Originally Posted by ToTheSun!
It really is. Tolerance and/or opinion don't matter when technology is objectively superior. SLI is better supported and has less frametime variance, on average, for the majority of games.
Saying otherwise is like telling people 60 Hz is as good as 144 Hz because you can't see the difference.
Except if that was true, you should be seeing an optometrist asap as there's something wrong with your eyes if you can't see the difference between 60hz and 144hz. Whether you appreciate or like the difference is another thing, however.
SLI is better for that, yes, but I also know I'm personally not sensitive to that, hence, FCAT results are meaningless to me when compared with the normal values as it'd take a lot more for me to notice the stuttering. It's not like FPS graphs where most of the people reading can easily tell and appreciate the difference, either.
To make myself clear, I'm not saying that CFX is as smooth as SLI: You can look at it scientifically and see the results for yourself, however what I am saying is that for a large minority at the very least, those results are meaningless as even CFX's latency is within the threshold of fluidity for those users, much like results over 60fps for 60Hz gamers...The results barely make any difference to your real world experience as long as the minimum FPS is 60.
Originally Posted by slavovid
isn't Vulkan supposed to provide a far better support for CFX/SLI
I remember reading (can't quote) that Vulkan will not only provide better support for multi GPU systems but in theory should be able to support multiple different GPU's and will allow us to even use Nvidia + AMD cards and even maybe an integrated Intel one at the same time spreading the game loads on the different Units?
Maybe it's far fetched in the future but sounds great.
Yup, Civ BE already supports it in Mantle. It essentially lets developers see both GPUs and dictate separate parts of the workload as they choose. We won't get as high of an FPS increase from a second card, but the latency should be much more like a single card and it becomes up to the game developer to provide multi-GPU support, not AMD/nVidia afaik.
Also, with Vulkan and DX12 you should be able to use one GPU per eye for VR headsets iirc. It makes sense to do it that way, regardless.