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[Youtube] MASS EFFECT: ANDROMEDA Official EA Play 2016 Video - Page 6

post #51 of 67
Quote:
Originally Posted by Alvarado View Post

https://twitter.com/GambleMike/status/742448411111096320

Looks like this confirms the female main character.

She better be a transgender plantkin.
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post #52 of 67
why do they keep on designing and animating the human body like its some action figure wth.gif

Processed By eBay with ImageMagick, z1.1.0. ||B2
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post #53 of 67
Quote:
Originally Posted by Robenger View Post

I can't wait to see how they inject gender politics in the game. I for one hope to play as a panromantic, demisexual, otherkin who identifies as a submarine.
you....I like you. biggrin.gif
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post #54 of 67
Hopefully choices actually matter this time around, not just odd cameos and short dialogues.
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post #55 of 67
Quote:
Originally Posted by ToTheSun! View Post

I'd like you to name a game, besides GTA V, that looks as beautiful and realistic as BF4 and scales performance vs quality as well across different hardware.

The Witcher 3. Note that DA:I was built on the same Frostbite 4 engine as BF4 and scales like trash.

FPS games are an extremely poor choice for examining quality vs performance as they generally all use static light sources, allowing for pre-rendered baked in shadows, insted of dynamically generated shadows and lighting, small areas limiting the terrain changes and number of textures and meshes, among other things. Basically there isn't very much going on under the hood to inhibit performance.
post #56 of 67
Quote:
Originally Posted by DNMock View Post

Quote:
Originally Posted by ToTheSun! View Post

I'd like you to name a game, besides GTA V, that looks as beautiful and realistic as BF4 and scales performance vs quality as well across different hardware.

The Witcher 3. Note that DA:I was built on the same Frostbite 4 engine as BF4 and scales like trash.

FPS games are an extremely poor choice for examining quality vs performance as they generally all use static light sources, allowing for pre-rendered baked in shadows, insted of dynamically generated shadows and lighting, small areas limiting the terrain changes and number of textures and meshes, among other things. Basically there isn't very much going on under the hood to inhibit performance.
DA:I did not use "Frostbite 4".

Also, i didn't choose BF4 because it's an FPS (not that it matters; what you implied about FPS titles is silly to the max). I chose it because it set the standard for graphics fidelity when it came out. And you can be sure it'll be another 2 years after the launch of BF1 (and, possibly, ME:A) before another engine catches up.

In fact, various FPS titles throughout gaming history have set the benchmark for quality for their era/year.
Edited by ToTheSun! - 6/15/16 at 10:32am
    
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post #57 of 67
I believe there is not a single 3D pc game out there that does not use Shadow mapping right now.
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post #58 of 67
Quote:
Originally Posted by ToTheSun! View Post

DA:I did not use "Frostbite 4".

Also, i didn't choose BF4 because it's an FPS (not that it matters; what you implied about FPS titles is silly to the max). I chose it because it set the standard for graphics fidelity when it came out. And you can be sure it'll be another 2 years after the launch of BF1 (and, possibly, ME:A) before another engine catches up.

In fact, various FPS titles throughout gaming history have set the benchmark for quality for their era/year.

Yup, my bad, it was Frostbite 3, not Frostbite 4. That's my bad and thanks for the correction thumb.gif

As for the FPS quality benchmarks, of course an FPS should set the benchmark for quality for precisely the reasons I stated. An open world 3rd person action game has way more mechanics, textures, shaders, etc etc to handle simultaneously than Battlefield or CoD type FPS games do. The less total amount of stuff the system has to handle the more quality can be dumped into the things being used.
post #59 of 67
Quote:
Originally Posted by ToTheSun! View Post

DA:I did not use "Frostbite 4".
It's Frostbite 3.

edit - Ninja'd wink.gif
post #60 of 67
E3 info dump from Reddit:

UPDATE: JUST ADDED THE SOURCES. IF WE COULD GET THIS INFO MOVED INTO THE ANDROMEDA MEGATHREAD THAT'D BE AWESOME!
EA Play Trailer
-The new ship is called the Tempest. It's small enough to land on planets
-Asari, Salarians, Krogan etc are all in Andromeda
-The Mako has a boost feature
-Biotics are back
-You can switch shoulders during combat
-Facial animations are smoother/more detailed
-There is more than one Ark
-Before leaving, the Arks were located above Earth
-Passengers on the Ark have been kept in some kind of stasis during the journey. Female character is first to wake up


Mac Walters (YouTube Live at E3)
-Characters are a huge focus, Frostbite allows them to create more detailed characters
-The dialogue system will be familiar but they want to push the envelope with new mechanics
-There will be an 'evolution' of the morality system
-The protagonist's name is Ryder
-The woman at the end of the EA Play video is a FemRyder
-The goal of this game is to move forward. There will be callbacks to the trilogy however
-Ryder has a family. This family ties into the storyline (Maybe siblings, parents etc)
-ME3 multiplayer was a surprising success but they understand that fans didn't like how it tied into the single player, aims to improve this
-Development in the game is in the final stretch, they only want to show stuff that's totally finished and polished
-The Mako is the only vehicle in the game

Polygon and IGN interviews with Mac Walters/Aaryn Flynn (Article 1) (Article 2) (Article 3)
-Mass Effect 3's ending and your decisions won't affect Andromeda
-Relationships and romances will be more realistic
-Friendships and romances will take into account character temperaments. Some may be harder to talk to.
-Romance won't be limited to checking in a few times, then getting a romance scene.
-Mass Effect Andromeda is a story about becoming a hero
-The characters will be much younger and untested, drawing from themes of feeling out of depth or like an outcast
-Humanity are the aliens this time, it's the story of a stranger in a strange land
-BioWare are aiming for a character that is more than just a typical space marine, someone who recognises the impact their presence is having
-Instead of your character already knowing a lot about the Galaxy like Shepard, you're going to be discovering all of this stuff with them
-You won't have the kind of support Shepard would have. You're not exactly a Spectre this time
-The story of the game will be more personal this time, even though the scale is still grand
-The trilogy will act as a foundational background, but won't be a focus. There will be explainations for new players on what Krogans are, what mass effect field are etc.
-The trilogy was about a cinematic, grand, space opera with a titular character. With Andromeda they want to move away from this
-Instead of saying "You are this person" it's about saying "This is your role and this is the way you can play it"
-Andromeda will still be a human centric story, as it gives the player a foothold in the alien narrative
-In ME1, humans found themselves to be the underdogs in a larger galaxy, and this is ultimately a core theme of Mass Effect, not just the trilogy
-BioWare kept trying to solve the vehicle problem in the trilogy, but this time they've made it a core focus and tried to fix it early in development
-The online component will have no impact on the main story this time. There will be more positive ties between the singleplayer and multiplayer
-The core elements of branching dialogue, relationship building, exploration etc will remain intact
-Andromeda will feel like you're playing Mass Effect for the first time, as the setting/characters are new and unfamiliar, yet nostalgic to returning fans


Yanick Roy (Twitter Feed) and (Interview Translation)
-RPG elements are of course still there, allowing the player to control the story their way
-BioWare aren't worried about moving on from Shepard, they believe that as long as all the core elements of Mass Effect are there, people will play it
-There will be companions with 'loyalty' missions and new ways to get to know them
-The multiplayer will be similar to ME3's but with more freedom, dynamic gameplay and 'chaos'
-There will be more customisation than we've seen before. We can "own" our environments
-Andromeda is their biggest game ever. Exploration is a major factor, similar to what they tried to achieve in ME1
-Planets will have essentially one biome, inspired by planets from things like Star Wars
-There will be different ways to communicate with the races of Andromeda. Diplomacy, aggressiveness, combat etc
-The order in which you do quests/talk to people may also influence opinion of you and humanity
-We will be able to choose male/female, but they want to go a little bit further with this. More details to come soon
-The female Ryder isn't exactly the default face. There is a bit of a twist this time around but they can't say more yet
-The protagonist's role will be vast, their goal is to find a new home for humanity and the other races accompanying them, requiring a character of many qualities
-There will be references to the trilogy, but not so much as to flood new players with information
-The way the translators will understand the languages of the Andromeda species will be explained

Aaryn Flynn (PlayStation Access) and (Inside Playstation)
-The trip to Andromeda has taken a really really long time (hundereds of years)
-The game draws parallels to today's space exploration advancements/themes
-The N7 character has nothing to do with Shepard
-New species. Some old, some new, some completely mysterious
-Choices will affect the species you encounter
-Planetary exploration is essentially the same mechanic as ME1, but much MUCH bigger/better with more freedom
-There's much more to the Tempest than meets the eye
-The 'Ark' is a huge part of the story, not just where Ryder wakes up
-Main character will be human, you can choose to play as a male/female Ryder
-There is a sense of continuity in the Mass Effect universe, despite starting fresh in a new Galaxy
-Mass Effect Andromeda is story/characters first, then with a large focus on seamless loading, exploration
-Frostbite has forced them to rebuild everything from the ground up, it's a clean slate in more ways than one
-Mass Effect VR is a possibility

Apologies if a lot of this has already been said before. That said, if you hear anything else, let me know. Cheers!
EDIT: New Info (Various Sources such as Twitter and news websites)

-Same-Sex romances are still there
-Info about the collectors edition is coming this fall
-As the game runs Frostbite, the PC hardware requirements will be similar to that of Battlefront and Inquisition
-More news may be coming in weeks instead of months. -Codex entries will be detailed and in-depth as usual. -Armour/Prop references should be coming soon. Keep an eye on @GambleMike's and @ConalPierse's Twitter feeds
NEW Kotaku Article
-BioWare want to bring back the awe of exploration and meeting new aliens for the first time
-The twist of Andromeda is that this time you don't really have any right to be there. The natives are going to be saying "Who are you?"
-The team is trying to blend the cinematic, linear missions of before with a richer, more open world experience. "We don’t want you to feel like you’ve landed on the planet with one objective and then leave the planet. We want you to spend some time there.”
-The game is bigger in almost every way
-BioWare want us to guess, scour for clues, keep us hungry for details (Hence this post, goddamnit BioWare)
-The T-shirt Mac Walters was wearing at E3 is a vague clue (I'm assuming the AI stands for ARKCON Initiative)
-BioWare are determined to nail the ending this time. This one's important so I'll quote it for you guys:
-“I think it’s fair to say we are very sensitive on the project about our ending. And there's a lot of internal focus testing on it as well,” Walters said. “That’s probably something we’re more aware of and we’re paying more attention to it for sure. It’s changed in that regard.”


https://www.reddit.com/r/masseffect/comments/4o2p0z/everything_weve_learnt_about_andromeda_from_e3/
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