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Whats the deal with Zowie mice? - Page 23

post #221 of 232
quake is harder than CS, part of the reason CS is so popular is because it's so easy to pickup/play while quake is not, as someone who loves CS and played a ton I know in my own mind that it's just an easier game because I don't have to constantly worry about

weapon timings
having perfect movement
map control
knowing what my enemy picked up, when he picked it up, how much damage he's taken, where is he moving, and if he has better aim then I must win by smarts

In csgo it's just
hold angle
crosshair placement
execute/retake
discuss economy with team

Whether you live or die is largely luck in many scenarios and at higher levels the match is decided almost entirely on the better overall team.. I'd say quake requires more aim overall. In CSGO its just placing your crosshair where someone is going to run into, knowing your smokes/flashes, and just being in the right spots.. and again at high level it's all about the executes/rotations, if you've never played cs in league matches it's nothing like pugging. Both games require skill, but quake wins imo for you needing to constantly aim more.. plus the gunplay is consistent unlike CS where in CS you can sometimes miss a target and get a lucky kill, or even accidentally kill someone else who just turned the corner.
Edited by ncck - 8/2/16 at 1:35am
post #222 of 232
Yep, CSGO aim is limited by RNG and prevailed by spray control and overall game mechanics. While Quake has such pure aim weapons like shaft or rail and you have to trace moving targets while moving yourself.
After an hour of Quake my hand is sweatier than after an hour of CSDM.
post #223 of 232
Quote:
Originally Posted by ncck View Post


In csgo it's just
hold angle
crosshair placement
execute/retake
discuss economy with team

Whether you live or die is largely luck in many scenarios and at higher levels the match is decided almost entirely on the better overall team.. I'd say quake requires more aim overall. In CSGO its just placing your crosshair where someone is going to run into, knowing your smokes/flashes, and just being in the right spots.. and again at high level it's all about the executes/rotations, if you've never played cs in league matches it's nothing like pugging. Both games require skill, but quake wins imo for you needing to constantly aim more.. plus the gunplay is consistent unlike CS where in CS you can sometimes miss a target and get a lucky kill, or even accidentally kill someone else who just turned the corner.

Ok.. interesting. Lets see. In CS GO:

1. Usually there are more than one angle to keep.
2. There are more than one enemy to take out.
3. You need to aim at head.
4. Movement, strafing, bhop, stopping etc. is harder than actual aiming.
5. Spray control isnt easy when targets moving at different distance.
post #224 of 232
TF2 spy/sniper must require the most skill then, since you need to trace heads (well not need to, but it darn helps) that move pretty fast there wink.gif

I am now the most skilled person on OCN, since I play TF2.
post #225 of 232
Quote:
Originally Posted by Poodle View Post

4. Movement, strafing, bhop, stopping etc. is harder than actual aiming.
lol what
post #226 of 232
Quote:
Originally Posted by wareya View Post

lol what
ADADADA spam is way harder than aiming dude :^)
post #227 of 232
Quote:
Originally Posted by numberfive View Post

Yep, CSGO aim is limited by RNG and prevailed by spray control and overall game mechanics. While Quake has such pure aim weapons like shaft or rail and you have to trace moving targets while moving yourself.
After an hour of Quake my hand is sweatier than after an hour of CSDM.

A good quake 1v1 against an opponent of your skill level is for sure one of the few ways you can still get a rush while gaming, but yes CSGO is limited by certain mechanics and also when playing online the whole interpolation/extrapolation is a bit excessive compared to 1.6 - but that's done obviously so people can play with higher pings instead of ping advantage like the old days.. anywhoo.. I try to forget the golden days tongue.gif

at munch, did you play tf2 when it first came out and you could play sniper without the scope/fire delay? it was awesome until people kept making macros for scope in/fire to get easy headshots and valve had to nerf it :l also the lower ticrate makes sniping in tf2 pretty difficult in a real match
post #228 of 232
Quote:
Originally Posted by ncck View Post

A good quake 1v1 against an opponent of your skill level is for sure one of the few ways you can still get a rush while gaming, but yes CSGO is limited by certain mechanics and also when playing online the whole interpolation/extrapolation is a bit excessive compared to 1.6 - but that's done obviously so people can play with higher pings instead of ping advantage like the old days.. anywhoo.. I try to forget the golden days tongue.gif

at munch, did you play tf2 when it first came out and you could play sniper without the scope/fire delay? it was awesome until people kept making macros for scope in/fire to get easy headshots and valve had to nerf it :l also the lower ticrate makes sniping in tf2 pretty difficult in a real match
yarr, had it since long before F2P era. I do miss that sniper a lot. tongue.gif
post #229 of 232
All 3310s feel sluggish to me.
post #230 of 232
Quote:
Originally Posted by bond10 View Post

All 3310s feel sluggish to me.

Same feeling here, can't track anything with a 3310.
    
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CPUMotherboardGraphicsRAM
Intel Core i7 4790K SABERTOOTH Z97 MARK 1 NVIDIA GeForce GTX 760 Corsair  
RAMHard DriveOptical DriveCooling
Corsair  Seagate ST31500341AS MSI DH24ABS Stock 
OSMonitorMonitorKeyboard
Windows 10 64 bit Samsung 2233RZ BenQ XL2411Z Filco Majestouch-2 (Cherry MX Black) 
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Logitech G403 Razer Gigantus ROG Thunderbolt 
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