Quote:That's a bit harsh.
While you may not feel obligated to enlighten these "ignorant millions", try to understand that because one knows exactly what you mean or were thinking when making such statements that without explaining your reasoning, or providing sources, that you will appear hostile. And since we're on the internet, you are by default assumed to be a troll or spreading misinformation.
Do note that I am not disagreeing with you, but I'm also not agreeing with you either. Please take this constructive criticism into consideration in the future.
Please do not reply to this portion of my post, as this discussion does not belong here and thus it is completely off topic.
In my opinion, what I think most people mean when "gaming" is used in this context is done to group both single and multithreaded performance for any usage that does not scale beyond 4 cores and/or 8 threads. Emphasis on the context. In this case it's related to CPUs.
Just because an application is multithreaded does not mean it will use all of a CPU's threads. For example, the Dolphin emulator does support multiple threads, but only 3 and no more. In this case it's better to have a "gaming" CPU because they will generally have better single thread performance which is more desirable than more threads in this situation. I think this is what you were implying with your "definitive roles" statement, so forgive me if I'm just repeating your intent.