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[AMD] RSC 16.6.1 Out Now! (6th June 2016 - Inc. DS3 CFX) - Page 16

post #151 of 191
Quote:
Originally Posted by Bauxno View Post

Nice!! Tkns a lot

Ya I went back to 16.5. 3 no mo' issues
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post #152 of 191
Quote:
Originally Posted by the9quad View Post

Being a gameworks title does not keep AMD from working with a games developer. Resources do. Not sure why you have an attitude, didn't mean to hurt your friend I guess...
Leaving this here for you...

https://www.youtube.com/watch?v=ZcF36_qMd8M
post #153 of 191
Quote:
Originally Posted by NightAntilli View Post

Leaving this here for you...

https://www.youtube.com/watch?v=ZcF36_qMd8M

Thanks for leaving a video of a youtube guy as your proof....

Like I said, AMD can still work with the developer. They don't have access to gameworks libraries, but that doesnt stop them from working with a game developer.
post #154 of 191
I was finally able to update the drivers on my system. I held back on 15.11.1 for a while because I didnt have time to troubleshoot why my screens were going black or starting out of range.

I use VSR daily on my 1600x900 monitors to 1920x1080 however even when I disable VSR and install new driver it would still try to start the monitors out of range after installing the new driver. Plus also had to disable any USB monitors I have connected at the time as they would conflict. Lastly had to delete the monitor profiles and finally was good to go.

With this driver it seems a lot of things were smoothed out from the last driver in relation to what I do with my computer, I dont tend to play newer games of late since they cant hold my interest.

With Mass Effect 2 + ALOT Hi-Res Texture pack + 3200x1800 + 8xxEQ MSAA I get a constant 60 FPS and so I am quite happy with it, game looks better than ever before.
    
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post #155 of 191
Quote:
Originally Posted by the9quad View Post

Thanks for leaving a video of a youtube guy as your proof....

Like I said, AMD can still work with the developer. They don't have access to gameworks libraries, but that doesnt stop them from working with a game developer.

I think they are doing this on purpose. They want to blame GW for not working with devs. It seems all GW games run bad on AMD not because of GW but because AMD seems to have much lower priority towards fixing them.
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post #156 of 191
Quote:
Originally Posted by ZealotKi11er View Post

I think they are doing this on purpose. They want to blame GW for not working with devs. It seems all GW games run bad on AMD not because of GW but because AMD seems to have much lower priority towards fixing them.

You guys are something else lol. Weve already gone thru this and weve even shown a video. Here is all you need to watch, dont comment back without watching it. Its 100% true and 100% right.

https://www.youtube.com/watch?v=ZcF36_qMd8M
    
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post #157 of 191
Quote:
Originally Posted by bluej511 View Post

You guys are something else lol. Weve already gone thru this and weve even shown a video. Here is all you need to watch, dont comment back without watching it. Its 100% true and 100% right.

https://www.youtube.com/watch?v=ZcF36_qMd8M

I have seen the video. I am just talking from experience. AMD seems to care less for GW games. I am not talking about GW features. Those are stupid. Everyone turns them off. I am talking about the base game.
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post #158 of 191
Looking good for AMD.
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post #159 of 191
Quote:
Originally Posted by ZealotKi11er View Post

I have seen the video. I am just talking from experience. AMD seems to care less for GW games. I am not talking about GW features. Those are stupid. Everyone turns them off. I am talking about the base game.

If the base game is still HEAVY in tessellation, what can AMD do since tessellation is a HARDWARE issue lol. This is why if the rx480 is WAY better in tessellation ill upgrade right away.

Its like if AMD made a game that relies on async compute HEAVILY and i mean the way ngreedia uses tessellation, and have it cripple nvidia cards. All hell would break loose and nvidia users would blame AMD and start rioting. AMD could simply just say oh suck it up, join us in the developement but were still going to use async compute. Then what can nvidia do lol.

Its a lose-lose situation for pc gamers who arent millionaires and buy 800$ graphic cards every 2 years.
    
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post #160 of 191
Quote:
Originally Posted by bluej511 View Post

Quote:
Originally Posted by ZealotKi11er View Post

I have seen the video. I am just talking from experience. AMD seems to care less for GW games. I am not talking about GW features. Those are stupid. Everyone turns them off. I am talking about the base game.

If the base game is still HEAVY in tessellation, what can AMD do since tessellation is a HARDWARE issue lol. This is why if the rx480 is WAY better in tessellation ill upgrade right away.

Its like if AMD made a game that relies on async compute HEAVILY and i mean the way ngreedia uses tessellation, and have it cripple nvidia cards. All hell would break loose and nvidia users would blame AMD and start rioting. AMD could simply just say oh suck it up, join us in the developement but were still going to use async compute. Then what can nvidia do lol.

Its a lose-lose situation for pc gamers who arent millionaires and buy 800$ graphic cards every 2 years.

Can always limit tessellation in drivers.
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