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[Official] Overwatch Information and Discussion Thread - Page 75

post #741 of 2262
I've died less by his high noon than any other ult, just get out of his sight and you're good. Usually the only time he gets me with that is if he sneaks up behind us.

These buffs made the game meh for me. I used to play at least 3 hours every day after work now I've played once or twice for a couple hours in the last week. I played McCree just to see if I was just sucking against him. Usually I can't do crap with him, I was getting kills left and right with the buff. Just stand behind a shield and shoot from across a map and you're good
Edited by SpykeZ - 7/25/16 at 9:24am
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post #742 of 2262
Quote:
Originally Posted by dmasteR View Post

DVA is overpowered at the moment. Literally every single player above 55 Skill rating is complaining about how overpowered she is.

If Blizzard is seriously balancing the game towards the 50 skill rating mark, its a bad choice. You always balance for the best players.

Pharah used to be such a good choice even at the top level. The Mcree buff was really unneeded IMO, he's absolutely insane at the mid range.


EDIT:

Is it me, or does the PTR seems a tad pointless considering no one wanted these buffs/nerfs? Dva needed a buff, but not the buff we have now that makes her OP. Nor did anyone ask for Mcree to get buff.

I agree balancing towards 50 mark is a poor choice, but that seems to be what they are doing. I don't see how else the McCree buff would be given the green light and patched in as is.

In Diablo 3, they didn't even consider the top1000 rankings on the leaderboards in their patches, much less the top 10. Hopefully they don't go that direction in Overwatch.
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post #743 of 2262
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post #744 of 2262
McCree still has hard counters, such as Genji and Reaper. If I am Roadhog I just hook him while he high noon's or go out of line of sight otherwise.

McCree's max damage at range should probably be reduced but I don't have an issue with his current form.

Pharah is in a tough place these days. Too many champs can pick her out of the sky. McCree and Zen buffs just piled on. Perhaps a shield while she uses her right click could help. Generally when Pharah is hovering, she is at her weakest.

Competitive scene needs a pick and ban phase. Especially since Blizzard patches while the season is taking place. Would allow teams to ban characters that could be over-tuned during the course of a season. I also think it would add more strategy to the game.

I find myself playing less these days, more so for the lack of (good) maps and game modes. A mode something akin to Battlefield or Arathi Basin in WOW, where your team needs to hold multiple objectives which control the tick rate of the game is something I would enjoy.
post #745 of 2262
Quote:
Originally Posted by Cryosis00 View Post

McCree still has hard counters, such as Genji and Reaper. If I am Roadhog I just hook him while he high noon's or go out of line of sight otherwise.

McCree's max damage at range should probably be reduced but I don't have an issue with his current form.

Pharah is in a tough place these days. Too many champs can pick her out of the sky. McCree and Zen buffs just piled on. Perhaps a shield while she uses her right click could help. Generally when Pharah is hovering, she is at her weakest.

Competitive scene needs a pick and ban phase. Especially since Blizzard patches while the season is taking place. Would allow teams to ban characters that could be over-tuned during the course of a season. I also think it would add more strategy to the game.

I find myself playing less these days, more so for the lack of (good) maps and game modes. A mode something akin to Battlefield or Arathi Basin in WOW, where your team needs to hold multiple objectives which control the tick rate of the game is something I would enjoy.

A conquest mode would be dope.
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post #746 of 2262
Quote:
Originally Posted by keikei View Post

A conquest mode would be dope.

Ah yes, conquest... Was on the tip of my tongue when I typed up the post but couldn't think of the word yesterday.
post #747 of 2262
Quote:
Originally Posted by keikei View Post

A conquest mode would be dope.

Conquest wouldn't work very well in a 6vs6 team oriented game. Players would split up even more in Matchmaking/Quickplay than they already do.
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post #748 of 2262
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post #749 of 2262
Anyone else feel like Roadhog is a bit OP? He can take damage while healing then kill 200 HP hero's in one shot. I have literally shot the piss out of him with Soldier 76 fro example with a full clip and a Helix rocket, just to have hit eat all of it, heal himself then one shot me lol.

Then there's his go-go gadget hook that can apparently break the laws of physics lol. (yes it's a game but hopefully you get what I'm saying)
post #750 of 2262
Quote:
Originally Posted by dmasteR View Post

Conquest wouldn't work very well in a 6vs6 team oriented game. Players would split up even more in Matchmaking/Quickplay than they already do.

Would it be an issue to up the player count? Like 12 v 12. It would be an insane discord group chat dough.
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