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[TV] Project Scorpio is a 4K-capable, VR-ready Xbox One Launching Next Fall - Page 8

post #71 of 148
Quote:
Originally Posted by ZealotKi11er View Post

4K30 is very possible. Problem is that if they use similar CPU they will have problem with 60Hz gaming.

It is a given.

Xbox Scorpio is 5 times as powerful as the Xbox One. 4K 30fps should be absolutely no problem

You are right about the 60fps part if they have the same or only slightly better CPU.
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post #72 of 148
Quote:
Originally Posted by zealord View Post

Quote:
Originally Posted by KillaCrow View Post

But how much is Project Scorpio going to cost?

I feel like 599$

Don't know why, but 599$ is the number that appears before my eyes when I close them and think about Xbox Scorpio

Personally, I see it more expensive than $599.

It's like having a Zen CPU with a 980 Ti in a package and then some next year. Even if it's $800, it's going to amazing because it means developers will push graphics and it will be cross compatible for us PC people! Much less downgrades on the PC versions.

thumb.gif
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post #73 of 148
Quote:
Originally Posted by ZealotKi11er View Post

4K30 is very possible. Problem is that if they use similar CPU they will have problem with 60Hz gaming.

Depends on the game, and how well they use the hardware. The Battlefield, Call of Duty, Forza and Halo games (for example) already run 60 FPS on the XB1; most don't run at 1080p, but that's due to the GPU.
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post #74 of 148
Quote:
Originally Posted by tp4tissue View Post

As a PC-Gamer..

We secretly wish PC gaming would die.. Upgrading components is stupid.. I DON"T WANT to keep doing this.. it's not fun.... biggrin.gif


They should also release a WIN MODE... where all the graphics settings are tunable on the xbox 2.. get my 300 fps, to frag some newbs..


Then we're in the CPU bound area again though sigh...............................

NO!!!!!!!!!!!!!!!.

As a PC gamer, I'll always stay with the PC, upgrading as and when necessary.
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post #75 of 148
All of these predictions on performance are pie in the sky at this point. Remember TFLOPS are only useful for comparing cards with identical architecture. Sure, you can get an idea, but you're not going to be exact. Presuming the Scorpio is running Polaris or possibly a cut down Vega, you'd have to compare it to something Polaris or Vega. Guess what, we don't have either one of those in hand with which to compare it!

On another note, waiting as long as Microsoft is waiting to release this upgrade, but then having all games playable on Xbox One and Xbox Scorpio seems stupid to me. The timing is simply terrible. It puts the upgraded console near the normal end of a console generation, but not quite there. I understand that it's still a bit early for the next generation at the end of 2017, as you wouldn't have made your money off the generation and you don't want to piss off your customer base and your developers who are just getting the hang of the system and how to fully squeeze all the performance out of it. However, that's got to be some serious development costs to produce this machine.

I think that Sony has the better idea on this. Of course, they are changing platforms as well, but it doesn't seem like it's as extreme. They will also be first to market by a wide margin. If this is truly about VR and 4K media playback, I think Sony has the better idea. I still think both consoles are going to piss off parents who don't want to shell out more money for their kids to have a console that plays the same games that the old one does.
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post #76 of 148
No one is going to put a Vega GPU in a console. It would not be cost effective. 256bus, full Polaris 10 chip with puma cores, maybe puma+ cores overclocked to somewhere 2.2-2.5Ghz with 8GbB of GDDR5X at 10gbs.

This is what scorpio very likely to be.
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post #77 of 148
Wow..... I have both xbox one and ps4 I play the ps4 ALOT more. I planned to buy a NEO ASAP but now its looking like I'll have to buy both a new and an XBOX scorpio this loosk too good to be true and too bad for my wallet
post #78 of 148
Quote:
Originally Posted by Syan48306 View Post

Personally, I see it more expensive than $599.

It's like having a Zen CPU with a 980 Ti in a package and then some next year. Even if it's $800, it's going to amazing because it means developers will push graphics and it will be cross compatible for us PC people! Much less downgrades on the PC versions.

thumb.gif

nah comparing Nvidia GPUs from mid 2015 to console hardware of end of 2017 doesn't quite work.

More than 600$ would be a bad move from MS imho. Then less power and cheaper price point would've made more sense.

4,5 TFLOP + 399$ is better than 6 TFLOP + 599$ (for consoles)
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post #79 of 148
Quote:
Originally Posted by Gungnir View Post

It probably is, but the CPU is contributing almost nothing to that number. Remember that while high-end GPUs can easily push well over 5 theoretical TFLOPS, CPUs can't even hit a tenth of that; and I highly doubt the Scorpio is going to pack the i7-EE or high-clocked Zen 8-core that it'd need to get anywhere near even that.
They said 4k, not 4k at 60Hz. Considering that 6 TFLOPS means Scorpio has at minimum an overclocked Polaris 10 (or, perhaps more likely, Vega), which, from the looks of it, is pretty close to a Fury in performance, 4k30 seems perfectly reasonable on heavier titles.

You do have a good point about the GPU VS CPU TFLOPS. Also 4k 30FPS is likely reachable with the claimed specs of XBS. TBH though I really do not believe a word MS & Sony says anymore regarding their gaming consoles since the XB1 & PS4 fell so short of what they were claiming. That is why I am so skeptical of the claimed specs of the scorpio. If I do take into consideration they are targeting this for a release next fall it becomes more feasible to me. By then we should have Vega & Nvidia's next big hitter in the wild so 6TFLOPS won't seem such a high value for consoles. Food for thought, still I am very skeptical about it.
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post #80 of 148
Quote:
Originally Posted by zealord View Post

Quote:
Originally Posted by Juub View Post

Being coded to the metal didn't help Xbox One a lot.

By the looks of it, the Xbox One Scorpio GPU will be more powerful than the 980 Ti.

Some games looked allright for a 1.2TFLOP GPU like Ryse.
Quote:
Originally Posted by buttface420 View Post

really? you honestly believe it will be better than a 980ti? if so maybe i will buy one of them. but what if its a huge disappointment?

Some games might look better. I can't predict how DX12 and vulkan will shape PC gaming in 2017.

Does the GTX 980 Ti support HDR? It doesn't does it? I don't know.

6 TFLOPS is a lot for a console coming from a 1.2 TFLOP Xbox One. It's 5 times the performance of an Xbox One and 1080p -> 4K doesn't need a 5 times performance increase.

I think Xbox Scorpio sounds great smile.gif

That's kind of beside the point.

The Xbone S is almost the biggest announcement of E3 because it announces HDR support (and I'm assuming that also means 10 bit color).

Right now Alien Isolation is one of the only games on the market that supports 10 bit color, but does anyone care? Not really. Why don't people care? You need every component in an ecosystem to support that kind of advancement before it becomes relevant, GPU, Display, and Software.
No individual PC developer or component manufacturer can make that happen, but Microsoft can basically flip a switch and say "all of our future hardware and software will support this".
Yes, Microsoft is relying on the fact that the movie industry already decided to adopt these standards, but the lack of standardisation on PC means that even after all the right components are available it's still going to take a lot longer for everyone to get on board.
This is the kind of rapid change that you can introduce on a console ecosystem that helps move the entire industry forward.

And the same applies to 4K.
Except that the boost in resolution is going to be much more significant to gameplay, it enables game environments with a level of finesse that wasn't possible before. At 1080p there is no such thing as "a spec of dust", you either have a lump or a fog. Right now drops of water don't exist in games, blood "spray" is almost entirely represented by smears that look like buckets of paint. Bugs basically all fall into categories of either "black dots" or spiders the size of a dinner plate, there's no inbetween because it's impossible to convey detail of that level.
4K environments are going to be able to have subtlety like never before, both in close range and distant interactions.
The standard acceptable distance of interactions is going to go up with the distnace that interactions can be accurately represented on screen. Sure, none of that level design is actually prohibited right now, but it's not fair to be asked to look for things you can't possibly see.
It won't be immediately apparent, but the level of immersion in games is going to go up.
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