Fire Strike Ultra,
1070 Scaling: 1.82
1080 Scaling: 1.8
Leaving out the other sythetic benches because they're pretty similar
100% 1070 Scaling; 1.94 // Impressive
100% 1080 Scaling; 1.81
150% 1070 Scaling; 1.89
150% 1080 Scaling; 1.73
200% 1070 Scaling 1.83
200% 1080 Scaling 1.89
1080p High 1070 Scaling; 1.06 //Just ***
1080p High 1080 Scaling; 0.87 //Scaling backwards
1080p Crazy 1070 Scaling; 1.51 //This setting only made the single graphics card perform worse, why is this?
1080p Crazy 1080 Scaling; 1.3 //The 1080sli tops out at the same~ speed as 1070sli
1600p High 1070 Scaling; 1.23
1600p High 1080 Scaling; 1.02 //Similar situation as the last settings benched
1600p Crazy 1070 Scaling; 1.64
1600p Crazy 1080 Scaling; 1.52
I did not calculate The division, Maybe I will add that later
The results are pretty interesting, Middle earth seems to be really well optimised for SLI and doesn't seem to have any clear bottlenecks. AotS however shows no scaling at all on the lowest setting benched and seems to hit a brick wall at 75~fps. The single 1080 seems to get 10~fps more.
I think I can see why AMD chose to feature this game in so many of their slides other than the obvious dx12 async and whatnot. If you ask me then I think AMD knew that Nvidia would have trouble getting good scores in AotS. Two weaker cards in sli could easely get 60fps (Look at the pro duo for example) and then show off the 1080 at 75fps and make some bold statements.
Edited by Yttrium - 6/11/16 at 2:23pm