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[AMD] RSC 16.6.1 Out Now! (6th June 2016 - Inc. DS3 CFX) - Page 9

post #81 of 191
Quote:
Im gonna have to try witcher 3 out, i have a feeling it will work just fine with crossfire on my system. I have a gog code somewhere im gonna look for it
I imagine that's the same feeling I had before I started up Watch Dogs for the first time. It went away fairly quickly.
post #82 of 191
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Originally Posted by Pyrotagonist View Post

I imagine that's the same feeling I had before I started up Watch Dogs for the first time. It went away fairly quickly.

Idk why but that game ran BETTER on my 7850 then it does on my r9 390. Either that game really needs an SSD or upping the graphic quality just destroys that game.
    
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post #83 of 191
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Originally Posted by Wovermars1996 View Post

I tried playing BF4 a couple weeks ago and the game launched fine in DX11 but when I switched to mantle and restarted the game, it would just crash.

Delete the Mantle Cache in Documents BF4.
post #84 of 191
Quote:
Originally Posted by xer0h0ur View Post

Can attest. Dying Light took ages to work properly for me in Tri-Fire.
The developer had to release a patch first, that's why it took so long, 4-5 months after release.
Quote:
30 Apr, 2015
Patch 1.5.2 release notes - Crossfire performance fix
Community Announcements - Modlin_Techland
(Windows only)
- Fixed performance issues for Crossfire hardware setups
post #85 of 191
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Originally Posted by Final8ty View Post

The developer had to release a patch first, that's why it took so long, 4-5 months after release.

The issue is and continues to be AMD doesn't have the resources to be involved like Nvidia does. They tend to act like every game is a surprise.

Also we still didn't have CFX that great with that patch, I don't believe it correctly worked until July 8th of that year with the catalyst 15.7's....

AMD Catalyst™ 15.7 includes enhancement for the following games since AMD Catalyst™ Omega:
Battlefield: Hardline
Evolve
Far Cry® 4
Lords of the Fallen
Project CARS
Total War: Attila
Alien: Isolation™
Assassin's Creed® Unity
Civilization®: Beyond Earth™
FIFA 2015
GRID Autosport
Ryse: Son of Rome
Talos Principle
The Crew
Grand Theft Auto V
Dying Light
The Witcher® 3: Wild Hunt


Heck it took AMD over a year to fix farcry 3 crossfire and it still sucked.
Edited by the9quad - 6/9/16 at 3:29pm
post #86 of 191
Quote:
Originally Posted by the9quad View Post

The issue is and continues to be AMD doesn't have the resources to be involved like Nvidia does. They tend to act like every game is a surprise.

Also we still didn't have CFX that great with that patch, I don't believe it correctly worked until July 8th of that year with the catalyst 15.7's....

AMD Catalyst™ 15.7 includes enhancement for the following games since AMD Catalyst™ Omega:
Battlefield: Hardline
Evolve
Far Cry® 4
Lords of the Fallen
Project CARS
Total War: Attila
Alien: Isolation™
Assassin's Creed® Unity
Civilization®: Beyond Earth™
FIFA 2015
GRID Autosport
Ryse: Son of Rome
Talos Principle
The Crew
Grand Theft Auto V
Dying Light
The Witcher® 3: Wild Hunt


Heck it took AMD over a year to fix farcry 3 crossfire and it still sucked.

FC3 sucked, FC4 sucked even more. I I think they finally fixed FC4 though but not 100%. I can wait 2 years really if I know they are going to fix. Good thing was I could play FC3 and FC4 with single 290X @ 1440p just fine.
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post #87 of 191
Quote:
Originally Posted by the9quad View Post

The issue is and continues to be AMD doesn't have the resources to be involved like Nvidia does. They tend to act like every game is a surprise.

Also we still didn't have CFX that great with that patch, I don't believe it correctly worked until July 8th of that year with the catalyst 15.7's....
Dying Light

Dying Light is a Gameworks title so resources have nothing to do with it in this case, I quoted and replied to a specific comment about Dying Light and gave a specific reply, i don't care for the general resources discussions, im bored to death of it now.
Edited by Final8ty - 6/11/16 at 12:12am
post #88 of 191
Quote:
Originally Posted by Final8ty View Post

Dying Light is a Gameworks title so resources have nothing to do with it in this case, I quoted and replied to a specific comment about Dying Light and gave a specific reply, i don't care for the general resources discussions, im bored to death of it now.


Being a gameworks title does not keep AMD from working with a games developer. Resources do. Not sure why you have an attitude, didn't mean to hurt your friend I guess...
post #89 of 191
Quote:
Originally Posted by the9quad View Post

Being a gameworks title does not keep AMD from working with a games developer. Resources do. Not sure why you have an attitude, didn't mean to hurt your friend I guess...

I have no attitude, you gave a general response to a specific reply and no AMD has yet to be able to work with developers before launch on NV sponsored titles, i know of 2 occasions where AMDs code has been rejected by the developer because of the contract with NV,
So i will agree to disagree and my last word to you on the matter.
Edited by Final8ty - 6/11/16 at 7:41am
post #90 of 191
Quote:
Originally Posted by the9quad View Post

Being a gameworks title does not keep AMD from working with a games developer. Resources do. Not sure why you have an attitude, didn't mean to hurt your friend I guess...

What it means as 2015/2016 has shown is that AMD is work less with a Developer of such games. These is no reason GW game to run worse in AMD if GW features are off but they mostly do.
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