps


Maps
Fixed a bug on Ecopoint: Antarctica that could cause a crate to block your view of heroes during the winning team lineup
Fixed a bug that allowed Reaper to reach unintended locations on Castillo
Fixed a bug that allowed some heroes to reach unintended locations on Horizon Lunar Colony
Fixed a bug that prevented reflections from appearing on weapons while standing in certain areas on Ilios
Fixed a bug that caused jump pads to bounce players higher than intended on Oasis
Fixed a lighting issue that caused some items on the last point of Route 66 to take on a pinkish hue when players used low video settings
Fixed an issue that caused reflections to appear overly dark while players were standing in areas of the Cave Inn on Route 66
Fixed an issue that caused excessive camera zoom and flashing lights when players loaded into the tutorial map
Fixed a bug that prevented plated railings from being properly destroyed by weapons fire on Volskaya Industries
Fixed a bug that allowed players to reach unintended locations on Watchpoint: Gibraltar


User Interface

Removed the “Healing Prevented” statistic from Ana’s career profile page
Fixed a bug that caused Doomfist’s Rocket Punch UI to occasionally remain visible when respawning
Fixed a bug that prevented Doomfist’s Seismic Slam from accurately targeting moving objects, causing Doomfist to land in unintended locations
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4TB Seagate Windows 8 x64 Overlord x270 OC HP ZR27 
MonitorKeyboardPowerAudio
Asus PG279Q G-Tune Topre Realforce 800w Benchmark Dac2 | Audeze LCD-X 
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Overclock.net › Forums › Video Games › PC Gaming › [Official] Overwatch Information and Discussion Thread