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[TFT Central] Asus Prototype - The First 4K 144Hz Monitor with DP 1.3 - Page 9

post #81 of 151
Quote:
Originally Posted by airisom2 View Post

Here are some numbers I ran:

27" 4K
Eyevision | Ideal DIstance:
20/20 | 21.1"
20/15 | 28.1"
20/25 | 16.9"

27" 1440p
20/20 | 31.6"
20/15 | 42.1"
20/25 | 25.3"

40" 4K
20/20 | 31.2
20/15 | 41.6"
20/25 | 25"

55" 4K
20/20 | 42.9"
20/15 | 57.2"
20/25 | 34.3"

27" 5K
20/20 | 15.8"
20/15 | 21.1"
20/25 | 12.6"

Those are the recommended distances required to utilize the resolution given the size (ie. they are effectually "retina" displays). If you're closer than that, you'll start to see pixels. If you're farther than that, then you will lose detail. I used this for the calculations.

PPI gives you less aliasing. Resolution gives you more absolute detail.

I use about the same methodology. My eyes are about 36" from my curved 55" 4K OLED. and it works out very well.

One thing that some people fail to mention is focus distance. It's quite a bit easier on the eyes to focus on a surface at 3 to 4 feet than it is 1 to 2 feet. ie: the 27" 5K Display is gorgeous but you don't really fully utilize the DPI at normal/comfortable sitting distances.
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post #82 of 151
Thread Starter 
Quote:
Originally Posted by Steeps5 View Post

So they're probably going to sell this at $1,800 you think?

The ASUS PG348Q is $1,300.

We have a 27" 4K IPS g-sync 60Hz as a baseline for $800.



32" 4K IPS g-sync is $1200, so I'm going to guess $1000 if it came out today. Of course I'm assuming g-sync here.
Edited by dubldwn - 6/2/16 at 2:47pm
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post #83 of 151
Quote:
Originally Posted by BradleyW View Post

Why is it pointless? 4K gives a sharp image and 144Hz, even at very low fps, is far more fluid than 60Hz with the addition of less input delay and no tearing. It's a win win. People think you need high fps for 144Hz. This is simply not true. It's a myth, a lie, yet so many really believe it. Usually it's the people who don't own a 100/120/144Hz panel. As for 60Hz, anything below 60 fps really adds to the tearing, delay, motion blur and stuttering at this noticably slower refresh cycle.

The size is the issue. Frankly for a 4k resolution anything below a 34" is a waste.

I'd love to see a 35" 21:9 curved 4k gsync at 144hz.
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post #84 of 151
Quote:
Originally Posted by littledonny View Post

It's not far more fluid. Motion blur is a function of fps, not refresh rate. You need more frames and more refreshes to make motion clarity increase.

Quote:
It's not far more fluid

Do you own a 144 Hz panel?
Quote:
Motion blur is a function of fps, not refresh rate. You need more frames and more refreshes to make motion clarity increase

You say it's not a funtion of refresh, yet you also say it is? Hmmmm...

Quote:
Originally Posted by jincuteguy View Post

So with a 144hz monitor, let say you have around 30fps in the game, it's still more "fluid" than compare to a 60hz at 30fps in game?

Yes that's correct. 144Hz @ 30 Hz gives "no tearing"," much better input response" and "reasonable motion clarity" over 60 Hz @ 30 FPS. In many games, 30 FPS locked at 144 Hz feels almost as smooth as a console locked at 30 FPS. I also own a FreeSync monitor and 144hz gets the job done over anything, with ease.
Edited by BradleyW - 6/2/16 at 5:10pm
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post #85 of 151
Quote:
Originally Posted by dubldwn View Post

We have a 27" 4K IPS g-sync 60Hz as a baseline for $800.



32" 4K IPS g-sync is $1200, so I'm going to guess $1000 if it came out today. Of course I'm assuming g-sync here.

They should come way down in cost, the companies simpyl charge that much because it is new tech so they want there to appear to be a significant barrier and quality perception. However, you can get 40, 50, 55, 65, and even 70" 4K IPS and VA panels in completed units for as little as $450, and the 70" stuff can go for as little as $1600 and still have profit margin. So there is no reason whatsoever for the computer monitors to be so ridiculously expensive other than the companies selling them want to make a bunch of profit on the models through huge markup.

BTW, those 65 and 70 models, are the balls to the wall 2016 versions even. 240Hz motion rate and HDR screens. Not cheap little pieces of junk. The 40" versions are used in actual computer monitors and could be had last year for $450.
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post #86 of 151
Quote:
Originally Posted by BradleyW View Post


Do you own a 144 Hz panel?
You say it's not a funtion of refresh, yet you also say it is? Hmmmm...
Yes that's correct. 144Hz @ 30 Hz gives "no tearing"," much better input response" and "reasonable motion clarity" over 60 Hz @ 30 FPS. In many games, 30 FPS locked at 144 Hz feels almost as smooth as a console locked at 30 FPS. I also own a FreeSync monitor and 144hz gets the job done over anything, with ease.

I've owned 4 panels with 100hz+ refresh rates.

I misspoke. It is a function of both, but increasing the refresh rate does not increase the motion clarity without also raising the frame rate.

Think about it. Motion clarity is proportional to the rate of change of the amount of visual information on the screen. Unless the GPU can render more frames and supply the display with more information, it is just repeating old frames (or adding partial frames which results in screen tear) in subsequent refreshes.
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post #87 of 151
Quote:
Originally Posted by littledonny View Post

I've owned 4 panels with 100hz+ refresh rates.

I misspoke. It is a function of both, but increasing the refresh rate does not increase the motion clarity without also raising the frame rate.

Think about it. Motion clarity is proportional to the rate of change of the amount of visual information on the screen. Unless the GPU can render more frames and supply the display with more information, it is just repeating old frames (or adding partial frames which results in screen tear) in subsequent refreshes.

You got it wrong.

Motion Clarity is the result of pixels swiftly shifting states between frames, the faster they swap states the more clarity you'll get, a 144Hz Gaming Monitor will always have more clarity than a 60Hz monitor when both are running at 60 FPS, and less input lag because of how the inherent way monitors work.

You could make an argument that a 1ms Overdrive Extreme G2G 60Hz monitor will look as clear as a 144Hz 6ms with lower overdrive presets.
post #88 of 151
Quote:
Originally Posted by Dargonplay View Post

You got it wrong.

Motion Clarity is the result of pixels swiftly shifting states between frames, the faster they swap states the more clarity you'll get, a 144Hz Gaming Monitor will always have more clarity than a 60Hz monitor when both are running at 60 FPS, and less input lag because of how the inherent way monitors work.

You could make an argument that a 1ms Overdrive Extreme G2G 60Hz monitor will look as clear as a 144Hz 6ms with lower overdrive presets.

Swapping states adds no motion information if the color information of the pixel doesn't change, which it won't until the GPU feeds the monitor a new frame.

Input lag may decrease, but motion clarity will not increase.
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post #89 of 151
Quote:
Originally Posted by littledonny View Post

Swapping states adds no motion information if the color information of the pixel doesn't change, which it won't until the GPU feeds the monitor a new frame.

Input lag may decrease, but motion clarity will not increase.

The average 144Hz panel @ 30 FPS has less motion blur compared to the average 60Hz panel @ 30 FPS. An image refreshing 144 times every second provides increased motion clarity. Higher FPS adds to that clarity.
Edited by BradleyW - 6/2/16 at 6:38pm
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post #90 of 151
Is there any chance of monitors achieving the same levels of deep blacks and image quality as TV's like the Samsung KS8000 / 9000 / etc? These TV's feature stuff like HDR, local dimming, nanocrystal, etc on top of deep blacks and it results in an INCREDIBLE picture. I feel TV's have pulled far ahead of monitors in terms of picture quality mad.gif

I don't care whether it's TN / IPS / VA / etc, all those technologies are confusing. But every time I look at my phone screen (Note 4) I'm reminded of how incredibly awesome the black levels, contrast and overall colors are literally 10x better than any monitor I've ever used. Mind you the phone is super-AMOLED so that's not exactly fair.
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