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3310 laggy? Maybe is your nvidia card :) - Page 5

post #41 of 67
I tried out 120hz and kept everything else the same. Is it working if my monitor OSD system info in CS:GO says 1280x1024 (my in game res), where normally it says 1920x1080? First impression is that it might feel slightly more crisp. Definitely interesting and worth looking into IMO.

Also, using an AMD card.
post #42 of 67
I've been playing almost all my 2500 hours on 1024x768 stretched @ 144Hz. It feels most comfortable to me and I perform best on this resolution compared to 1080p. Although I only use this res in CSGO. In all other games I play just 1080p.

I tested both 1920x1080 and 1024x768 @ 120Hz and mouse movement in both are equally smooth... so not sure if there's any input lag or whatnot. Also noticed that I've been playing the past 2 months with "blur reduction" on... but even after turning it off.. I didn't feel any difference. Nvidia GTX 970 owner here.
post #43 of 67
2 questions!

1. Is this specific to Windows 10? Or does it happen in 8.1 aswell? AFAIK it doesn't happen in 7? Or does it all depend on drivers?

2. are AMD cards immune to this?
post #44 of 67
Quote:
Originally Posted by cpaqf1 View Post

2 questions!

1. Is this specific to Windows 10? Or does it happen in 8.1 aswell? AFAIK it doesn't happen in 7? Or does it all depend on drivers?

2. are AMD cards immune to this?

I have Win7 and AMD, and the longer the try it the more I feel like there actually is a difference in mouse response between display scaling and GPU scaling. Starting to think I prefer display scaling more. I do lose a bit of movement smoothness, but mouse response feels better
post #45 of 67
This thread got me excited. Maybe you will be able to help me out with resolution/scaling options on my 2233RZ monitor (120hz, native: 1680x1050; GTX950, W7). I'm playing CS:GO on 1024x768 resolution @ 120hz, however monitor's OSD always incidates that I'm using 1680x1050 . I have created custom resolutions via CRU tool (tried both standard and detailed; 800x600 and 1024x768 - both set to 120hz, however OSD still shows 1680x1050 even if I set desktop or game resolution to custom one. I only have GPU scaling option available to me in Nvidia CP and 1680x1050 resolution stays even if "no scaling" is selected.

Note sure if this is relevant: monitor itself has two "size options": 1) "auto" wich, I think, should show correct aspect ratio/without streching it out; 2) and "wide" wich should stretch image. In practice, both options do absolutely nothing - you can switch them without any affect (maybe I misunderstood their purspose).

I have been performing poorly in-game for many months and tried a lot of things. I'm not sure whether I am the root cause as everything micro-stutters/feels sooo delayed (it definitely was not like this before). I have tried a lot of things already and would like to mess with scaling as well if this can help. I would appreciate any advice.
post #46 of 67
Didn't the guys over at blurbusters tested and confirmed that GPU Scaling adds no inputlag?
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post #47 of 67
Quote:
Originally Posted by Archus View Post

This thread got me excited. Maybe you will be able to help me out with resolution/scaling options on my 2233RZ monitor (120hz, native: 1680x1050; GTX950, W7). I'm playing CS:GO on 1024x768 resolution @ 120hz, however monitor's OSD always incidates that I'm using 1680x1050 . I have created custom resolutions via CRU tool (tried both standard and detailed; 800x600 and 1024x768 - both set to 120hz, however OSD still shows 1680x1050 even if I set desktop or game resolution to custom one. I only have GPU scaling option available to me in Nvidia CP and 1680x1050 resolution stays even if "no scaling" is selected.

Note sure if this is relevant: monitor itself has two "size options": 1) "auto" wich, I think, should show correct aspect ratio/without streching it out; 2) and "wide" wich should stretch image. In practice, both options do absolutely nothing - you can switch them without any affect (maybe I misunderstood their purspose).

I have been performing poorly in-game for many months and tried a lot of things. I'm not sure whether I am the root cause as everything micro-stutters/feels sooo delayed (it definitely was not like this before). I have tried a lot of things already and would like to mess with scaling as well if this can help. I would appreciate any advice.

so i hooked up my good old 2233rz for you, because i am messing with my benq xl2411t currently, too.
i can confirm your description. display scaling is no longer in the nvidia control panel. only gpu scaling.
on gpu scaling obviously u will always get the 1680x1050 resolution info on the monitor.
nomatter which resolution you use.
i tried, just like you, to try it with a custom resolution.

mh, maybe the samsung doesnt have an own "scaler"? (i dont know if this is possible to be honest)
post #48 of 67
Thank you! I'll try downloading old drivers and playing around with scaling options. Maybe c0dy is right and it is something not worth looking into, nevertheless, I''m curious now smile.gif
post #49 of 67
Also, http://forums.guru3d.com/showpost.php?p=5103569&postcount=45 this always worked for me when I wanted to get Display Scaling on Windows 8+ back smile.gif
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post #50 of 67
Quote:
Originally Posted by c0dy View Post

Didn't the guys over at blurbusters tested and confirmed that GPU Scaling adds no inputlag?

It does, I've tested it myself and it makes the image you see 'smoother' but also adds a tiny amount of input delay; compared to perform scaling on display/no scaling the image is just a tad less 'smooth' but your input feels better. It's a less extreme feeling from max pre-render 3 to 1. You could totally use it and be fine, it's not like v-sync type lag it's similar lag to going from no aliasing to say 4x aliasing, not sure how it works but if you go between the two one feels 'slower' even if your framerate is the same

One thing that's weird is everytime I play on a non-stretched 4:3 resolution everything 'seems' really smooth but I'm guessing that's just the monitor having an easier time processing the image/a more stable higher framerate? Or it could just be that's how it looks at that resolution and I'm not used to it. I remember the change from 60 to 75hz being big and then 75 to 120hz feeling weird as well... not going to lie I wouldn't mind a 4:3 CRT with 160hz.. LCDs still don't compare to those sweet colors and smooth image
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