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Is gsync with the 100 dollar premium? - Page 3

post #21 of 31
I just had this debate myself and ended up with the Dell S2716DG. I have only gotten to game on it for a few hours so far but coming from 1080P 60hz to 1440P at 144hz with Gsync so far seems really nice and things seem buttery smooth. My display doesn't seem to have any of the noted issues people have experienced with it. No dead pixels or discoloration and no issues with the TN panel. I actually have a 24in IPS monitor as my second and I don't really think they are all they are cracked up to be. Not sure how much it had to do with it but I played Overwatch last night and had my first very enjoyable experience that I felt like I did really well on. Not sure if it was the Gsync smoothing things out for me but I felt like I could judge shots and movement better than I could before. I have a place holder GTX 760 in my rig right now so I can use the Gsync while waiting for a 1070. It can only do 120hz due to a hardware limitation but for Overwatch which is what I am playing right now it is good enough for solid 60fps maxed at 1440P.
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post #22 of 31
Quote:
Originally Posted by Chargeit View Post

Quote:
Originally Posted by MikeDuffy View Post

Wait - gsync is only a $100 premium?

Can you give me the model of this mysterious monitor?

There is nothing stopping Nvidia from supporting adaptive-sync at all - it's already available on so many more monitors.

Here's one that's only $379. Around $100 more then a normal gaming monitor in the size/res range.

http://www.newegg.com/Product/Product.aspx?Item=N82E16824160226
This is actually the exact same monitor, panel and all, as the G2460PF, the only difference being the PF is the freesync version, and it's $210 on amazon.

https://www.amazon.com/AOC-G2460PF-24-Inch-Gaming-Monitor/dp/B01BV1XBEI/

With that said, I see no problem with the price difference, as gsync is flawless while freesync as I said before has issues, so you get what you pay for.
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post #23 of 31

Until AMD implements fullscreen-windowed mode FreeSync, and OpenCL support on Torch gets anywhere near CUDA performance, GSync is utterly worth the premium over FreeSync.

post #24 of 31
I paid for G-Sync and I'm not disappointed. At all.
    
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post #25 of 31
Quote:
Originally Posted by PsYcHo29388 View Post

I own a freesync monitor, rather than gsync, but when freesync works correctly it can turn a choppy feeling game (The Division in my case) into an almost smooth as butter experience at frame rates low and high (50-100)

If gsync has absolutely 0 problems with every game and works no matter what, then I say it's worth the price premium. Freesync doesn't cost any extra most of the time but some games have problems with it to the point where it is better to just play with it off.

What games? Freesync works in crossfire perfectly in every game i play. Maybe you just had a bad screen that needed rma
Edited by Tgrove - 6/14/16 at 4:27am
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post #26 of 31
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Yokai Onmyoji
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post #27 of 31
Quote:
Originally Posted by Tgrove View Post

Quote:
Originally Posted by PsYcHo29388 View Post

I own a freesync monitor, rather than gsync, but when freesync works correctly it can turn a choppy feeling game (The Division in my case) into an almost smooth as butter experience at frame rates low and high (50-100)

If gsync has absolutely 0 problems with every game and works no matter what, then I say it's worth the price premium. Freesync doesn't cost any extra most of the time but some games have problems with it to the point where it is better to just play with it off.

What games? Freesync works in crossfire perfectly in every game i play. Maybe you just had a bad screen that needed rma
I really am hoping this is the case, as it is the reason I did an RMA to begin with. Regardless, I have only seen one bad thing about gsync so far, which is what Tgrove posted, and after reading the entire thread, it seems to be fixable, while the freesync issues I've seen over at r/AMD can only be fixed with driver updates.
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post #28 of 31
Theres more quirks like that with g sync. Is it no 0% problematic. I have seen g sync users say it doesnt work well with every game.

So what are the freesync issues you keep talking about?
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post #29 of 31
Gsync works fine as in it removes screen tearing. What it doesn't do is magically make every game butter smooth no matter the fps. If a game stutters then Gsync won't cover it up.

It's more like running a game without Vsync, without worrying about screen tearing. Even without Vsync a game can stutter. Gsync can't fix that.

As for fame pacing, I think there's only so much that can be done. If you're running a game and jumping between 30 - 120+ fps then there's nothing that will prevent you from noticing those massive fps jumps. Well, maybe if you're using a controller vs kb&m.

Now, gsync experiences likely vary based on the screen/res. I've only used Vsync on my 1440p XB270HU, and my 21:9 X34. On the XB270HU I spent most of my time in AAA games at 70 - 90 fps. On the X34 it depends on the game, but, around 60 with peaks in the 80's and drops in the 40's sounds about right. If I were on a 1080p screen I'd likely be experiencing 100+ fps in most of the games I play and always having a butter smooth experience.

I'd say the biggest difference between running Gsync and not running it is I don't have to put forth the effort from the get go setting up games. The main settings I have to worry about are graphical settings in game. I don't have to dig around in Nvidia control panel, or rivatunner tweaking stuff until I realize I spent my game time adjusting settings.


Options for controlling screen tear,

Vsync - Drops more fps then needed

Triple buffering - Drops less fps then Vsync, but, adds noticeable input lag. Some games work out better then others.

Adaptive Vsync - Turns Vsync on if at or above refresh rate. Turns off if under. Works out well if you're running mostly at your refresh rate. If you spend more of your time under then you might as well not use Adaptive since you'll get screen tearing.

FPS limiting - Does nothing for screen tearing though always something to play with when trying to get a game running perfect.

Gsync - Removes screen tearing without the need for any of the above methods. Does not cause you to drop unneeded fps. Does not add latency like triple buffering does. Can be set to on or off once you hit monitors max refresh (kind of a grey spot, since at max refresh you are no longer using Gsync). Has a low point where it will start doubling frames to keep the game screen tear free (another grey spot since this is displaying the same image on screen multiple times).


It's funny because as I get more used to Gsync I start questioning if I need it. Then I run a game on my other computer that isn't pulling a perfect 60 fps and remember the reason. Gsync makes crap easier once you accept it for what it is. Something to remove the need to use all the other crap and just get to gaming. Least that's what it is to me and I now need it.
     
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post #30 of 31
100 dollars I can see it being worth that. I wish it only cost that where I live.

Here the MG279Q is 692 dollars and the pg279q is a 1000 dollars.

Live in Denmark. and gsync and a slightly better build quality isnt worth 300 dollars.
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