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[AS] Overwatch Sales Top Seven Million – One of the Most Successful Global Game Launches of All Time - Page 24

post #231 of 312
Quote:
Originally Posted by mdbsat View Post

All the arguing aside how are you all liking the game? Again as a casual FPS gamer I am really enjoying it and looking forward to all the free updates.

Yes.

The game is fun, when you get good enough you see its limitations, it could be much more fun and less frustrating if these limitations were lifted.

But all in all Overwatch is a great game, probably the most fun I've had in some time.
Quote:
Originally Posted by Mand12 View Post

No, they would not be "pretty much gone" because the tick rate only contributes a small fraction to the overall latency.
Quote:
Originally Posted by Mand12 View Post

Thinking you will get it from a higher tick rate, displays a complete misunderstanding of how netcode works, and the reality of basic laws of physics like the finite speed of light.
Quote:
Originally Posted by Mand12 View Post

It's STILL a small fraction of the overall pipeline.

rolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gifrolleyes.gif
Edited by Dargonplay - 6/16/16 at 12:22pm
post #232 of 312
Quote:
As far as server-to-player delay, there's only so much they can do. Yes, tick rate will help, and they're looking into improving it. But a large portion of that will just end up being server processing speed. Should it be faster? Sure, that would make things better, but it's not exactly the sort of thing they can flip a switch and fix.

Tick rate is most of the server delay right now, although overwatch 60hz is still like 20ms slower than CSGO which is one of the best optimized games right now
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post #233 of 312
Quote:
Originally Posted by Dargonplay View Post

Yes.

The game is fun, when you get good enough you see its limitations, it could be much more fun and less frustrating if these limitations were lifted.

But all in all Overwatch is a great game, probably the most fun I've had in some time.

OK, cool. Here is another question for you guys. I am currently using a viewsonic ips monitor @ 72hz that I bought 4 years ago. I want a new monitor and was going to get a Dell widescreen until I started playing Overwatch and learned it doesn't support the aspect ratio. As a casual FPS gamer who considers himself good, not great, would I see a difference if I were to get a 144Hz monitor?

If I am not an expert FPS player will this upgrade be worth it? Should I just get a 60Hz widescreen since that's what I wanted in the first place? I would like to keep my monitor purchase at $800 or less.

EDIT:
Will I gain any sort of advantage over people not playing at 144Hz.
Edited by mdbsat - 6/16/16 at 12:27pm
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post #234 of 312
I am sure they will update and fix things.
Currently their 60hz mode in custom games is still buggy and getting worked on so no way they will implement it for now.
There is a very likely possibility that it gets put into the other modes once it worked good.
post #235 of 312
Quote:
Originally Posted by Assirra View Post

I am sure they will update and fix things.
Currently their 60hz mode in custom games is still buggy and getting worked on so no way they will implement it for now.
There is a very likely possibility that it gets put into the other modes once it worked good.

They fixed the issue stopping almost everybody from enabling it last patch
Quote:
As a casual FPS gamer who considers himself good, not great, would I see a difference if I were to get a 144Hz monitor?

Yes. It's about comfort more than skill, though improvements from better monitor refresh rate, better mouse etc translate to improving faster as well
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post #236 of 312
Quote:
Originally Posted by mdbsat View Post

OK, cool. Here is another question for you guys. I am currently using a viewsonic ips monitor @ 72hz that I bought 4 years ago. I want a new monitor and was going to get a Dell widescreen until I started playing Overwatch and learned it doesn't support the aspect ratio. As a casual FPS gamer who considers himself good, not great, would I see a difference if I were to get a 144Hz monitor?

If I am not an expert FPS player will this upgrade be worth it? Should I just get a 60Hz widescreen since that's what I wanted in the first place? I would like to keep my monitor purchase at $800 or less.

I just came from a 27 1080P Asus to a DELL S2716DG 27" Gaming Monitor with WQHD 2560 x 1440 Resolution 144Hz Refresh Rate and NVIDIA G-Sync. Its not a blow your face off difference but things that run at high frame rates like above 80FPS with gysnc on are super duper buttery smooth. I think most people don't notice the difference Gsync and 144hz makes in smoothness until they experience it. Normal 60 hz with screen tearing is not unplayable or bad by any means its just not as good. Its a subtle upgrade that makes everything smoother.
post #237 of 312
Quote:
Originally Posted by mdbsat View Post

OK, cool. Here is another question for you guys. I am currently using a viewsonic ips monitor @ 72hz that I bought 4 years ago. I want a new monitor and was going to get a Dell widescreen until I started playing Overwatch and learned it doesn't support the aspect ratio. As a casual FPS gamer who considers himself good, not great, would I see a difference if I were to get a 144Hz monitor?

If I am not an expert FPS player will this upgrade be worth it? Should I just get a 60Hz widescreen since that's what I wanted in the first place? I would like to keep my monitor purchase at $800 or less.

I am an Ultrawide person my self so I will urge you to get a 3440x1440p 144Hz-165Hz when they come out with DP 1.4, if that's out of the quest a nice budget XG270HU 399$ 1440p 144Hz should be awesome for you, not the best in image quality from the TN pack like the XL2730Z but for its price you can't really complain.

Now regarding Refresh Rate, hell yes, you can see the difference even at lower framerates because the more refresh rate a monitor have the faster the pixel fall and rise times are, which means less blur when in motion, less ghosting and artifacts (Except for overshoot but that's another thing), also with a 144Hz you can enjoy FreeSync at any FPS from 10 to 143 FPS which is an incredible boost especially for casual players who don't want 500 FPS for input lag, OH, speaking about Input Lag, it's greatly GREATLY reduced from 60Hz to 144Hz 1ms response time (Not the same as monitor Input Lag), so much that it compares to how the Tick Rate would improve from 20Hz to 160Hz thumb.gif

The extra resolution is awesome as well, I never buy a monitor that can't do 144Hz as I value the refresh rate much more than resolution, so I buy the highest resolution and higher refresh rate monitor available at the time, Ultrawide is as important for me as resolution, also the difference from 120Hz and 144Hz I can absolutely notice 100% of the time when playing Overwatch, this is just me though.
Edited by Dargonplay - 6/16/16 at 12:33pm
post #238 of 312
Quote:
so much that it compares to how the Tick Rate would improve from 20Hz to 160Hz

Input lag difference between 60hz and 144hz (counting delay before monitor refresh alone) is ~10ms. 20hz to 60hz tickrate is a 33ms reduction (3.3x more)
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post #239 of 312
Quote:
Originally Posted by Cyro999 View Post

Input lag difference between 60hz and 144hz (counting delay before monitor refresh alone) is ~10ms. 20hz to 60hz tickrate is a 33ms reduction (3.3x more)



Ejem biggrin.gif

Viewsonic VP2772 is 60Hz, BenQ XL2720Z (Instant Mode) is 144Hz, same with Acer XB270HU.

Just for argument sake biggrin.gif

But yeah, this incredible input lag is not solely because refresh rate, as you can see on the "BenQ XL2720Z" without the Instant Mode which should give us a more direct look at how refresh rate improves Input Lag before skipping internal processing paths with instant mode.

10ms for the XL2720Z without skipping internal paths, and 30ms for the 60Hz VP2772.
Edited by Dargonplay - 6/16/16 at 12:51pm
post #240 of 312
I've been THOROUGHLY pleased with my XB270HU. 144 makes a huge difference, it doesn't seem like it should if you haven't tried it but it really does. G-Sync is also fantastic. Of course, ever since they added a real SLI profile, Overwatch is pegged at 143 FPS on my machine so I'm not seeing G-Sync really at all, but it matters a lot more on other games.
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