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[TT] Reality Razer's new HDK 2 VR headset matches Oculus Rift specs for $200 less

post #1 of 32
Thread Starter 
Don't know if posted already but imagine 480cfx + razer vr hdk for under 1000$ biggrin.gif
Quote:
Total resolution of 2160x1200? Check. Refresh rate of 90Hz? Check. 110-degree field of view? Yep. Low-persistence OLED display? Sure. 360-degree tracking? You know it. Clearly Razer wants to compete on a level playing field, but they're also undercutting the Oculus Rift by a staggering $200.
http://www.tweaktown.com/news/52558/razers-new-hdk-2-vr-headset-matches-oculus-rift-specs-200-less/index.html
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post #2 of 32
That sounds truly like the promised "start of cheap VR" we were waiting for so long. Competition is always great news!
post #3 of 32
Just what I was waiting for. Hopefully Vive pricing follows. I'd love to pick one up for ~$500.
post #4 of 32
I personally don't see the appeal. After owning the Vive for a month now, room scale is an absolute must for VR. My rift sits in the corner collecting dust, and this is more or less a copy of the rift - without the many exclusive titles the rift has. Sure, it's the cheapest VR solution on the market... but I'd just suggest saving if you want VR and can't afford the Vive right now.

On a positive note, it's great that someone is undercutting rift with a product that is basically the exact same. Oculus is ruining VR with exclusive titles. The more companies that support openVR, the faster oculus with die out or give in.
Quote:
Originally Posted by Owari View Post

Just what I was waiting for. Hopefully Vive pricing follows. I'd love to pick one up for ~$500.

With the Vive you get two very expensive motion tracking controllers and 2 complex lighthouses to mount on the walls. The controllers alone are estimated to be $120 a piece when you can buy them individually. Assuming the Vive headset cost $400, your already at $640, and the 2 lighthouses will make up most of that $160 remaining difference. The $800 is justified, and the price isn't dropping anytime soon because they are currently the ONLY VR company that supports room scale.

Plus, they only just caught up to preorders last week, and it's about to launch in stores soon. It's selling like hotcakes at it's current price. Microcenter gets a few in every now and then, and they sell out within the same day. tongue.gif
Edited by Murlocke - 6/14/16 at 3:04am
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post #5 of 32
Thread Starter 
Quote:
Originally Posted by Murlocke View Post

I personally don't see the appeal. After owning the Vive for a month now, room scale is an absolute must for VR. My rift sits in the corner collecting dust, and this is more or less a copy of the rift - without the many exclusive titles the rift has. Sure, it's the cheapest VR solution on the market... but I'd just suggest saving if you want VR and can't afford the Vive.

On a positive note, it's great that someone is undercutting rift with a product that is basically the exact same. Oculus is going to ruining VR with exclusive titles. The more companies that support openVR, the faster oculus with die out or give in.
With the Vive you get two very expensive motion tracking controllers and 2 complex lighthouses to mount on the walls. The controllers are estimated to be $120 a piece when you can buy the individually. The vive price isn't dropping anytime soon, and especially not to $500. They only just caught up to preorders last week, and it's just about to launch in stores. It's selling like hotcakes at it's current $799, and that's because it's worth that price.
Yes the tracking area of 15x15 ft of the vive is fantastic, but bringing competition to the vr market is a must to take the vr gaming out of its nich smile.gif
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post #6 of 32
Quote:
Originally Posted by Noufel View Post

Yes the tracking area of 15x15 ft of the vive is fantastic, but bringing competition to the vr market is a must to take the vr gaming out of its nich smile.gif

It's 16x16ft "supported" but i've seen people manage 21x21ft and have it still work under perfect conditions. My VR room is 10x10ft, oh how I wish I could do larger but who honestly has that much space?! tongue.gif

I agree competition is good, unless that competition has exclusivity in mind. I think the VR market would be better off if Occulus just stopped existing.... rolleyes.gif
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post #7 of 32
Thread Starter 
Quote:
Originally Posted by Murlocke View Post

It's 16x16ft "supported" but i've seen people manage 21x21ft and have it still work under perfect conditions. My VR room is 10x10ft, oh how I wish I could do larger but who honestly has that much space?! tongue.gif

I agree competition is good, unless that competition has exclusivity in mind. I think the VR market would be better off if Occulus just stopped existing.... rolleyes.gif
Thnx for correction so the vive can go to 21x21 ft wow !
I just hope that there will be a common developement on all vr sets,exclusivity will likely kill the vr gaming sector
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post #8 of 32
Quote:
Originally Posted by Noufel View Post

Thnx for correction so the vive can go to 21x21 ft wow !
I just hope that there will be a common developement on all vr sets,exclusivity will likely kill the vr gaming sector

My guess is your results will vary. Lots of factors that can effect max range. If you disable all wireless devices, wifi, wireless landline phones, etc you can likely stretch it pretty far. Windows, glass tables, mirrors, pictures on the wall, TVs/monitors, AKA anything that can produce a "glare", can also can reduce tracking accuracy if they are in the same room.

If you remove all the potential problems that reduce signal strength, you can push it pretty far. The biggest setups I've seen were typically in basements, in a bare bones room with no windows or other electronics.
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post #9 of 32
Thread Starter 
Quote:
Originally Posted by Murlocke View Post

If you remove all the potential problems that reduce signal strength, you can push it pretty far. The biggest setups I've seen were typically in basements, in a bare bones room with no windows or other electronics.
Man that's scary it's more and more like "matrix" thing biggrin.gif
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post #10 of 32
Great for the people who are interested in VR, but personally, I couldn't care less about virtual reality. I just don't see the appeal for some reason. tongue.gif
 
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