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[UploadVR] Steam VR Now Supports Oculus Touch

post #1 of 7
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Not only can you use Oculus Rift + touch controllers in SteamVR now with its last update, but you can also use Steams chaperone system with the Rift, which was much needed. This is why Valve is such an awesome company and the kind of company I want to support.

Also Steam is now funding VR game devs, but not to make the game exclusive, but for the game to be non-exclusive and cross platform. Anti-exclusives!! Wow! HERE Got to love em. thumb.gif No walled garden crap! More VR games for everyone! Hopefully Oculus will soon follow and stop dividing the VR community.
Quote:
Oculus has got in hot water over its exclusive games this week, but over on the other side of the fence SteamVR just incorporated a major new piece of tech from its rival.

According to multiple reports from developers, Valve’s platform for VR content has just integrated the Oculus Touch position-tracked controllers. That is according to a tweet by Daniel Nyberg, which shows Oculus Touch icons have been added to the SteamVR beta box. Nyberg, who himself is a VR developer, noted that this wasn’t his own set up but instead taken from a Slack conversation between VR developers. Other comments replying to the tweet, including from BigScreen‘s Darshn Shankar, also confirm that it works.

That’s good news for both VR devs and users alike, as it means Oculus Touch will be supported in games released on Steam once the kit is released in the second half of this year, and not just locked to the Oculus Home store like some Rift exclusive titles are. Of course, the first full SteamVR headset, the HTC Vive, already has its own pair of position-tracked controllers in the form of a set of wands that arrive with the HMD itself. Expect a lot more parity between the platforms when Touch launches.

This week at E3 Oculus revealed four new Touch titles in Wilson’s Heart, SUPERHOT VR, Killing Floor: Incursion, and Ripcoil. It also revealed that Touch will be launching with 30 games, and that we can expect to hear more details about that release this fall. We currently don’t know what the kit will be priced at, nor if Oculus will be offering a bundle with both the controllers and the Rift. We do know that those that pre-ordered the Rift will have secured a place in line to grab the Touch controllers, however.

Touch will mark a new era for the Rift, so the sooner it gets here the better.
source
Edited by Swolern - 6/17/16 at 8:20pm
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post #2 of 7
Yes, fight em with love! Haha! Yes!
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post #3 of 7
Quote:
Originally Posted by supermi View Post

Yes, fight em with love! Haha! Yes!

Love? This is sheer market dominance.

"We have an installed user base of 135 million people. We would be more than happy to sell your exclusive games on our platform because you were never a serious competitor to begin with."

Oculus is going to keep getting hammered for their proprietary mentality, Valve is just going to be Valve and do whatever the hell they want, and all of the open source headsets are going to jump behind Valve's indomitable steamrolling advance because they have no interest in getting caught in between the Rift and the Vive where they would just die a quiet, lonely death.

The moment the Vive was announced the Rift became a second rate product, regardless of specs, simply because of Valve's brand loyalty and committed user base. Just like the Steam Machines, Big picture, Steam controller, etc.... Valve will just keep tweaking it and pay to keep it available until people decide it's good enough and gobble it up by the millions as a default, perfunctory purchase.

Zuckerbux will get tired of throwing money at a curious side venture long before Valve gives up on laying the groundwork for their hardware dominance of the PC gaming market. All that's left is for them to announce that they're starting a GPU manufacturing business next year to seal the deal and show the world that this is their 10 year plan.
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post #4 of 7
Thread Starter 
That's one way to look at it Ganf. All I care is that we get rid of all the exclusivity crap. It's dividing the VR community so much between the Vive & Rift that it feels like Nvidia vs AMD wars going on in the VR thread sometimes.
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post #5 of 7
Love is what the consumer wants (feel good)

Hint bro, it's all marketing and for valve this is the way they see to keep in the game.

For us it is love regardless of their intentions😃

Edit: market is new , more like the valve is trying to get market dominance, I think they are!
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Crimson Ice
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post #6 of 7
Wake me when the drama's over and the games are fun
post #7 of 7
Quote:
Originally Posted by lombardsoup View Post

Wake me when the drama's over and the games are fun g.png
yeah, wake me too thumb.gif
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