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[Official] Overwatch Information and Discussion Thread - Page 56

post #551 of 2256
edit: quoted wrong person.


Depending on the size of your group they pair you with overly skilled premades. Thus grouping does not necessarily mean things are better. If anything, it seemed worse.
Edited by LAKEINTEL - 6/29/16 at 12:02am
post #552 of 2256
Anyone else have a lot of people leaving while doing the 10 games to start competitive? Got me a few losses... I think people who know they aren't that good are just queing then leaving game to get the 10 over with or something.
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post #553 of 2256
Quote:
Originally Posted by Crazy9000 View Post

Anyone else have a lot of people leaving while doing the 10 games to start competitive? Got me a few losses... I think people who know they aren't that good are just queing then leaving game to get the 10 over with or something.

Had no issues with that, most people just didn't talk however. Wasn't a huge deal since I carried heavy most games.

Seems like 61 is alright, a few pros are actually lower than 60 lol.

Accoding to MasterOverwatch i'm currently top 165.


Edited by dmasteR - 6/29/16 at 1:31am
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post #554 of 2256
Competitive is out today - curious what ranks people are getting after the 10 placement games? I had 8 wins 2 losses and it gave me 53
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post #555 of 2256
That's if you can get into games that people take seriously and don't quit early. I think the consensus so far is that unless you have a full team that is competent and actually communicates with a mic, don't bother playing right now. I had a slight argument with a guy on YouTube comments where he thought that it was okay to not have a mic for a multiplayer game like this. So I would personally wait until friends are online before attempting competitive play.
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post #556 of 2256
Quote:
Originally Posted by Ninhalem View Post

That's if you can get into games that people take seriously and don't quit early. I think the consensus so far is that unless you have a full team that is competent and actually communicates with a mic, don't bother playing right now. I had a slight argument with a guy on YouTube comments where he thought that it was okay to not have a mic for a multiplayer game like this. So I would personally wait until friends are online before attempting competitive play.

I played Solo and got 61. You can absolutely do it solo.
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post #557 of 2256
I'll try that tonight and see how it goes. I'm pretty good with most characters in all the classes except tank. I need to do some Quick Play practice with Reinhardt.
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post #558 of 2256
Wasn't happy in the slightest after 3 competitive matches with a premade group of 5, we're all pretty decent but I think on 2-3 of the matches we had 3 people on the opposing side already ranked in the 60s. We got knocked around every single round.

This was just the qualifying matches as well, went down ~500 spots in my Roadhog ranking as well (~5300 vs ~6000) ended up bumping up in the 4000s

Blue Notes on Comp.MM (Click to show)
Posted by Scott Mercer
I wanted to take this opportunity to briefly explain some of the systems we have in place regarding leaves and losses in competitive play, and why they're there and why they work the way they do.

When we determine someone has quit a competitive match before the first 30 seconds of game time has completed, we note that the match is now invalid and it collapses after 30 seconds. The person who left receives BOTH a loss and a leave, while everyone else can then leave without penalty or loss.

After the first 30 seconds of game time, how we handle someone leaving a competitive match changes. After determining that someone has quit, we begin a 1 minute timer. The missing player can return during that timer, but if they do not then the remaining team members are now given a choice. Depending on the match situation when the player left, that team might want to play on since they still have a chance to win. If the situation is hopeless, we don't want to force players to stick around while the other team finishes the match. So we allow the rest of the team to quit the match without a leave penalty, but they still do receive a loss.

Why do the remaining team members still receive a loss? How is this fair? The unfortunate answer is that the alternative would be worse. We don't want to create an awful situation where players who think they're losing are now encouraged to do whatever it takes to get someone else on their team to leave. By removing any possible incentive for anyone to "tactically" leave, it also means that more matches will complete normally. When someone leaves, Overwatch is less fun to play for everyone.

To further discourage someone from leaving a match, competitive play has a different leave penalty system than a quick play game. Leaving won't simply reduce your XP gain, instead you can be suspended from playing competitive play. The time a player is suspended time increases on repeated leaves, and in extreme cases a player will earn a ban from competitive play for the current season. Banned players also forfeit any rewards granted at the end of the season.

Still think it shouldn't count the game as a loss after the 30 seconds of the game but I get the point, should have two loss categories (full group and member(s) missing) so your record doesn't look like a complete disaster if you're a solo player and people know you got bent over.
Edited by Azefore - 6/29/16 at 12:41pm
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post #559 of 2256
Quote:
Originally Posted by Azefore View Post


Still think it shouldn't count the game as a loss after the 30 seconds of the game but I get the point, should have two loss categories (full group and member(s) missing) so your record doesn't look like a complete disaster if you're a solo player and people know you got bent over.

I think it has to count as a loss. Like the post says, people would get someone to leave towards the end of any losing game to avoid losses otherwise.
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post #560 of 2256
Like I said I understand the point, having two types of losses on your record is a better idea to be able to actually differtiate a full group loss and a technicality because one or more people left for a portion of the match. I don't mind the loss but I don't want it to be counted as a regular loss when it isn't. It's unfair to those dedicated to the matches and it's not that radical of an idea to implement.
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