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Razer announces new $399.99 open source VR headset - Page 4

post #31 of 38
Quote:
Originally Posted by Ganf View Post

Only pleased to see this because it means there will be a very healthy community making cracks for both Rift and Vive exclusive games to make them work on other/all headsets.

Really hate how these companies are dividing the market. It's facepunch worthy.

From the reading I have done today the SteamVR stuff is very compatible but the Oculus stuff is still in the works. It is very much like the DK kits back in the day though, functionality is hit or miss as it is still in development.

I like the modular aspect of this headset, the HMD can grow with future development.
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post #32 of 38
Quote:
Originally Posted by Ganf View Post

Only pleased to see this because it means there will be a very healthy community making cracks for both Rift and Vive exclusive games to make them work on other/all headsets.

Really hate how these companies are dividing the market. It's facepunch worthy.

I know some games don't work on the Rift because it hasn't got proper roomscale, but I haven't heard of any Vive 'exclusives' for any other reason. It's only Faceboculus that's pulling the exclusive games crap.
post #33 of 38
jeez its still a facehugger design, can we torch it with fire already?
post #34 of 38
Having both the Rift and Vive, I can say that VR can get a little boring without room scale. Maybe that will change when the resolutions aren't so pixelated. After the VR "wow" factor wears off, I actually prefer gaming on a 4K OLED over gaming on the rift. That's not the case with room scale, because it adds a whole other dimension of playing.

IMO, If you are interested in VR, just spend the $800 and get the vive to get the full experience with room scale. They ship almost immediately now, no more waiting.
Quote:
Originally Posted by Tobiman View Post

$400 is still way too much for a VR headset, imo.

Spoken like someone who has never experienced VR.
Quote:
Originally Posted by Tobiman View Post

No, i'm not. You don't need a massive team of engineers to build a decent VR headset. The only reason why they are even expensive now is because a lot of the hardware is custom. As more VR headsets are released and there's more standardization in the industry, they will drop in price.

lol, no. They are expensive because they have dual 1080 X 1200 OLED screens in them. OLED is still a very expensive and premium technology. Yes, they might come out with some LED/LCD VR headset, but it's going to be a huge immersion breaker with the inferior PQ quality that LED/LCD offers. Infinite contrast is very important for immersion.
Edited by Murlocke - 6/13/16 at 10:56pm
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post #35 of 38
Quote:
Originally Posted by Tobiman View Post

No, i'm not. You don't need a massive team of engineers to build a decent VR headset. The only reason why they are even expensive now is because a lot of the hardware is custom. As more VR headsets are released and there's more standardization in the industry, they will drop in price.

Now you are talking. But you have to realize that you can't expect this now or in near future, as any new technology it will be expensive. I actually want a headset that costs 2k on one condition, I don't want to see any pixels, current resolution is just sad.
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post #36 of 38
do i need to run razer synapse in the background??

if so, i'll pass.

i don't even use it for my deathadder.
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post #37 of 38
$400 is a price I could pull the trigger on.
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post #38 of 38
4K roomscale or bust, price be damned.
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