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[WCCF] AMD RX 480 Rivals R9 Nano, GTX 980 - Page 15

post #141 of 410
Quote:
Originally Posted by FLCLimax View Post

Incoming $24.99/Mo game ready driver subscription. $16.99 variant with limited AA/AF and resolution support.

I'm sure it will be praised as to how dedicated they are and how much they care about their user's PREMIUM EXPERIENCE.
redface.gif
post #142 of 410
Yes AMD gives longer driver support on their products.For people on a small budget,it pays to go AMD gpu. My wife is still rocking the 7770 !
Question? Wonder way Nvidia did not go with Sli over Pci interface with Pascal... redface.gif
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post #143 of 410
I don't know why we are still discussing if Kepler has been "gimped" or not. Its been proven countless of times that performance hasn't degraded over the four to five years it has existed. People who continue to spread falsehoods ought to be ashamed of themselves. There's a lot of people who aren't as knowledgeable as us who browse these forums who take what you guys say as the truth because they don't know better.

I don't know why people are expecting performance from their Kepler or Fermi GPU as if it was release day. Those architectures have already been replaced at least twice and games continue to get more demanding as time moves on. Anyone who says that NVIDIA isnt "optimizing" (what NVIDIA needs to "optimize" in specific is never described) Kepler or Fermi needs to put forth some solid evidence because I'm pretty sure NVIDIA is still supporting GPUs as a far back as Fermi to this day.

Its all a matter of perspective. AMD has struggled to extract performance out of GCN for years, with AMD's drivers being single threaded and also having high overhead. Look at the transition from DX11 to DX12. While NVIDIA GPUs do not gain any meaningful amount of performance from upgrading to DX12, AMD GPUs increase in performance dramatically, and this is without the use of asynchronous shading. This suggests that AMD did and still does have a lot of room to improve on getting more out of their archtiecture whereas there's not much NVIDIA or better APIs can do to improve performance on their architectures.
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post #144 of 410
Quote:
Originally Posted by bossie2000 View Post

Question? Wonder way Nvidia did not go with Sli over Pci interface with Pascal... redface.gif
so that they can earn money for licensing nvlink on extreme motherboards ( only for GX100 chips).
post #145 of 410
Quote:
Originally Posted by Waitng4realGPU View Post

Obviously they are too lazy to do 2 mins of research on the 480.

There are like 25 threads with different information. This thread is in "Rumors and Unconfirmed Articles"......
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post #146 of 410
Quote:
Originally Posted by FLCLimax View Post

Incoming $24.99/Mo game ready driver subscription. $16.99 variant with limited AA/AF and resolution support.

http://www.pcworld.com/article/2993272/software-games/nvidia-plans-to-lock-game-ready-drivers-behind-geforce-experience-registration.html

Heh

Glad nothing came of it though.
post #147 of 410
Quote:
Originally Posted by NuclearPeace View Post

I don't know why we are still discussing if Kepler has been "gimped" or not. Its been proven countless of times that performance hasn't degraded over the four to five years it has existed. People who continue to spread falsehoods ought to be ashamed of themselves.


LOLWUT
post #148 of 410
What was the game that performed better with older drivers compered to the newest on Kepler cards?
post #149 of 410
Quote:
Originally Posted by Ha-Nocri View Post

What was the game that performed worse with older drivers compered to the newest on Kepler cards?

Fallout 4 after one patch, even with the new NVIDIA exclusive eye candy disabled lost 20% performance across the entire Kepler lineup.
post #150 of 410
Quote:
Originally Posted by NuclearPeace View Post

I don't know why we are still discussing if Kepler has been "gimped" or not. Its been proven countless of times that performance hasn't degraded over the four to five years it has existed. People who continue to spread falsehoods ought to be ashamed of themselves. There's a lot of people who aren't as knowledgeable as us who browse these forums who take what you guys say as the truth because they don't know better.

I don't know why people are expecting performance from their Kepler or Fermi GPU as if it was release day. Those architectures have already been replaced at least twice and games continue to get more demanding as time moves on. Anyone who says that NVIDIA isnt "optimizing" (what NVIDIA needs to "optimize" in specific is never described) Kepler or Fermi needs to put forth some solid evidence because I'm pretty sure NVIDIA is still supporting GPUs as a far back as Fermi to this day.

Its all a matter of perspective. AMD has struggled to extract performance out of GCN for years, with AMD's drivers being single threaded and also having high overhead. Look at the transition from DX11 to DX12. While NVIDIA GPUs do not gain any meaningful amount of performance from upgrading to DX12, AMD GPUs increase in performance dramatically, and this is without the use of asynchronous shading. This suggests that AMD did and still does have a lot of room to improve on getting more out of their archtiecture whereas there's not much NVIDIA or better APIs can do to improve performance on their architectures.

Exactly. I hate misinformation no matter what side it comes from.
Quote:
Originally Posted by FLCLimax View Post

LOLWUT

So one game issue that was fixed with a patch? More proof please since you are making the claim.
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