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[AMD] RSC 16.6.1 Out Now! (6th June 2016 - Inc. DS3 CFX) - Page 18

post #171 of 191
Quote:
Originally Posted by sugarhell View Post

You have this opinion because probably you never actually tried to debug dll files and in general middlewares without the source code.

They can optimize and debug through their pipeline but the source code is only optimized for Nvidia architecture so you can't do much.

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post #172 of 191
Quote:
Originally Posted by sugarhell View Post

You have this opinion because probably you never actually tried to debug dll files and in general middlewares without the source code.

They can optimize and debug through their pipeline but the source code is only optimized for Nvidia architecture so you can't do much.

Who said anything about AMD bothering to optimize GW? I said GW games. Witcher 3 for example runs worse on AMD even without GW.
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post #173 of 191
Quote:
Originally Posted by ZealotKi11er View Post

Who said anything about AMD bothering to optimize GW? I said GW games. Witcher 3 for example runs worse on AMD even without GW.

I am not so sure about that.

https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_1070/20.html

Without hairworks.

And if we move to 4k on fallout 4 (cpu bottleneck on the other resolutions) it's the same.

https://www.techpowerup.com/reviews/NVIDIA/GeForce_GTX_1070/13.html
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post #174 of 191
looks like .6.6.1 drivers hate my system, the install immediately fails. Reverting back...
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post #175 of 191
Quote:
Originally Posted by sugarhell View Post

You have this opinion because probably you never actually tried to debug dll files and in general middlewares without the source code.

They can optimize and debug through their pipeline but the source code is only optimized for Nvidia architecture so you can't do much.

Have the opinion because up until recently AMD was late with day one drivers, and devs said AMD didnt work with them.
post #176 of 191
Quote:
Originally Posted by the9quad View Post

Have the opinion because up until recently AMD was late with day one drivers, and devs said AMD didnt work with them.

You can have an opinion based on speculations or actual facts. I don't care about marketing stuffs because most of the time i choose the facts.

AMD was always late with their drivers but this is a totally different thing than GW optimizations . Especially with witcher 3 they said that cd project released a new version of Witcher 3 one month before the release with gameworks stuff that hammered amd performance.

You can have any opinion you want but it's a suicide to not optimize for such a big pc AAA game.

It's not like that nvidia drivers are better. I change constantly and there is a great number of different bugs especially with multigpus.
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post #177 of 191
Quote:
Originally Posted by sugarhell View Post

You have this opinion because probably you never actually tried to debug dll files and in general middlewares without the source code.

They can optimize and debug through their pipeline but the source code is only optimized for Nvidia architecture so you can't do much.
but you can "optimize" the architecture/coding for extreme tessellation
Quote:
Why all this complexity? In graphics we have to deal with data amplification that creates lots of variable workloads. Each drawcall may generate a different amount of triangles. The amount of vertices after clipping is different from what our triangles were originally made of. After back-face and depth culling, not all triangles may need pixels on the screen. The screen size of a triangle can mean it requires millions of pixels or none at all.

Nvidia does it
post #178 of 191
Quote:
Originally Posted by PontiacGTX View Post

but you can "optimize" the architecture/coding for extreme tessellation
Nvidia does it

Nvidia discards many of the micro polygons or fill them with a single color . I think the first iteration was with fermi but it needs a hardware solution.

Amd will start doing it with polaris.
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post #179 of 191
Quote:
Originally Posted by sugarhell View Post

Nvidia discards many of the micro polygons or fill them with a single color . I think the first iteration was with fermi but it needs a hardware solution.

Amd will start doing it with polaris.
it would be interesting a comparison in Extreme Tessellation and check if AMD gets ahead nvidia and if nvidia would be using if they even lose with it
post #180 of 191
Quote:
Originally Posted by PontiacGTX View Post

it would be interesting a comparison in Extreme Tessellation and check if AMD gets ahead nvidia and if nvidia would be using if they even lose with it

You can read this paper : http://graphics.stanford.edu/papers/tzpyramid/tzpyramid.pdf

It's based on the reyes algorithm and logic .
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