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[Official] Overwatch Information and Discussion Thread - Page 214

post #2131 of 2265
Quote:
Originally Posted by TheWizardMan View Post

This does happen. There is an individual performance component to SR wins and losses. It is widely criticized as one of the worst parts of the game and many want it removed because it promotes some odd behaviors. One thing it promotes a lot of is one tricking, especially with "off meta" characters. A lot of highly ranked off meta one tricks actually have win ratios below 50% because the individual performance component of SR is based on your performance relative to other players of the same character on the same map.

I'm not sure where the off meta sr gains rumor started, but it isn't true at all. I went 4w-4l on Torb and gained 1 sr. Symmetra has the lowest SR gains in the game, and mercy and Zenyetta, who are both strongly meta, have probably the best.

If the performance based sr was removed, a lot of off meta one tricks would actually climb compared to now. Torb is one of the few balanced ones who seems to get proper SR, and will stay about even going 50-50.
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post #2132 of 2265
Quote:
Originally Posted by Crazy9000 View Post

I'm not sure where the off meta sr gains rumor started, but it isn't true at all. I went 4w-4l on Torb and gained 1 sr. Symmetra has the lowest SR gains in the game, and mercy and Zenyetta, who are both strongly meta, have probably the best.

If the performance based sr was removed, a lot of off meta one tricks would actually climb compared to now. Torb is one of the few balanced ones who seems to get proper SR, and will stay about even going 50-50.

I thought it used to be this way, but it got changed (fixed). Where certain off-meta heroes were easier to rank up with because they were adjusting SR gains and losses based on average stats for heroes. Worse average stats equaled less SR loss for losing games and bigger SR gains for wins.
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post #2133 of 2265
Quote:
Originally Posted by Crazy9000 View Post

I'm not sure where the off meta sr gains rumor started, but it isn't true at all. I went 4w-4l on Torb and gained 1 sr. Symmetra has the lowest SR gains in the game, and mercy and Zenyetta, who are both strongly meta, have probably the best.

If the performance based sr was removed, a lot of off meta one tricks would actually climb compared to now. Torb is one of the few balanced ones who seems to get proper SR, and will stay about even going 50-50.
This is hardly a rumor. It's demonstrable and was especially apparent with Sombra in season 4. Support characters can't really be used as a point of reference either, because their SR system has been broken since day 1 (especially Mercy). This is rumors, Blizzard has acknowledged this and made several patches to address SR for support characters.
post #2134 of 2265
Quote:
Originally Posted by awdrifter View Post

Played for a few games after the D.Va nerf, her rockets are some kind of joke. It has a windup time (doesn't fire immediately after pressing E) and it does no damage (point blank range can't kill Roadhog). I used to pretty much only play D.Va, so now I got to wait for them to boost her up again.

So you think they're bad because they can't kill the highest health character in the game? She fires 18 rockets, meaning if she could kill a 600hp Roadhog in 1 clip, each missile would do around 33 damage, that would be ridiculously overpowered. You could kill most characters in the game by only landing half the rockets.

I like her as an off-tank though, it's useful to be able to chase down low health enemies and kill them when you don't have a Tracer or Genji to chase.
post #2135 of 2265
Quote:
Originally Posted by TheWizardMan View Post

This is hardly a rumor. It's demonstrable and was especially apparent with Sombra in season 4. Support characters can't really be used as a point of reference either, because their SR system has been broken since day 1 (especially Mercy). This is rumors, Blizzard has acknowledged this and made several patches to address SR for support characters.

The main profile people were using to show the Sombra SR gains turned out to be false. He had such a low winrate because his internet sucked and he would DC a lot, then rejoin instantly. It would give him a loss on profile, but he really won a lot of those games and it gave him winning SR (apparently if you rejoin quick enough you don't get the -50 SR penalty, but it still counts as a loss on your profile).

Anyways the performance based SR system is awful. If you play Reinhardt correctly and don't burn your shield on poke damage and suicide in for elims, you actually get less SR gains then a horrible Reinhardt who does. Sure winrate will help, but if you are in a group with other people, it's really frustrating to be a masters level solo player and end up with 200 lower SR then the gold level solo player when you play every game together on those accounts. When you are queing as a group, the SR difference within the group just comes down to who farmed the performance stats the best, not who contributed to the win more.
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post #2136 of 2265
Quote:
Originally Posted by Paradigm84 View Post

So you think they're bad because they can't kill the highest health character in the game? She fires 18 rockets, meaning if she could kill a 600hp Roadhog in 1 clip, each missile would do around 33 damage, that would be ridiculously overpowered. You could kill most characters in the game by only landing half the rockets.

I like her as an off-tank though, it's useful to be able to chase down low health enemies and kill them when you don't have a Tracer or Genji to chase.
Also, if RH starts healing he can heal through her rockets because they aren't instant damage.
post #2137 of 2265
Quote:
Originally Posted by Crazy9000 View Post

The main profile people were using to show the Sombra SR gains turned out to be false. He had such a low winrate because his internet sucked and he would DC a lot, then rejoin instantly. It would give him a loss on profile, but he really won a lot of those games and it gave him winning SR (apparently if you rejoin quick enough you don't get the -50 SR penalty, but it still counts as a loss on your profile).

Anyways the performance based SR system is awful. If you play Reinhardt correctly and don't burn your shield on poke damage and suicide in for elims, you actually get less SR gains then a horrible Reinhardt who does. Sure winrate will help, but if you are in a group with other people, it's really frustrating to be a masters level solo player and end up with 200 lower SR then the gold level solo player when you play every game together on those accounts. When you are queing as a group, the SR difference within the group just comes down to who farmed the performance stats the best, not who contributed to the win more.
I agree with your second point, which is what matters.
post #2138 of 2265
Quote:
Originally Posted by Crazy9000 View Post

Anyways the performance based SR system is awful. If you play Reinhardt correctly and don't burn your shield on poke damage and suicide in for elims, you actually get less SR gains then a horrible Reinhardt who does. Sure winrate will help, but if you are in a group with other people, it's really frustrating to be a masters level solo player and end up with 200 lower SR then the gold level solo player when you play every game together on those accounts. When you are queing as a group, the SR difference within the group just comes down to who farmed the performance stats the best, not who contributed to the win more.

Difficult to quantify impact to winning in Overwatch. There is also things like healing for a round and then switching to tank or DPS. I have no idea how they would be able to do it and produce consistent results.
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post #2139 of 2265
Quote:
Originally Posted by TheWizardMan View Post

Also, if RH starts healing he can heal through her rockets because they aren't instant damage.

Well yeah, if he can heal through a D'Va ult, there aren't many things he can't heal through.
post #2140 of 2265
Quote:
Originally Posted by Ultracarpet View Post

Difficult to quantify impact to winning in Overwatch. There is also things like healing for a round and then switching to tank or DPS. I have no idea how they would be able to do it and produce consistent results.

Exactly. They need to take it out and just give everyone the same SR for a win.

The SR gain\loss for a game should be soley based on your chances of winning the match, I.E the SR differences between the two teams playing. Everyone on the team should gain or lose the same SR, because Blizzard can not quantify the contribution to the win.
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