Originally Posted by Mattbag
You made some awesome points. I liked rogue galaxy and played it quite a bit a couple months back but only got maybe 33% done with it? And xenoblade was amazing on the Wii I put over 60 hours into it and was the first real Jap RPG that I enjoyed in a long long time.
As for the DS version of FF4 being to hard I completely agree. The GBA version also felt difificult but when I got the psp version of FF4 i didn't hesitate to grind my heart out and have no problem finishing the game.
6 8 and 12 will always be my favorite but I'm really hoping FF15 offers something that 13 didn't and thats a full immersive JRPG with Leveling trees that actually mean something and characters with a personality.
Look at the early FFs (FF1-3 on NES/Famicom). They aren't about story at all, they're about gameplay. In particular, resource management. You actually had to prepare for the long dungeons in FF1, stock up on healing items, conserve magic for the boss, and so on. It was more about battling, gaining levels, collecting treasure, and seeing how far you could make it in a dungeon without dying, or having to warp out to restore magic...
FF4 (aka 2) was the first one with a real story with characters. It worked because the characters had depth and weren't totally one dimensional. It has a legendary cast of characters, Cecil, Kain, Rydia, Edge, Rosa and so on. You could say the same thing about 6 that you mentioned, with Terra, Edgar, Sabin, Locke, Celes and so on. All of these characters were unique and had well defined personalities.
The reason those games were so good is that they couldn't get by on graphics/cutscenes alone, hell it wasn't even until FF7 that they had prerendered cutscenes. That's a good chunk of the classic series that didn't have them. They couldn't have fancy graphics, so instead they had great stories, characters, and gameplay. It's dumb because, you look at FF8 or FF9 which had some of the most amazing prerendered sequences in any game ever, up to that point. Just phenomenal graphics. Cost millions of dollars to make. You look at it now and it looks like crap. There's a reason the 16-bit FFs are so highly regarded to this day, whereas 8 and 9 regularly are at the bottom of FF ranking lists. (As much as I loved 9).
Now they make the games for graphics first, everything else second. They can't even make a battle system that's competent and allows you to control your whole team at once. So, my hopes for FF15 are not high unless they make the battle system much better than the trailers show. There was an interview with the director where he basically said "if the battles are basically mashing one button, I'm okay with that." (No joke, look it up.) On top of the battles, they really need some unique characters (e.g. they probably need Yoshi taka Amano to do character design again). They need a better script writer, FF6 had a great story and it had none of this "fal'Cie' "Focus" 'Pulse Fal'cie" crap. Stop making up words and obscuring the plot with buzzwords and write a coherent story.
Sorry, but imo the only thing that would redeem or save Final Fantasy in my book is a return to turn-based battles in a medieval game world with design by Amano. Unfortunately, that will never happen, but that does basically describe Bravely Default and Bravely Second... hey.. my brother let me borrow his copy of Bravely Default... he really says I should play it. Maybe I'll do that and just forget Final Fantasy.Edited by neurotix - 6/14/16 at 10:43am