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[AS] Overwatch Sales Top Seven Million – One of the Most Successful Global Game Launches of All Time - Page 28

post #271 of 312
Quote:
Originally Posted by ChevChelios View Post

They were not new IPs


What are the best sales numbers in history for new IPs? Is 7 million in first week a record?

No clue. As a guess I would say one of the nintendo titles has the record. Wii Sports maybe? Destiny had some pretty jarring numbers as well, but no clue how those stack up Overwatch for new IP launches.

edit: to be fair nowadays there are only like two or three tops AAA new IP's released a year so it's almost a moot point in today's market that favors sequels so heavily over new IP's,
Edited by DNMock - 6/18/16 at 9:15am
post #272 of 312
okay so now that its been out a while, should i buy this game?
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post #273 of 312
Quote:
Originally Posted by buttface420 View Post

okay so now that its been out a while, should i buy this game?

So you can complain about the atrocious Tick Rate.

And because it's fun smile.gif
post #274 of 312
Quote:
Originally Posted by buttface420 View Post

okay so now that its been out a while, should i buy this game?

For sure. The game is a lot fun and well worth the $40. thumb.gif
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post #275 of 312
I still have fun with the game but i'm getting more ticked off rolleyes.gif by the 20hz tick rate each passing day.

If competitive sticks to 20hz i'll probably drop playing the game, it's that bad. It also doesn't help that i'm constantly getting packet loss and the little thunderbolt symbol flashing, i've checked things on my end and there no issues, so theirs definitely something up with them server side. I had no issues the first 1-2 weeks after launch, then after a few of their little updates/hotfixes i started getting these issues.
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post #276 of 312
Quote:
Originally Posted by Malinkadink View Post

I still have fun with the game but i'm getting more ticked off rolleyes.gif by the 20hz tick rate each passing day.

If competitive sticks to 20hz i'll probably drop playing the game, it's that bad. It also doesn't help that i'm constantly getting packet loss and the little thunderbolt symbol flashing, i've checked things on my end and there no issues, so theirs definitely something up with them server side. I had no issues the first 1-2 weeks after launch, then after a few of their little updates/hotfixes i started getting these issues.

Want to add that the 60Hz in custom mode is unplayable, it crashes once every 2-3 matches for me.

This game still needs a lot of work.
post #277 of 312
Quote:
Originally Posted by Malinkadink View Post

I still have fun with the game but i'm getting more ticked off rolleyes.gif by the 20hz tick rate each passing day.

If competitive sticks to 20hz i'll probably drop playing the game, it's that bad. It also doesn't help that i'm constantly getting packet loss and the little thunderbolt symbol flashing, i've checked things on my end and there no issues, so theirs definitely something up with them server side. I had no issues the first 1-2 weeks after launch, then after a few of their little updates/hotfixes i started getting these issues.

Check out this article from Bliz about traceroute and pathping etc. I would run tests to the closest server to you. If you are in the US there is only the one server listed once you select Overwatch. I think this will end up finding your issue. When I run a ping to the server I get 60MS of delay and I had all my friends who play do it to.. We all get 60MS.... I would say if you get around that things are normal. If not you may have an issue that one of the tests should bring to light.
https://us.battle.net/support/en/article/7648
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post #278 of 312
Quote:
Originally Posted by Dargonplay View Post

Want to add that the 60Hz in custom mode is unplayable, it crashes once every 2-3 matches for me.

This game still needs a lot of work.

Even if they introduce 60HZ outside of Custom Mode, people will still get shot behind walls unfortunately due to the excessively large hitboxes. Will be more minimal, but will still happen quite often.
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post #279 of 312
Quote:
Originally Posted by dmasteR View Post

Even if they introduce 60HZ outside of Custom Mode, people will still get shot behind walls unfortunately due to the excessively large hitboxes. Will be more minimal, but will still happen quite often.

Also the "favor the shooter" system means that when you or the other player have a high ping, you'll be shooting each other when the other person thinks they are behind a wall. Since you can't see the other players ping currently, people aren't realizing that most Australians are playing on the US servers with 200 ping. The matchmaking probably tries to not match you to Aussie games and vice versa, but groups throw that out... and I bet when someone leaves mid-match, it will throw anyone available in, despite their ping, to get the spot filled instantly.
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post #280 of 312
Surely in a game with a player base as massive as overwatches they do not pull in people that far from you regionally. That seems more like something you would see in a game with a player base in the thousands.
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