Originally Posted by Gunderman456
Bethesda has never gone over 5 years until the next Elder Scrolls. I don't want a remaster, I would have expected Elder Scrolls 6 by now.
Mark my words, ES VI is next year and may be teased with the release of the remaster, even if its not through the press. (eg. Leftover code from ES IV in the remaster.)
My line of thinking is that the last few FO4 DLCs will come out before we get an announcement with 3-6 months from that until release, and that it'll be a big one. My line of thinking from leaks is that it'll be in Valenwood (Project Greenheart, as a formerly discounted leak
has been given some credit as Nuka World has been proven at this point) and maybe even Summerset Isles and/or Elsweyr to continue/finish the Thalmor plot. Even if it's just Valenwood I'll be very excited...Wood Elves are my favourite TES race.
Originally Posted by Imglidinhere
How is it a shameless cashgrab? Skyrim is only 32-bit. You have a 4GB GPU? It can't even use the full Vram allocation your GPU has. Most mods nowadays that force the game engine to run slower will now be a piece of cake for the new engine. Besides, they already said all existing users of the current game will be upgraded for free.
If it breaks mods, that's what you have to accept. Game updates are going to break any fan-made work temporarily, BUT even if it does break it, if modders are curious enough, they might very well see to updating their mods to the new engine.
I for one want to see what the new game engine has to offer for Skyrim. >w> Game is still pretty as is.
Exactly, and the good news is that plenty of Skyrim modders have found it easy to port to FO4. It really looks like this time around they did a bunch of massive engine updates internally to Skyrim and then once they had that where they wanted it, made FO4 off of the engine which also makes me hopeful that at least smaller mods may not even need to be updated if the part they change made it through unaltered. (eg. Something like a weapon mod might actually work perfectly/with a few patched lines of code while something like Midas might need a larger update given that the magic spell effects are updated to DX11 volumetric rendering, but if the old DX9 rendering code is still there they may work just without looking as great)
Originally Posted by Neilthran
Why do you think the new engine will make mods run better? how do you know? the fallout 4 engine it's not better in anyway. It's has more graphical effects, but that's it.
Wrong. Just completely wrong. FO4 looks better and runs smoother on my machine than Skyrim, it has more consistent core usage (Skyrim both with and without ini mods is typically 100% on two cores during the initial load, then 70% on one core and 20-30% on another while FO4 without any mods gets to 100% during the initial load then sits at 70-80% on one core and 20-30% on my 3 other cores) and is 64bit which gets rid of all sorts of memory issues that ENB and Shesons memory patch just don't fix. Like LAA, it's a workaround that is better than nothing at all but not full 64bit. You're making it sound like all they did was code in a few DX11 effects then make the game. This isn't the case...Look at large scale battle videos for example: FO4 gets to thousands of NPCs before it starts really lagging but Skyrim only hundreds, that shows massive improvements in CPU utilization and how scripts are run alone.
Let me try to put this in perspective for you: 64bit allows it to get larger and larger textures, bigger meshes, more scripts (especially with the better CPU utilisation) as time goes on even compared to enb...And if enb is ported to this it could enable even better effects than the old Skyrim+enb was capable of. This is massive for modding and I'll happily take even a year of waiting for good compatibility given the potential here.
Originally Posted by Faster_is_better
Does Bethesda not have 2 teams (at least) for their games? Seems they would at least have dedicated teams for TES and Fallout at this point.
Anyway, meh on this. It would be nice IF they actually do some engine improvements/upgrades, but if its more like a "patch 1.10 uber edition" then this is not exciting at all.
Very nice that original owners can get it free though if they have all DLC or Legendary edition already. That's a good move
iirc they have one team that works on different parts of both projects at the same time.
So Skyrim came out and while the programmers were updating and patching that/making its DLC, the art and engine departments were starting on FO4. Likewise once the concept artists finished their part in FO4 and its DLC (Likely months ago/maybe even last year) they probably started work on TES VI, and at this point I'd say that they've got their engine team working on TES VIs engine updates but the bulk of their programmers working on Nuka World and both Workshop DLCs for FO4 along with this.
And yes, this will be Skyrim but DX11 and 64bit for the main part.
Originally Posted by PostalTwinkie
I hope Bethesda has asked themselves the following question...."What can this offer that modded Skyrim doesn't already offer?"
I also hope they have the right answer.
Extra scope for new mods.