Originally Posted by Crazy9000
Hanzo arrow hitbox was nerfed on PTR. Not sure if it made it live, but probably did.
Hanzo arrow was never a issue, nor did it get nerfed in the PTR. The characters hit boxes were too large was the issue, the arrow hit box is actually very tiny. Blizzard tightened the head hit box in PTR.
Originally Posted by keikei
Hanzo players would riot. I'm sure he's not the only character with generous hitboxes either.
No no no. Every character just has very large hit boxes. It has nothing to do with Hanzo arrow.
Surprised this hasn't been posted yet.
Edited by dmasteR - 7/19/16 at 8:02pm
If a match goes into Overtime for more than 20 seconds, the fuse will now start to “burn down” more quickly.
Players now respawn more slowly during Overtime (increased spawn time by 2 seconds).
Competitive Play matches can now only have one of each hero per team.
Added Ana as an A.I.-controlled hero in Practice vs. A.I., Play vs. AI, and Custom Game modes
Timing on Zenyatta’s Rapid Discord achievement is more lenient.
Targeted teammates now respond by saying “I’m with you” when players use the “Group Up” communication.
Renamed five sprays to avoid duplicate titles.
Hero balance updates
Self-healing abilities now charge ultimate abilities. As a result, some heroes’ ultimate costs have been adjusted (see below).
Ultimate cost increased by 10 percent.
Cooldown decreased from 10 seconds to 1 second.
A new resource meter has been added. This meter will deplete while Defense Matrix is active and then recharge when it’s not in use.
Defense Matrix takes 10 seconds to reach full charge from empty.
At a full charge, Defense Matrix will last for 4 seconds.
Defense Matrix will now remain active as long as its assigned hotkey is held.
Defense Matrix has been reclassified as an alternate fire and is now bound to RMB (by default).
An option to “Toggle Defense Matrix” has been added under Options > Controls > D.Va.
Ultimate cost decreased by 15 percent.
Explosion delay reduced from 4 seconds to 3 seconds.
Explosion no longer damages D.Va (the player who activates it).
Developer Notes: D.Va isn’t being selected as often as our other tanks, and we feel a lot of that stems from the underperformance of her damage absorption abilities. So we’ve reconfigured her Defensive Matrix, making it more flexible and giving players the ability to use it more often. We’ve also given Self-Destruct a little more oomph, because it felt slightly underwhelming when compared to many of Overwatch’s other ultimate abilities.
Ultimate cost increased by 10 percent.
Now maintains full damage at longer distances, but will deal less damage at extreme ranges.
Developer Notes: While the game does feel better following the nerf to McCree’s close-range damage in a previous patch, it left him a little too weak. So we’re increasing his effective distance, making his range similar to Soldier: 76’s. This should hopefully give players another option for dealing with pesky long-range damage dealing heroes like Pharah and Hanzo.
Effect will no longer stacks with bonus damage provided by another Mercy.
Ultimate charge cost increased by 30 percent.
Movement is no longer prevented during activation.
Guardian Angel instantly resets upon use.
Developer Notes: Mercy’s ultimate is one of the most powerful abilities in the game; however, players would often fly into the fray and die while using it. With this update, Resurrect will now take a bit longer to charge, but Mercy will be a lot safer when activating the ability in the middle of combat.
Ultimate cost increased by 45 percent.
Heavy Pulse Rifle
Spread recovery will begin after a short delay (rather than instantly).
Ultimate cost increased by 10 percent.
Base shields increased by 50 (now 50 Health/150 Shield).
Primary fire weapon damage decreased from 45 to 40.
Alternate fire weapon damage increased from 35 to 40.
Orb of Discord and Orb of Harmony.
Projectile speed has been increased from 30 to 120.
Movement speed is now doubled upon activation.
Healing amount increased from 200 to 300 health per second.
Developer Notes: While Zenyatta has never had the healing abilities of Lúcio or Mercy, he made up for it by dealing more damage. However, his lack of mobility and low health has meant he’s struggled to find a place in many games. To increase his effectiveness, we’ve made several changes, the biggest of which is an increased shield pool. This will allow him to go head-to-head with more enemies. The Orb of Harmony and Discord changes are also a quality of life change, helping Zenyatta move his orbs around and apply their effects more quickly. And lastly, we’ve increased Transcendence’s healing throughput. This ultimate was designed to be the most effective against sustained, high-damage fire and least effective against short, high-damage bursts (like D.Va’s or Junkrat’s ultimates). But, due to the amount of healing it provided, there were times when it was possible for even sustained fire to overcome Transcendence’s output. We’ve made the heal powerful and also allowed Zenyatta to move around more quickly while it’s active.
User interface updates
Players can now enter numerical values for any option that also has slider (e.g. FoV, volume, sensitivity, etc.).
Players can now hide in-game chat by pressing CTRL-SHIFT-C or by typing “/hidechat” into the chat window.
Mouse sensitivity can now be adjusted out to two decimals.
Mid-match tips can now be toggled on or off (this will enable/disable tips that pop up after a player dies).
Friend Request toasts can now be toggled on or off.
Friend notifications can now be toggled on or off.
Whispers can now be toggled on or off.
Added 21:9 aspect ratio support.
Players can now enable a real-world clock by toggling the “Display System Clock” setting.
Certain commendations will now appear less frequently during end-of-round voting (e.g. Zenyatta’s Transcendence Healing and Zarya’s Projected Barriers Applied).
The Hero Gallery now remembers the last hero you were looking at and will properly highlight that hero whenever returning to the gallery.
Reduced the chance for larger projectiles (i.e., Hanzo’s arrows, Zenyatta’s prayer beads) to hit targets around corners.
Fixed a bug that caused the “payload is nearing its final destination” music to continue playing even after the match was over.
Fixed a bug that caused the UI to disappear whenever the game was forced into windowed mode by an external application.
Fixed a bug that would sometimes cause visual healing effects to appear on the wrong hero whenever multiple players attempted to pick up a Health Pack.
Fixed a bug that would sometimes cause different heroes’ victory poses to clip into each other.
Fixed several lighting issues with the killcam.
The payload on King’s Row will no longer retreat back inside its starting location if the attacking team fails to push it.
Adjusted the Hero Select screen volume for the attacking team on Watchpoint: Gibraltar.
Added Spectator camera collision to most maps.
Fixed issues with player collision across multiple maps.
Fixed issues with ambient lighting and shadows across multiple maps.
Fixed a bug that was preventing friendly hero dialogue not being audible over long distances as intended.
Fixed a bug that caused D.Va to sometimes ignore player collision when summoning her mech.
Fixed several bugs where Mei’s Ice Wall would persist in the game world even after the player switched heroes or left the game.
Fixed even more bugs that allowed Reaper to Shadow Step to unintended locations.
Fixed a bug that sometimes caused Reinhardt’s Barrier Field to get stuck in the “on” position if the player used the “Toggle Barrier” setting.
Fixed a bug that sometimes caused Roadhog to accidentally Chain Hook targets standing behind him.
Fixed a bug that caused Winston’s Barrier Projector shield to ignore the “Sound Effects Volume” setting.
Fixed a bug that sometimes caused players not to be able to rejoin games.