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[VideoCardz] AMD Radeon RX 480 to cost 199 USD - Page 63  

post #621 of 1250
Quote:
Originally Posted by sumitlian View Post

AMD Radeon Rx 480 at $200 with Latest OpenCL 2.0 support.
Open CL 2.0 provides support for Shared Virtual Memory. The biggest innovation made in the history of GPGPU computing / HSA. thumb.gif

Nvidia GTX 1080 at >$800 with No OpenCL 2.0 support.
Oh well, HD 7xxx OpenCL 2.0, Pascal OpenCL 1.2... freakin' Nvidia cutting corners and HW support of advanced features buttkick.gif
post #622 of 1250
Quote:
Originally Posted by lolfail9001 View Post

What AMD GPU available right now supports Conservative Rasterization?

It honestly isn't a big deal or loss with all the different types of rasterization.
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post #623 of 1250
Quote:
Originally Posted by airfathaaaaa View Post

its really moot to keep discussing the very same thing a lot of times...
maxwell doesnt have full dx12 support to begin with let alone full dx12.1 that NEEDS to have full dx12 support in the first place...in that regard neither does pascal...its an improved desing as far as we can tell from the tiles on the wiki but it doesnt have full support yet

Actually you know what, i am wrong, nothing has full dx12 support on the market, you are right.

That does not change the fact that Pascal supports async compute, even if in non-AMD's way.
Quote:
Originally Posted by EightDee8D View Post

Dx12 is irrelevant because too early but but blabla blaa... even though there are games out now using it.

Dx12_1 matters even though there are no games using it. let alone whatever performance impact it will make if at all.

what kinda logic is this ? remember kepler had dx11.2 but couldn't even run bf4 using dx11.1 ? yeah so until a game comes out with dx12_1, leave that for it.

Context, mate. I mean, i did admit i was wrong and nothing has full dx12 (let alone dx12_1) support, but point stands.
post #624 of 1250
Quote:
Originally Posted by lolfail9001 View Post

Actually you know what, i am wrong, nothing has full dx12 support on the market, you are right.

That does not change the fact that Pascal supports async compute, even if in non-AMD's way.
Yes just as a single core CPU supports multi threading biggrin.gif

Considering how much $ Nvidia invests into development and how much they ask for the cards it's laughable that in many of the technical aspects they are falling behind all the time.
Edited by JackCY - 6/2/16 at 1:48am
post #625 of 1250
Quote:
Originally Posted by JackCY View Post

Yes just as a single core CPU supports multi threading biggrin.gif

This.
Implicit parallelism = crippled parallelism = Nvidia.
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post #626 of 1250
Quote:
Originally Posted by flopper View Post

Not everyone is living in the same country as you are.
800euro here for the 1080 fools throttle edition.

the 480 replaces every card under a 1080 at a way cheaper price.
Thats pretty darn cool and since 90% of market customers buys such cards, guess what people will buy?
You might want to buy a 1080 but you will buy a 480 card.
anything else does not make sense.

forum users here isnt a representation accurate to the customers out there that actually buy 480
Its why amd targeted, Apple, notebook, every console and the customers with the 470/480.
Not the Nvidia fans who write stuff in a thread for amd.

I wish more mods would ban for such offenses more.

Oh, what country am i from? I'm not from the U.S, i use Dollars because I'm not going to have a nonsensical discussion about worldwide prices.. That's why i said the 480 is $199, even though it may be more expensive somewhere else. It's the only way to do apples to apples.

No, it doesn't replace everything under the 1080.. But you're entitled to your own opinion.

Quote:
Originally Posted by lolfail9001 View Post

#fanboy2016's logic: can't do hardware specific stuff, must not support full dx12.

Maxwell does have Dx12_1 support, like it or not.

So does Pascal. And hell, Pascal can even do async compute, like it or not.

Rasterization can be done through software, so that's not really an issue. And for what feels like the thousandth time... Pascal cannot do Async (Asynchronous Shading).. You know, the real Asynchronous Compute that actually has a benefit when it's being used, not Nvidias PR version that has no benefit whatsoever. Pascal just doesn't regress like Maxwell when a game flags something to be done asynchronously, but it won't get a big boost when using it, if any boost at all.
Edited by GorillaSceptre - 6/2/16 at 2:01am
post #627 of 1250
Quote:
Originally Posted by JackCY View Post

Yes just as a single core CPU supports multi threading biggrin.gif

Considering how much $ Nvidia invests into development and how much they ask for the cards it's laughable that in many of the technical aspects they are falling behind all the time.

Joke's on you: Pascal turned into quad core CPU in this regard
Quote:
Originally Posted by GorillaSceptre View Post

Rasterization can be done through software, so that's not really an issue. And for what feels like the thousandth time... Pascal cannot do Async (Asynchronous Shading).. You know, the real Asynchronous Compute that actually has a benefit when it's being used, not Nvidias PR version that has no benefit whatsoever. Pascal just doesn't regress like Maxwell when a game flags something to be done asynchronously, but it won't get a big boost when using, if any boost at all.

Async shaders != Async compute. In fact, they are 2 completely different things, one being AMD's marketing term for SME, another one being actual requirement of Dx12 spec.

Also, believe it or not, the async compute benefit is measurable: http://www.computerbase.de/2016-05/geforce-gtx-1080-test/11/
First graph, bless Fury X's async compute support that leads to drops in performance.

And yes, evidently it does get a boost by usage of it.
post #628 of 1250
Quote:
Originally Posted by lolfail9001 View Post

Joke's on you: Pascal turned into quad core CPU in this regard
Async shaders != Async compute. In fact, they are 2 completely different things, one being AMD's marketing term for SME, another one being actual requirement of Dx12 spec.

Also, believe it or not, the async compute benefit is measurable: http://www.computerbase.de/2016-05/geforce-gtx-1080-test/11/
First graph, bless Fury X's async compute support that leads to drops in performance.

And yes, evidently it does get a boost by usage of it.

Do you even know what you're talking about?

We can argue semantics all you like, but anyone with common sense knows the purpose of Async is to improve the performance/efficiancy of games.. Otherwise there's literally no point in developers putting any effort into it.

The point of it is so devs can move their engines more and more onto the compute side, and then the hardware can do graphics + compute in parallel, Pascal cannot do graphics + compute at the same time.. So what's the point of Nvidias "version" other than PR? Trying to put it simply- Pascal just won't attempt to context switch the same way Maxwell does when a flag tells it to do so, which means it won't lose performance while running it, and may get a tiny boost (still with margin of error) by using a brute force approach.

Also for what feels like the thousandth time, AOTS hardly utilizes Async at all, no game at the moment really does.. The only one that does a noticeable amount (still not even 10%) is Hitman.

Take a look at Mahigans thread/posts, you'll get a far better idea of what's going on than i could explain.
Edited by GorillaSceptre - 6/2/16 at 2:15am
post #629 of 1250
Will Vega have full dx12 support and can I CF my Fury X with a Vega card? Also, would you suggest a second FX, or a single Vega? I plan to go 4k with this next GPU upgrade. Thoughts?
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post #630 of 1250
Quote:
Originally Posted by GorillaSceptre View Post

No, it doesn't replace everything under the 1080.. But you're entitled to your own opinion.

I have a story, and most will not acknowledge it, but I don't care at all. I have experienced much better minimum fps on BF3 with default clocked entry-mid level Radeon HD 7790 1GB than with the 2GB GTX 670 OC at ~1200 MHz on 1080p all medium and high. You just can't believe on fps numbers what reviewers show. At least I can't most of the time if not all. This was probably because of BF3's DirectCompute support. You never know what surprise you are gonna get. However in all other games we tested 670 was indeed superior. Yes 1080 with bruteforce seems faster and will give much better fps on screen and internet, but quality is what matters to me at least and I've seen mare numbers aren't enough. This is why I'll always buy technically superior hardware.
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