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[Official] Overwatch Information and Discussion Thread - Page 68

post #671 of 2285
I get that competitive is well, competitive, but the environment is so much more caustic. So many people typing "kys" for the dumbest stuff, including who you vote for at the end of the match. I'm not sure I'll be able to make it through 10 placement matches, lol.
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post #672 of 2285
The biggest problem with competitive is the leaver issue. People leave lost games just to screw the winning team out of rating. I am not sure why Blizzard thinks this is a good system. Literally every other game I've played gives you a full loss if someone leaves.
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post #673 of 2285
Quote:
Originally Posted by cstkl1 View Post

Thats crazy. My max was 56elimi with 52%.

Wth was ure team doing or were u solo fighting at enemy the respawn..

it's less impressive when you consider you can do 1HP dmg to someone and if someone kills him/her you'll still get an elimination for it.
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post #674 of 2285
Quote:
Originally Posted by SpykeZ View Post

it's less impressive when you consider you can do 1HP dmg to someone and if someone kills him/her you'll still get an elimination for it.

Yeah, but it's pretty unlikely you'll just be doing 1HP on everyone unless you're intentionally doing that.
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post #675 of 2285
is only me having this.. when i lower down my settings and achieve 240-300fps.. i get stutters.. its a audio with fps spikes
especially in Numbani at the last defend/attack point... but when i stick to 140-240 fps flux this doesnt happen.. so what gives.
Quote:
Originally Posted by Crazy9000 View Post

Yeah, but it's pretty unlikely you'll just be doing 1HP on everyone unless you're intentionally doing that.
if not mistaken that person has to be killed within 3 secs after u hit or something like that...
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post #676 of 2285
Quote:
Originally Posted by cstkl1 View Post

is only me having this.. when i lower down my settings and achieve 240-300fps.. i get stutters.. its a audio with fps spikes
especially in Numbani at the last defend/attack point... but when i stick to 140-240 fps flux this doesnt happen.. so what gives.
if not mistaken that person has to be killed within 3 secs after u hit or something like that...

Not quite sure what your issue is, but I run near 240-300 fps as well and no Audio / stutter issues.

What's your Audio Setting in game? Are you using Dolby?
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post #677 of 2285
I like Winston a lot for tanking since he can deal with those annoying pests, Tracer and Genji, however, I think he needs either more health or more shields. I was at a little over half health on Route 66 and Hanzo's multishot knocked me completely out. I think the multishot is great for taking out troublesome heroes like Widowmaker and high mobility like Tracer and Genji, but using that arrow to take out a tank with 2/3 health which is around 300+ HP is I think outside the scope of that arrow.

I've said this multiple times in matches, but Mei's ice beam needs another second added to the time to freeze you in place. She is supposed to be a defensive hero, not a one-woman attacking juggernaut. I'm fine with all her other mechanics, but when you have to avoid her with every single character including tanks except for long range like Junkrat, Hanzo, and Widow, there's a problem. Either the 1 second extra delay or reduce the range of the ice beam from whatever it is right now, something like 15 to 20 yards, to something like a 5 foot radius.
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post #678 of 2285
I do not like this but I could not look away from it.
Yep, Aeris died
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Yep, Aeris died
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post #679 of 2285
Quote:
Originally Posted by Ninhalem View Post

I like Winston a lot for tanking since he can deal with those annoying pests, Tracer and Genji, however, I think he needs either more health or more shields. I was at a little over half health on Route 66 and Hanzo's multishot knocked me completely out. I think the multishot is great for taking out troublesome heroes like Widowmaker and high mobility like Tracer and Genji, but using that arrow to take out a tank with 2/3 health which is around 300+ HP is I think outside the scope of that arrow.

I've said this multiple times in matches, but Mei's ice beam needs another second added to the time to freeze you in place. She is supposed to be a defensive hero, not a one-woman attacking juggernaut. I'm fine with all her other mechanics, but when you have to avoid her with every single character including tanks except for long range like Junkrat, Hanzo, and Widow, there's a problem. Either the 1 second extra delay or reduce the range of the ice beam from whatever it is right now, something like 15 to 20 yards, to something like a 5 foot radius.

You're going against her incorrectly. Plenty of heroes take out Mei fine that you didn't list. Soldier 76, Reinhart, Roadhog, Pharah, Tracer, Genji, Mcree, Zarya.

Reaper is probably the only squishy that can duel her 1vs1 close range.
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post #680 of 2285
Mei is Tracer and Genji's almost direct counter. Symmetra works better for Genji because of the auto aiming ion beam. I find it hard to believe that Soldier wins more than 50% of the battles against Mei. McCree is good because of the stun and then placing two head shots on her while stunned. I would never take a Reinhardt against a Mei unless I have some backup or a heal close by; he is simply too slow to catch up with the ice beam.
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