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What is the likelyhood that NVIDIA will support freesync/adaptive sync or will allow AMD cards to use Gsync monitors within the next few years? - Page 3

post #21 of 32
Best benefit with G-Sync is Nvidia's implementation of variable overdrive, to sync with the current refresh rate, to minimize ghosting artifacts. For some reason the FreeSync monitors struggles to implement this. Unusually ****ty situation to buy a monitor today, especially if it's expensive, and you want the best variable refresh rate solution while still supporting open standards.

Unfortunately locked ecosystems have reached monitors.
post #22 of 32
Quote:
Originally Posted by Syntaxvgm View Post

At any point soon do you think the technologies with overlap in any way and NVIDIA will stop this proprietary, anti-competitive crap? To where I can get an adaptive sync display and use it with both cards or somehow use an AMD card with my current gsync display? Or some kind of hack to make it work?
Nvidia is trying to lock down the market as always, they sell those gsync cards for quite a hefty price to monitor makers and make money from it. While Nvidia has high market share in high end PC GPUs overall their GPU market share globally across all platforms is low so they are more or less operating like Apple and locking the market down with proprietary technologies be it software or hardware solutions.

While AMD has both CPU and GPU and a bigger market share globally it makes much more sense for them to cooperate with the many partners they have a create open standards and technologies, SW and HW, that anyone can use and implement, including competition in some segments like Nvidia or Intel.

The problem right now is that monitor makers are targeted by Nvidia marketing to buy their gsync boards and put them into monitors. Where as Freesync is open and anyone can implement it, no one is forcing them to do so, they don't have to pay anyone for some special proprietary board etc. and there have been monitors that received a firmware update that enabled freesync, yes it's sometimes that easy.

On the other hand the gsync card pretty much plugs into an old monitor and takes over providing these advanced features so the monitor HW itself doesn't have them and since Nvidia doesn't want to support competitors GPUs they won't add Freesync to their gsync card and it is not profitable yet for monitor makers to offer both.

IMHO the way is to use open standards that anyone can use and force the proprietary expensive solutions out of the market. Personally I don't care for better v sync as above 80fps I can't see the tearing anyway and I would rather have super fast 120Hz+ 1440p with IPS and polarized filter than have those fancy sync options that may only add lag even if small or other inconsistencies. That is for gaming, sure some scrolling games and at 60fps sure can use adaptive sync to remove the tearing that becomes apparent on a 60Hz monitor.

Nvidia won't let off of that marketing and monitor makers would have to stop buying those gsync cards for that expensive solution to die. It may not even matter for a while that people won't buy gsync enabled monitors or even use gsync because Nvidia will just push marketing to the monitor makers and sell them those boards.

Another way is from custormers when say TVs will support the open standard freesync so you can have consoles and other devices with freesync, then when all your devices support freesync you kind of won't want to buy an expensive gsync GPU card with an expensive gsync monitor that can only be used with each other and won't work in adaptive sync mode with any of your other devices. This may take some time, AMD already has consoles at the moment so freesync will probably be supported there etc. and make it to a much wider market than the high end Nvidia products can.
post #23 of 32
well Gsync is more consistent then Freesync and doesnt leave the quality/scaler/Sync performance up to the monitor manufacturer

you can be sure Gsync will always work 100%



also as I said about IPS:

Gsync options for 27" 2560x1440 144Hz IPS:

Acer XB270HU
Acer XB271HU
ASUS PG279Q
Viewsonic XG2703-GS - upcoming
AOC AG271QG - upcoming


Freesync options for 27" 2560x1440 144Hz IPS:

Acer XF270HU (Ive heard this model has major Freesync scaler & ghosting issues)
ASUS MG279Q (only 35-90 Hz Freesync range here)
Viewsonic XG2703 - upcoming


5 vs 3
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post #24 of 32
Quote:
This may take some time, AMD already has consoles at the moment so freesync will probably be supported there
consoles dont need it, they have fixed framerate

do you ever hear about tearing vs sync issue on console ? I dont .. and if there is its minimal
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post #25 of 32
Quote:
Originally Posted by ChevChelios View Post

well Gsync is more consistent then Freesync and doesnt leave the quality/scaler/Sync performance up to the monitor manufacturer

you can be sure Gsync will always work 100%



also as I said about IPS:

Gsync options for 27" 2560x1440 144Hz IPS:

Acer XB270HU
Acer XB271HU
ASUS PG279Q
Viewsonic XG2703-GS - upcoming
AOC AG271QG - upcoming


Freesync options for 27" 2560x1440 144Hz IPS:

Acer XF270HU (Ive heard this model has major Freesync scaler & ghosting issues)
ASUS MG279Q (only 35-90 Hz Freesync range here)
Viewsonic XG2703 - upcoming


5 vs 3

You forgot the FreeSync Eizo FS2735.
post #26 of 32
ah I did yes, true, but its also like $1200-1300 or so
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post #27 of 32
Dropped in price in my country to around $800. However, no one seems to be buying it (probably why the price dropped). It's an excellent monitor, with far more quality buildwise, warranty, and more image settings, than any of the other competitors. However, using FreeSync, one has to set the overdrive manually based on how many fps you think you'll get in a game. Exactly that which G-Sync avoids with its variable overdrive.
post #28 of 32
Quote:
Originally Posted by ChevChelios View Post

consoles dont need it, they have fixed framerate

do you ever hear about tearing vs sync issue on console ? I dont .. and if there is its minimal

That may be true of the current generation of consoles. I would bet that most console games run on (locked) 30 fps only, which even their outdated hardware will deliver. However, for the upcoming console upgrades (PS4K and whatever MS has in the works) it might make sense for them to market 60fps, which then could certainly not be maintained constantly, thus making adaptive sync a viable option.
post #29 of 32
Quote:
Originally Posted by Mack42 View Post

Best benefit with G-Sync is Nvidia's implementation of variable overdrive, to sync with the current refresh rate, to minimize ghosting artifacts. For some reason the FreeSync monitors struggles to implement this. Unusually ****ty situation to buy a monitor today, especially if it's expensive, and you want the best variable refresh rate solution while still supporting open standards.

Unfortunately locked ecosystems have reached monitors.

Actually our FreeSync monitors have Over Drive working perfectly at all levels of refresh rates since day one launch and I believe some of the newer FreeSync monitors have over drive working well now, too - all equal to G-Sync's Over Drive solution at least in my eyes.

What Nvidia described in the G-Sync Module's Over Drive (Aka Nvidia Monitor Scalar) is actually how Over Drive can be configured to work in monitor scalars and was able to be done in FreeSync scalars, too.

At the end of the day - it is the monitor's vendors implementation/validation of FreeSync features and scalars vs Nvidia validating/implementing their G-Sync Module (scalars) before supplying to monitor vendors... which is something a normal scalar supplier is suppose to do anyway.


I think the only thing left that G-Sync has over FreeSync at the moment is support for Variable Refresh Rates for gaming in Windowed Mode - which is important for indie games. games using 3rd party support/updates or smaller game studios.
Edited by Peter Nixeus - 6/12/16 at 4:59pm
 
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post #30 of 32
Quote:
Actually our FreeSync monitors have Over Drive working perfectly at all levels of refresh rates since day one launch
which models are you talking about specifiically ?


it seems like with Freesync you need to do prior research about how good/bad the scaler implementation is and/or ghosting issues with Freesync on a specific model, whereas with Gsync you dont have to worry about that at all and "only" rolleyes.gif have to worry about panel image quality and QC issues (which is true for all monitors)


and yeah the windowed mode support, though that doesnt matter for some
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