Originally Posted by Klocek001
IDK what happened to the dx11 chart I posted. my point was 1080 gains in dx12 async, 980ti does not.
DirectX 12 is not only async,the 1070 is a cutdown 1080,why it does not gain anything?
I think what we are seeing over there is DX12 with it's lower cpu overhead rather async compute.
In fact,look at the 4K benchmarks,DX11 vs DX12 on 1080 is 1 FPS difference.
Not to mention that as far im aware,all Pascal has of new regarding async is pre-emption,wich should just make the card not lose performance when facing async like Maxwell.
Honestly we need toggles like the one in Doom to be able to claim things about async,as of now most games lump async and DX12 toghether and those are two different things.