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Let's Compile all 3360/3366 and their release dates for everyone - Page 45

post #441 of 739
Quote:
Originally Posted by m0uz View Post

Apart from the sensor responsiveness and some people hating the feeling of smoothing, are there any other negatives to it?

No. It is just the fact that you know there is/might be something unnecessary, even if that is something that (most likely) can't even be noticed.

Sad to say but in scenarios like this, ignorance is bliss. At least for me.

Quote:
Originally Posted by qsxcv View Post

well no one really knows but logitech/pixart

Yeah, but I don't think it's far-fetched to think 3366 (SROM) is better "somehow". Unless you meant something else?

Quote:
Originally Posted by Athrutep View Post

Warning: Spoiler! (Click to show)
Well, i said that because most people who play fps games and care about this. are low sense gamers who are sensitive to things like that. While playing at high sense, it tends to make things harder to notice. And most high sense gamers never questioned their decision and just stuck to it from the day they started playing with default settings.

Also most games nowadays have such bad support for sensitivity (most have effed up sliderbars with predetermined notches, god i hate those.) where the lowest possible setting is still super fast. So it forces me to play with 400-800dpi unless i want a sense of 4cm/360. So yea anyone playing with 2000dpi probably doesnt care about those things or is unable to tell the difference. Of course there are exceptions to the rule. Also the higher the dpi the more room there is for false readings and errors. at least it was like that in the past. so yea

So i think that my argument is quite valid in regards to that.

I don't know any competitive FPS where sliders/sensitivity settings would be so terrible. Casual games might have but then again, mouse input in those games is messed up anyways so it doesn't really even matter.
post #442 of 739
well my guess would be that 3360 and 3366 are virtually identical below 2000dpi
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post #443 of 739
My Mionix Naos 7000 is starting to die (broken buttons) and I'm looking for a replacement.
I have huge hands - and the Naos is barely big enough.

Anything with one of these good sensors you could recommend?
 
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post #444 of 739
Quote:
Originally Posted by xioros View Post

My Mionix Naos 7000 is starting to die (broken buttons) and I'm looking for a replacement.
I have huge hands - and the Naos is barely big enough.

Anything with one of these good sensors you could recommend?

The TT Ventus optical will be the largest so far.

If you really have huge hands I assume you fingertip grip the naos, in that case most of these mice are fine if you are willing to pull your pinky in.
post #445 of 739
Quote:
Originally Posted by trism View Post

I don't know any competitive FPS where sliders/sensitivity settings would be so terrible. Casual games might have but then again, mouse input in those games is messed up anyways so it doesn't really even matter.

BF4 has one of the most retarded sliders (it's not even linear) in history for a game that at least has some sense of competition.

Then again I don't see any reason atm to use anything beyond 1600 dpi, I tend to use 800 atm myself.
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post #446 of 739
Quote:
Originally Posted by xioros View Post

My Mionix Naos 7000 is starting to die (broken buttons) and I'm looking for a replacement.
I have huge hands - and the Naos is barely big enough.

Anything with one of these good sensors you could recommend?

Former Mionix Naos 7000 user here. Bought several mice looking for a suitable replacement. For me, the Logitech G900 has been the only thing other than the Naos 7000 that doesn't give me hand cramps within a matter of hours. I had to alter my grip slightly and I still wish I had a shelf for my pinky, but it is big enough to accommodate my similarly large hands. If your grip is similar to how mine was on the Naos, then the G900 may work for you too. One thing I like better about the G900 as compared to the Naos shape is that it has a much more ample rear end that allows for better contact with my lower palm, giving an overall improved grip with better control, if only lacking slightly in comfort due to lack of pinky shelf.
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post #447 of 739
Quote:
Originally Posted by trism View Post

I don't know any competitive FPS where sliders/sensitivity settings would be so terrible. Casual games might have but then again, mouse input in those games is messed up anyways so it doesn't really even matter.

Well unfortunately almost every game nowadays (most even come out with acceleration enabled or have some build in acceleration that you cant get rid of). Overwatch (not precise enough, only full numbers), Battlefield (good luck finding your old mouse sense after reinstalling windows. unless you backed up your config and or remember your sense from your config), Rainbow **** siege (not precise enough again. also feels like garbage ingame compared to counter strike or quake). And more, almost all require you to go into the config files and change it there, if it even lets you (overwatch doesnt for example). Imagine Counter strike with a sliderbar and you can only pick between mouse sense 1.2.3.4.5.6-. That would definitely be bad.

But yea my main point was that almost anyone who plays with 2000dpi and above is most likely gonna be a high sense gamer. And it is extremely difficult to notice flaws like that with high sense. Low sense gamers are much more aware of those things and nitpick way more. So i doubt that a high sense gamer that uses 2000dpi and above on a 3360 would complain about it feeling inferior to logitechs 3366 version at 2000dpi and above.

Most competitive gamers or people who take gaming serious, play at medium to low sense and usually use 400dpi or 800dpi anyways.


Maybe i am just overly annoyed. But i think whoever came up with sliderbars and predetermined notches for mouse sensitivity needs to be fired. Sliderbars in general on pc are something that shouldn't be a thing. Valve did it right, give us a god damn console so we can change whatever we want in increments that we think are right.
Edited by Athrutep - 7/25/16 at 4:06pm
post #448 of 739
You can set decimal sensitivities in OW now, but still feels weird compared to raw input in cs go.
post #449 of 739
Quote:
Originally Posted by costilletas View Post

You can set decimal sensitivities in OW now, but still feels weird compared to raw input in cs go.

I didn't know that, that is a good change. But yea i totally agree that aiming in overwatch feels sorta floaty compared to quake , cs , tribes and such (maybe something in their engine?). But then however Overwatch doesn't need pinpoint precise aim anyways, it is more about raw target acquisition than super high accuracy (But you are definitely right).
post #450 of 739
Thread Starter 
It doesn't feel floaty lol, your frame rate is low or high variance. My OW feels similar to cs and any other game with raw input

If you fps is lower you'll feel more laggy and that's about it. Also while the game is "easier" at top level there's definitely aim required to make a difference
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