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[TV] Project Scorpio is a 4K-capable, VR-ready Xbox One Launching Next Fall - Page 15

post #141 of 148
Quote:
Originally Posted by Flash Gordon View Post

I was hoping when I read his comment that he was trolling but I have a deep and concerned feeling that he wasn't rolleyes.gif

Jesus...I mean...c'mon...

Pretty sure he just read the headline and went straight to comment
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Sorry AMD
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post #142 of 148
Quote:
Originally Posted by LoLomgbbq View Post

Quote:
Originally Posted by Toque View Post

Tell that to my nephews who just got an XBONE less than 5 months and now have to justify to Santa why he should have to pay another $300 USD less than a year later.

Hes not missing out on anything other than better gfx, which apparently console gamers dont care about as much. Games are backwards compatible.

Nobody is missing out on anything other than bragging rights.


I think people are missing the point that the Xbone S is exactly the same processing hardware as the regular Xbone, even people with 4K TV's won't necessarily have better looking games (HDR is not common in budget 4K displays).

There is no good reason to upgrade to the S model outside of UHD Bluray support.
post #143 of 148
Quote:
Originally Posted by Toque View Post

Tell that to my nephews who just got an XBONE less than 5 months and now have to justify to Santa why he should have to pay another $300 USD less than a year later.

If they waiting 3 years to get an Xbox One, they can wait 3 years to get the upgrade. Or they can stop being lazy hippies and go get a job and get one them self.
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post #144 of 148
I'm heavily leaning on a cut down Zen 8c/16t CPU and Crossfire Polaris 10. AMD did speak of trying to get more devs to work on multi-gpu and more cores/threads.
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post #145 of 148
looks like Scorpio won't have exclusives , meaning all games will be available on Xbox consoles + windows 10
post #146 of 148
Quote:
Originally Posted by ILoveHighDPI View Post

I think people are missing the point that the Xbone S is exactly the same processing hardware as the regular Xbone, even people with 4K TV's won't necessarily have better looking games (HDR is not common in budget 4K displays).

There is no good reason to upgrade to the S model outside of UHD Bluray support.

I think it's new silicon because they're advertising it's HDR ready.
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post #147 of 148
Quote:
Originally Posted by umeng2002 View Post

Quote:
Originally Posted by ILoveHighDPI View Post

I think people are missing the point that the Xbone S is exactly the same processing hardware as the regular Xbone, even people with 4K TV's won't necessarily have better looking games (HDR is not common in budget 4K displays).

There is no good reason to upgrade to the S model outside of UHD Bluray support.

I think it's new silicon because they're advertising it's HDR ready.

We can be confident that it's using the new smaller manufacturing node, but Microsoft hasn't commented on whether or not the processing specs are any different.

I have yet to read anything that says you need different processing hardware to do HDR. For example, every GPU on the market has had 10 bit color support for years now, 10 bit support on monitors is actually not terribly uncommon, but professional software is generally the only thing that uses it.

From the little I can find on the subject it's almost no difference in processing, colors are already calculated using higher bitrates and just about the only thing that changes between 10 bit or 8 bit is the amount of data sent across the cable.
I have heard that HDR is a separate command set from normal color data, but that shouldn't change how 3D graphics are rendered, it just changes the amount of data recorded per-pixel. (So, I guess you would want a bigger frame buffer?)

It would be interesting to see some benchmarks of Alien Isolation comparing 8-bit vs. 10-bit, but I seriously doubt there would be any difference.
Edited by ILoveHighDPI - 6/14/16 at 4:50pm
post #148 of 148
Quote:
Originally Posted by ILoveHighDPI View Post

We can be confident that it's using the new smaller manufacturing node, but Microsoft hasn't commented on whether or not the processing specs are any different.

I have yet to read anything that says you need different processing hardware to do HDR. For example, every GPU on the market has had 10 bit color support for years now, 10 bit support on monitors is actually not terribly uncommon, but professional software is generally the only thing that uses it.

From the little I can find on the subject it's almost no difference in processing, colors are already calculated using higher bitrates and just about the only thing that changes between 10 bit or 8 bit is the amount of data sent across the cable.
I have heard that HDR is a separate command set from normal color data, but that shouldn't change how 3D graphics are rendered, it just changes the amount of data recorded per-pixel. (So, I guess you would want a bigger frame buffer?)

It would be interesting to see some benchmarks of Alien Isolation comparing 8-bit vs. 10-bit, but I seriously doubt there would be any difference.

I think it has to do with the video output encoding. Not a high enough HDMI spec on the current X1. I think it's HDMI 1.4. Even then, the SoC might not even be able to output the HDR info it can calculate.
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